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More lighting fixes
CI #1194: Commit b2ef026 pushed by Duttenheim
November 11, 2024 19:59 6m 24s master
November 11, 2024 19:59 6m 24s
Fix cluster system adapting after viewport size
CI #1193: Commit b0f8f9b pushed by Duttenheim
November 11, 2024 16:06 6m 33s master
November 11, 2024 16:06 6m 33s
Fix BC7 export
CI #1192: Commit 6edd937 pushed by Duttenheim
November 11, 2024 16:05 6m 42s master
November 11, 2024 16:05 6m 42s
Fewer copies with frame markers
CI #1191: Commit e332df3 pushed by Duttenheim
November 11, 2024 08:39 6m 38s master
November 11, 2024 08:39 6m 38s
Added spotlight component.
CI #1190: Commit 6a308eb pushed by fLindahl
November 10, 2024 21:59 5m 52s master
November 10, 2024 21:59 5m 52s
Optimized binary nlvl loader.
CI #1189: Commit 89fba0c pushed by fLindahl
November 10, 2024 18:51 6m 6s master
November 10, 2024 18:51 6m 6s
- add some colour constructors
CI #1188: Commit e57615f pushed by kaffeewolf
November 10, 2024 17:17 6m 59s master
November 10, 2024 17:17 6m 59s
- added simple colour wrapper for better ui integration
CI #1187: Commit b249679 pushed by kaffeewolf
November 10, 2024 10:50 5m 34s master
November 10, 2024 10:50 5m 34s
November 10, 2024 07:09 6m 49s
November 9, 2024 21:22 5m 40s
- bind delete to delete key
CI #1184: Commit 46a89c4 pushed by kaffeewolf
November 9, 2024 21:08 6m 49s master
November 9, 2024 21:08 6m 49s
- render selected pointlights
CI #1183: Commit 2d397b2 pushed by kaffeewolf
November 9, 2024 18:35 6m 45s master
November 9, 2024 18:35 6m 45s
- expose visibility of terrain for editor
CI #1182: Commit 6bbff1a pushed by kaffeewolf
November 9, 2024 17:08 6m 30s master
November 9, 2024 17:08 6m 30s
- use better widgets for environment ui
CI #1181: Commit d1b73f4 pushed by kaffeewolf
November 9, 2024 16:45 6m 30s master
November 9, 2024 16:45 6m 30s
- decay pointlights in graphicsmanager
CI #1180: Commit 0d358f0 pushed by kaffeewolf
November 9, 2024 16:21 6m 42s master
November 9, 2024 16:21 6m 42s
Fixed compile issues
CI #1179: Commit 2e1562d pushed by fLindahl
November 9, 2024 15:42 5m 55s master
November 9, 2024 15:42 5m 55s
Merge remote-tracking branch 'origin/master'
CI #1178: Commit 61b0b70 pushed by fLindahl
November 9, 2024 15:32 5m 44s master
November 9, 2024 15:32 5m 44s
November 9, 2024 12:30 6m 19s
Fixed compile issues with last commit
CI #1176: Commit 40a6762 pushed by fLindahl
November 8, 2024 18:51 6m 32s master
November 8, 2024 18:51 6m 32s
Fixed some issues with shader hot reloading.
CI #1175: Commit 63a5806 pushed by fLindahl
November 8, 2024 18:33 5m 10s master
November 8, 2024 18:33 5m 10s
November 7, 2024 22:53 6m 17s
Fixed issue with glb image export indexing the incorrect attr file.
CI #1173: Commit 76a77ee pushed by fLindahl
November 7, 2024 15:14 6m 27s master
November 7, 2024 15:14 6m 27s
November 6, 2024 21:24 5m 56s
- call collision handling on both actors
CI #1171: Commit 426d2c5 pushed by kaffeewolf
November 6, 2024 21:05 6m 47s master
November 6, 2024 21:05 6m 47s
Reverted to using a basic freeids array in the IdAllocator.
CI #1170: Commit 8def848 pushed by fLindahl
November 6, 2024 20:36 6m 44s master
November 6, 2024 20:36 6m 44s