Skip to content

Latest commit

 

History

History
207 lines (155 loc) · 22.5 KB

gamedev.md

File metadata and controls

207 lines (155 loc) · 22.5 KB

drawing

How to begin developing video games?

In this episode of the Hacker Noon Podcast, I talked to Erin Kim from NIS America. For those of you that don't know, NIS America is the America-based counterpart of the Japanese game development company NIS (Nippon Ichi Software).

I’ve played many games that try to be too many things at once and they always fail. My favorite ones are those that take a simple concept and play with it.

I recently had a chat with a parent. He said his 12-year-old son came home and announced that he has met someone in Fortnite —  and that someone is now his girlfriend.

While the blockchain and crypto industry participants never stop developing and exploring new possible applications of the tech, major global industries are now turning for answers in this unique technology when it comes to innovations in their field. 

Think back to the year of 1986. You are an excited child sprinting through the arcade so you can be the first to get to the amazing new game, ”Outrun”. What was it that was so special about this game? The cars? The quirky characters? The endless crashing into things? Probably. But I recently played it for the first time, and the one thing that stood out to me was the music.

In this article, I'll talk about Quest Arrest, a digital and physical Game Boy game I developed and shipped in 2020 and continue to sell today in 2021.

ByteSyze SDK covers iOS 14 compliant bases by integrating a custom App Tracking Transparency handler into your Unity iOS project for your ATT-dependent SDK's.

What if I would ask an artificial intelligence to writa game for me? Is it hard? Will it work? I'm using Github Copilot to try it out.

There are a lot of reasons to learn to code with games. Games are fun. Unlike to-do apps, games are something you are excited to show to your friend because it is something they will engage with. There is a misconception among some developers that games are difficult to code, and unapproachable to beginner developers. I couldn’t disagree more, especially if you learn to code with Pico-8 games.

Learn how tech writers can create viral content about web3, scrum, agile, hospitality tech, The Sandbox, FTX, NFT, and the metaverse on Hackernoon or anywhere!

It's simple, really: ff you want to become a good game developer, you need to make lots of games. Let’s first start with why you need to be productive: the more games you make the better and faster you become at making games. Every new game you make is a new addition to your portfolio. Publish your games on different portals to see what the players think about your game, see what works, and what kind of ideas don’t.

The past few decades have been game-changing for our daily lives as a whole range of industries transformed into what we see today. The world does not function the way it used to just a few decades ago and that is thanks to technological advancements, occurring throughout this timeframe. 

As I've continued my dive down the rabbit hole that is assembly, I've found a buoy to grab onto: NES programming.

With the growth of YouTube, potential for promotion arises. But the marketing of indie games is not easy. How to avoid a chaotic struggle and achieve success?

Most games today are downloaded and played on smartphones, gaming consoles, and PCs. Network connections support player accounts and in-game purchases, but the games themselves run on players' devices. Game companies build services around top game titles, enabling them to deliver continuous updates that add new gameplay and respond to the public feedback on social streaming services. 

Why artificial intelligence is being introduced into competitive and cooperative games today, and how the development teams of such games use AI.

Hi there !

Blockchain technology is step by step penetrating many areas of our lives, not just becoming an innovation, but shaping the approach and requirements for market products.

I've been using Phaser 3 for a couple of months now, and I'm really enjoying it, but sometimes it makes shake my head 'why?' , only not in a 'bad way', making games is weird, js itself is weird, so it's only logical that Phaser, a game engine js-based... is weird. That's why I opted for the following way to address this review, I'm gonna be giving you something that I liked, next to why/how it was weird, in what's gonna be my attempt to look impartial. But first...

I have participated in quite a few game jams over the years and now I want to share my experiences with you. I participated in both online as offline jams like Ludum Dare and Global Game Jam. Game jams are fun and can be a great learning experience but they can also be stressful and tiring.

An overview of recent developments in the gaming industry and what they mean for publishers and developers.

If you are looking into starting with LÖVE, this guide compiles a lot of information that will help you to get started and save you hours of research.

Being a programmer doesn't stop me from making game art assets. If you go for a minimalism style and use good colors that fit well together you can make a game look good. I will show you the programs I use and the games I used it for.

At the beginning of summer 2019, I've got an idea to make a cat-themed game to help stray cats by donating all the revenue to cat charities.

There is no second-guessing the predominance of the IT industry, despite the catastrophic effects of the pandemic felt across diverse verticals.

The importance of high-performance dedicated game server in the gaming sector is too high to ignore, especially since cloud gaming has begun to steal the show. Super-high latency is what gamers need to experience the real gut of a game. And customized dedicated servers are the best solution to provide such a short/zero latency.

"Dart engineers exploring Stack Overflow 'Flutter gamedev' section", Photo by Elena Zhuravleva.

Do you want to become a game developer? Then, you need to learn a gaming programming language. So, check out this blog to know more about these languages.

The key steps of the game development process, how each of them functions, and what roles and operations they consist of.

Western gamers and developers, and this is predominantly a Western issue, have come out strongly against NFTs.

Recently I became the team lead in the company I am working for and here I want to share a few lessons that I already managed to learn.

Depending on the genre and purpose of the game, different technologies and approaches are used in the development of AI.

How many of us have thought to ourselves “how cool would it be to become a game designer!” It might seem like a pipe dream at first, but with the right approach, it’s possible, even for someone in their 30s with a completely unrelated education or background. 



With so many game engines to choose from it can be difficult to focus on only one. Especially without any experience in the world of game development. That is why I made this list of game engines each with a summary of why it is a great option for beginners.

I built a notification-based game with Unity Engine, Courier, Twilio, and Mailjet. This post discusses how I used Courier to build Rain Spikes.

I spoke to their excellent game AI engineer Alessia Nigretti to get some insights into the team’s development process and the technology unpinning the game.

The daylight dims, its 3:00 pm, almost afternoon. It feels humid as the moisture in the air has increased. The skin feels all damp and sticky. My little room is getting all hot as I start sweating. It was supposed to be an ordinary afternoon on a summer day. “Lets go outside…” I talked to myself.

After introducing you to the game characters' initial conceptualization in the previous DevBlog, it is now time to design the weapons that the characters use. 

I offer you to go through the evolutionary stages of promo materials.

It’s no longer news that many organizations and even NASA are in a race to reach what is known as quantum supremacy or the quantum advantage. This means they are investing in resources to develop new computers that are able to solve problems that current (classical) computers cannot; and of course perform faster at already solved problems. If you’re reading this article, you may have heard about Quantum Computing and all it promises to deliver and are curious to learn about the technology.

So you want to learn more about game engines and write one yourself? That's awesome! To help you on your journey, here are some recommendations of C++ libraries

Everyone, well, almost everyone, loves video games. So even if you are not going to be a professional game developer or just don’t know for sure, to learn a programming language through practice and creating your own video game project is an excellent idea. Furthermore, it could be a good motivation for your learning. 

Today customer care is one of the most popular and widely discussed topics in the IT industry.

Learn 5 main steps that CTV developers should take into account when they are creating a new game.

The American company Electronic Arts Inc (EA) has opened the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. Several dozen errors were detected in the source code using the PVS-Studio analyzer, so, please, welcome the continuation of found defects review.

This multiplayer game architecture, if technically and economically feasible can reshape the future of gaming.

If you’re a complete newbie or already have a bit of a programming background, you can’t go wrong with Java for game development.

Today you will learn how to build your own clone of the 2048 game in React.

The American company Electronic Arts Inc (EA) has made the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. This code should help the game community to develop mods and maps, create custom units, and customize the gameplay logic. We all now have a unique opportunity to plunge into the history of development, which is very different from the modern one.

How we built a MMORPG in just about 2 years (actually, it’s more).