- Lua 5.4 and Python 3.9 are supported.
- GH#171: Python references in Lua are not more safely reference counted to prevent garbage collection glitches. (patch by Guilherme Dantas)
- GH#146: Lua integers in Lua 5.3+ are converted from and to Python integers. (patch by Guilherme Dantas)
- GH#178: The Lua integer limits can be read from the module as
LUA_MAXINTEGER
andLUA_MININTEGER
. (patch by Guilherme Dantas) - GH#174: Failures while calling the
__index
method in Lua during a table index lookup from Python could crash Python. (patch by Guilherme Dantas) - The runtime version of the Lua library as a tuple (e.g.
(5,3)
) is provided vialupa.LUA_VERSION
andLuaRuntime.lua_version
. - The Lua implementation name and version string is provided as
LuaRuntime.lua_implementation
. - GH#176: A new function
python.args(*args, **kwargs)
was added to help with building Python argument tuples and keyword argument dicts for Python function calls from Lua code. - GH#177: Tables that are not sequences raise
IndexError
when unpacking them. Previously, non-sequential items were simply ignored.
- Build against Lua 5.3 if available.
- Use Lua 5.3.5 in binary wheels and as bundled Lua.
- GH#129: Fix Lua module loading in Python 3.x.
- GH#126: Fix build on Linux systems that install Lua as "lua52" package.
- Built with Cython 0.29.14 for better Py3.8 compatibility.
- GH#107: Fix a deprecated import in Py3.
- Built with Cython 0.29.3 for better Py3.7 compatibility.
- GH#103: Provide wheels for MS Windows and fix MSVC build on Py2.7.
- GH#95: Improved compatibility with Lua 5.3. (patch by TitanSnow)
- GH#93: New method
LuaRuntime.compile()
to compile Lua code without executing it. (patch by TitanSnow) - GH#91: Lua 5.3 is bundled in the source distribution to simplify one-shot installs. (patch by TitanSnow)
- GH#87: Lua stack trace is included in output in debug mode. (patch by aaiyer)
- GH#78: Allow Lua code to intercept Python exceptions. (patch by Sergey Dobrov)
- Built with Cython 0.26.1.
- GH#82: Lua coroutines were using the wrong runtime state (patch by Sergey Dobrov)
- GH#81: copy locally provided Lua DLL into installed package on Windows (patch by Gareth Coles)
- built with Cython 0.25.2
- GH#70:
eval()
andexecute()
accept optional positional arguments (patch by John Vandenberg) - GH#65: calling
str()
on a Python object from Lua could fail if theLuaRuntime
is set up without auto-encoding (patch by Mikhail Korobov) - GH#63: attribute/keyword names were not properly encoded if the
LuaRuntime
is set up without auto-encoding (patch by Mikhail Korobov) - built with Cython 0.24
- callbacks returned from Lua coroutines were incorrectly mixing coroutine state with global Lua state (patch by Mikhail Korobov)
- availability of
python.builtins
in Lua can be disabled viaLuaRuntime
option. - built with Cython 0.23.4
- new module function
lupa.lua_type()
that returns the Lua type of a wrapped object as string, orNone
for normal Python objects - new helper method
LuaRuntime.table_from(...)
that creates a Lua table from one or more Python mappings and/or sequences - new
lupa.unpacks_lua_table
andlupa.unpacks_lua_table_method
decorators to allow calling Python functions from Lua using named arguments - fix a hang on shutdown where the LuaRuntime failed to deallocate due to reference cycles
- Lupa now plays more nicely with other Lua extensions that create userdata objects
- fix a crash when requesting attributes of wrapped Lua coroutine objects
- looking up attributes on Lua objects that do not support it now always raises an AttributeError instead of sometimes raising a TypeError depending on the attribute name
- NOTE: this release includes the major backwards incompatible changes listed
below. It is believed that they simplify the interaction between Python code
and Lua code by more strongly following idiomatic Lua on the Lua side.
- Instead of passing a wrapped
python.none
object into Lua,None
return values are now mapped tonil
, making them more straight forward to handle in Lua code. This makes the behaviour more consistent, as it was previously somewhat arbitrary wherenone
could appear and where anil
value was used. The only remaining exception is during iteration, where the first returned value must not benil
in Lua, or otherwise the loop terminates prematurely. To prevent this, anyNone
value that the iterator returns, or any first item in exploded tuples that isNone
, is still mapped topython.none
. Any further values returned in the same iteration will be mapped tonil
if they areNone
, not tonone
. This means that only the first argument needs to be manually checked for this special case. For theenumerate()
iterator, the counter is neverNone
and thus the following unpacked items will never be mapped topython.none
. - When
unpack_returned_tuples=True
, iteration now also unpacks tuple values, includingenumerate()
iteration, which yields a flat sequence of counter and unpacked values. - When calling bound Python methods from Lua as "obj:meth()", Lupa now prevents Python from prepending the self argument a second time, so that the Python method is now called as "obj.meth()". Previously, it was called as "obj.meth(obj)". Note that this can be undesired when the object itself is explicitly passed as first argument from Lua, e.g. when calling "func(obj)" where "func" is "obj.meth", but these constellations should be rare. As a work-around for this case, user code can wrap the bound method in another function so that the final call comes from Python.
- Instead of passing a wrapped
- garbage collection works for reference cycles that span both runtimes, Python and Lua
- calling from Python into Lua and back into Python did not clean up the Lua call arguments before the innermost call, so that they could leak into the nested Python call or its return arguments
- support for Lua 5.2 (in addition to Lua 5.1 and LuaJIT 2.0)
- Lua tables support Python's "del" statement for item deletion (patch by Jason Fried)
- Attribute lookup can use a more fine-grained control mechanism by
implementing explicit getter and setter functions for a LuaRuntime
(
attribute_handlers
argument). Patch by Brian Moe. - item assignments/lookups on Lua objects from Python no longer special case double underscore names (as opposed to attribute lookups)
- some garbage collection issues were cleaned up using new Cython features
- new
LuaRuntime
optionunpack_returned_tuples
which automatically unpacks tuples returned from Python functions into separate Lua objects (instead of returning a single Python tuple object) - some internal wrapper classes were removed from the module API
- Windows build fixes
- Py3.x build fixes
- support for building with Lua 5.1 instead of LuaJIT (setup.py --no-luajit)
- no longer uses Cython by default when building from released sources (pass
--with-cython
to explicitly request a rebuild) - requires Cython 0.20+ when building from unreleased sources
- built with Cython 0.20.1
- fix "deallocating None" crash while iterating over Lua tables in Python code
- support for filtering attribute access to Python objects for Lua code
- fix: setting source encoding for Lua code was broken
- fix serious resource leak when creating multiple LuaRuntime instances
- portability fix for binary module importing
- fix iteration by returning
Py_None
object forNone
instead ofnil
, which would terminate the iteration - when converting Python values to Lua, represent
None
as aPy_None
object in places wherenil
has a special meaning, but leave it asnil
where it doesn't hurt - support for counter start value in
python.enumerate()
- native implementation for
python.enumerate()
that is several times faster - much faster Lua iteration over Python objects
- new helper function
python.enumerate()
in Lua that returns a Lua iterator for a Python object and adds the 0-based index to each item. - new helper function
python.iterex()
in Lua that returns a Lua iterator for a Python object and unpacks any tuples that the iterator yields. - new helper function
python.iter()
in Lua that returns a Lua iterator for a Python object. - reestablished the
python.as_function()
helper function for Lua code as it can be needed in cases where Lua cannot determine how to run a Python function.
- dropped
python.as_function()
helper function for Lua as all Python objects are callable from Lua now (potentially raising aTypeError
at call time if they are not callable) - fix regression in 0.13 and later where ordinary Lua functions failed to print due to an accidentally used meta table
- fix crash when calling
str()
on wrapped Lua objects without metatable
- support for loading binary Lua modules on systems that support it
- relicensed to the MIT license used by LuaJIT2 to simplify licensing considerations
- fix Cython generated C file using Cython 0.13
- fixed undefined behaviour on
str(lua_object)
when the object's__tostring()
meta method fails - removed redundant "error:" prefix from
LuaError
messages - access to Python's
python.builtins
from Lua code - more generic wrapping rules for Python objects based on supported protocols (callable, getitem, getattr)
- new helper functions
as_attrgetter()
andas_itemgetter()
to specify the Python object protocol used by Lua indexing when wrapping Python objects in Python code - new helper functions
python.as_attrgetter()
,python.as_itemgetter()
andpython.as_function()
to specify the Python object protocol used by Lua indexing of Python objects in Lua code - item and attribute access for Python objects from Lua code
- fix Lua stack leak during table iteration
- fix lost Lua object reference after iteration
- error reporting on Lua syntax errors failed to clean up the stack so that errors could leak into the next Lua run
- Lua error messages were not properly decoded
- much faster locking of the LuaRuntime, especially in the single threaded case (see http://code.activestate.com/recipes/577336-fast-re-entrant-optimistic-lock-implemented-in-cyt/)
- fixed several error handling problems when executing Python code inside of Lua
- fixed Python special double-underscore method access on LuaObject instances
- Lua coroutine support through dedicated wrapper classes, including Python iteration support. In Python space, Lua coroutines behave exactly like Python generators.
- support for returning multiple values from Lua evaluation
repr()
support for Lua objectsLuaRuntime.table()
method for creating Lua tables from Python space- encoding fix for
str(LuaObject)
LuaRuntime.require()
andLuaRuntime.globals()
methods- renamed
LuaRuntime.run()
toLuaRuntime.execute()
- support for
len()
,setattr()
and subscripting of Lua objects - provide all built-in Lua libraries in
LuaRuntime
, including support for library loading - fixed a thread locking issue
- fix passing Lua objects back into the runtime from Python space
- Python iteration support for Lua objects (e.g. tables)
- threading fixes
- fix compile warnings
- explicit encoding options per LuaRuntime instance to decode/encode strings and Lua code
- attribute read access on Lua objects, e.g. to read Lua table values from Python
- str() on Lua objects
- include .hg repository in source downloads
- added missing files to source distribution
- fix several threading issues
- safely free the GIL when calling into Lua
- propagate Python exceptions through Lua calls
- first public release