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Right now I am running into trying to run both this HD pack at 1.0 and a clean 1.5 version for Insignia.
Because both games have the same title ID you basically brick Halo 2 HD when adding 1.5 and map packs.
If the patch also modified the games title ID it should in theory use a different path on E and allow them both to co-exist, though I do not know this with certainty.
Has anyone set this up or tested this out in any way? I have to imagine the same crowd playing HD would also be using Insignia.
The text was updated successfully, but these errors were encountered:
This seems like something along these lines should be default behavior for the patch to not only keep it isolated but I have to imagine the vast majority of modded xboxs out there have something in UDATA and TDATA for 4D530064 given it was the most popular game for the console.
With this change the patched Halo 2 HD uses its own E UDATA and TDATA paths and you can have both the up to date Halo 2 for Insignia and Halo 2 HD, heck with this change you probably do not even need 2 Halo folders, just plop the xbe in there with a different name and launch it from the file explorer.
Right now I am running into trying to run both this HD pack at 1.0 and a clean 1.5 version for Insignia.
Because both games have the same title ID you basically brick Halo 2 HD when adding 1.5 and map packs.
If the patch also modified the games title ID it should in theory use a different path on E and allow them both to co-exist, though I do not know this with certainty.
Has anyone set this up or tested this out in any way? I have to imagine the same crowd playing HD would also be using Insignia.
The text was updated successfully, but these errors were encountered: