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audio_random.h
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audio_random.h
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/*
* Copyright (C) 2010-2012 Guy Rutenberg
* http://www.guyrutenberg.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _AUDIO_RANDOM_H_
#define _AUDIO_RANDOM_H_
#include "md5.h"
class AudioRandomSource;
class AudioRandom {
public:
static AudioRandom* getInstance();
virtual uint32_t getDword();
/**
* Return a pointer to the raw entropy pool.
*/
virtual const void* getRaw(size_t *entropy_pool_size);
virtual void setBackend(AudioRandomSource* source);
virtual ~AudioRandom(){};
private:
AudioRandom();
void gather_entropy();
void get_block();
AudioRandomSource* m_source;
uint32_t m_index;
union {
char digest[16];
uint32_t v[4];
} m_buffer;
md5_ctx m_md5_ctx;
uint32_t m_block[512/32];
};
class AudioRandomSource {
public:
static AudioRandomSource* getInstance();
virtual void getSamples(void *samples, size_t num_samples) = 0;
protected:
AudioRandomSource(){};
AudioRandomSource(AudioRandomSource const&); //no implementation
void operator=(AudioRandomSource const&); //no implementation
};
#endif // _AUDIO_RANDOM_H_