From 2dafe3038070847048ad460952ddf2b0a694ed25 Mon Sep 17 00:00:00 2001 From: OnlyRealNubs <91900600+OnlyRealNubs@users.noreply.github.com> Date: Tue, 24 May 2022 14:11:42 -0400 Subject: [PATCH] Added "Imaginary Weapons" effect All weapons are invisible --- ChaosMod/ChaosMod.vcxproj | 1 + .../Effects/db/Peds/PedsInvisibleWeps.cpp | 31 +++++++++++++++++++ ConfigApp/Effects.cs | 1 + 3 files changed, 33 insertions(+) create mode 100644 ChaosMod/Effects/db/Peds/PedsInvisibleWeps.cpp diff --git a/ChaosMod/ChaosMod.vcxproj b/ChaosMod/ChaosMod.vcxproj index 73ddd8b49..88f65e5a2 100644 --- a/ChaosMod/ChaosMod.vcxproj +++ b/ChaosMod/ChaosMod.vcxproj @@ -127,6 +127,7 @@ + diff --git a/ChaosMod/Effects/db/Peds/PedsInvisibleWeps.cpp b/ChaosMod/Effects/db/Peds/PedsInvisibleWeps.cpp new file mode 100644 index 000000000..84d0986a7 --- /dev/null +++ b/ChaosMod/Effects/db/Peds/PedsInvisibleWeps.cpp @@ -0,0 +1,31 @@ +/* + Effect By OnlyRealNubs +*/ + +#include "stdafx.h" + +static void OnStop() +{ + for (Ped ped : GetAllPeds()) + { + SET_ENTITY_ALPHA(GET_CURRENT_PED_WEAPON_ENTITY_INDEX(ped, 0), 255, false); + } +} + +static void OnTick() +{ + for (Ped ped : GetAllPeds()) + { + SET_ENTITY_ALPHA(GET_CURRENT_PED_WEAPON_ENTITY_INDEX(ped, 0), 0, false); + } +} + +// clang-format off +REGISTER_EFFECT(nullptr, OnStop, OnTick, EffectInfo + { + .Name = "Imaginary Weapons", + .Id = "peds_invisible_weps", + .IsTimed = true, + .IncompatibleWith = { "misc_ghost_world" } + } +); \ No newline at end of file diff --git a/ConfigApp/Effects.cs b/ConfigApp/Effects.cs index c17873bb5..1f2bccc30 100644 --- a/ConfigApp/Effects.cs +++ b/ConfigApp/Effects.cs @@ -373,6 +373,7 @@ public enum EffectTimedType { "screen_colorfulworld", new EffectInfo("Colorful World", EffectCategory.Screen, true) }, { "screen_arc", new EffectInfo("Arced Screen", EffectCategory.Screen, true, true) }, { "world_blackhole", new EffectInfo("Black Hole", EffectCategory.Misc, true, true) }, + { "peds_invisible_weps", new EffectInfo("Imaginary Weapons", EffectCategory.Peds, true) }, }; } }