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/* | ||
* Legt fest welche Teile des Loadouts wann angepasst werden können. | ||
* Siehe auch: | ||
* https://gruppe-adler.github.io/grad-loadout/#/configuration | ||
* und | ||
* https://gruppe-adler.github.io/grad-loadout/#/customGear | ||
*/ | ||
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randomizationMode = 1; // einige Loadouts unterstützen zufällige Ausrüstungsvergabe. randomizationMode legt fest, wie mit diesen Loadouts umgegangen wird. | ||
// 0 - disabled, 1 - enabled, 2 - enabled for players only, 3 - enabled for AI only | ||
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customGear = 300; // Legt fest wann Spieler ihr Loadout anpassen dürfen. | ||
// -1 um zu deaktivieren | ||
// Zahl - Zeit in Sekunden nach Spielstart, in der Anpassung erlaubt ist. | ||
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customGearAllowedCategories[] = { // Legt fest, welche Ausrüstungs-Kategorien von den Spielern angepasst werden dürfen. | ||
"uniform", | ||
"vest", | ||
"backpack", | ||
"primaryWeapon", | ||
"primaryWeaponMuzzle", | ||
"primaryWeaponOptics", | ||
"primaryWeaponPointer", | ||
"primaryWeaponUnderbarrel", | ||
"secondaryWeapon", | ||
"secondaryWeaponMuzzle", | ||
"secondaryWeaponOptics", | ||
"secondaryWeaponPointer", | ||
"secondaryWeaponUnderbarrel", | ||
"handgunWeapon", | ||
"handgunWeaponMuzzle", | ||
"handgunWeaponOptics", | ||
"handgunWeaponPointer", | ||
"handgunWeaponUnderbarrel", | ||
"headgear", | ||
"goggles", | ||
"nvgoggles", | ||
"binoculars", | ||
"map", | ||
"gps", | ||
"compass", | ||
"watch", | ||
"radio" | ||
}; |
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