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description.ext
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#define MODULES_DIRECTORY scripts
class CfgFunctions {
createShortcuts = 1;
#include "scripts\diary\funcs.hpp" // ingame documentation (as diary entries in the map screen)
#include "scripts\arsr\funcs.hpp" // enable sound directionfinder
#include "scripts\stomper\funcs.hpp" // enable sitting on Stomper UGV
#include "scripts\craters\funcs.hpp" // terrain deformation on artillery impacts
#include "scripts\lgshells\funcs.hpp" // fix for unreliable vanilla laser guided shells
#include "scripts\tfar-persistence\funcs.hpp" // restore previous TFAR settings after respawn
#include "scripts\shelltracker\funcs.hpp" // display of artillery shells for Zeus and streamers
#include "scripts\grad-loadout\CfgFunctions.hpp" // Gruppe Adler loadout handling
#include "scripts\spot-randomizer\funcs.hpp" // handle randomization of supply containers
};
enableDebugConsole = 1; // 1 means available in SP and for hosts / logged in admins in MP
// respawn behaviour (also done in mission.sqm)
respawnOnStart = 0;
// configuration of grad-loadout
class Loadouts {
baseDelay = 10; // base delay in seconds before applying loadouts on mission start
perPlayerDelay = 1; // random delay between 0 and (number of players) * perPlayerDelay is added to baseDelay/
handleRadios = 1; // 0/1 - Sets if loadouts will contain radios. Set this to 0 if you plan on using TFAR's automatic radio distribution for example.
resetLoadout = 1; // 0/1 - Sets if a unit's default loadout will be cleared before GRAD Loadout is applied. Set this to 0 if you plan to only replace a factions uniforms for example.
randomizationMode = 1; // 0/1/2/3 - Sets randomization mode (if supported by loadout). 0 to disable, 1 to enable, 2 to enable for players only, 3 to enable for AI only.
// gear customization by players themselves
customGear = -1; // -1 means to keep this disabled for now
// customGear = 300; // time in seconds that players can access the customGear interface after last loadout application
// customGear = "(_this select 0) distance2D (getMarkerPos 'respawn_west') < 100"; // players can access the customGear interface while closer than 100 to the BLUFOR respawn marker
// customGearAllowedCategories[] = {"uniform","vest"}; // sets allowed categories that can be customized
class Faction {
#include "scripts\grad-factions-tvt\loadouts.hpp" // add loadout definition for the 2 factions
};
};
// Streamator Loading Instructions
class CLib {
Modules[] = {"CLib", "Streamator"};
};