-
Notifications
You must be signed in to change notification settings - Fork 18
/
data.c
687 lines (595 loc) · 16.3 KB
/
data.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#ifndef WIN32
#include "config.h"
#endif
#ifdef HAVE_ACCESS
# ifdef HAVE_UNISTD_H
# include <unistd.h>
# endif
#endif
#include "data.h"
#include "cfg.h"
#include "hash.h"
#include "time.h"
#include "md5.h"
#include "error.h"
#ifdef TRI_D
int tri_d=0;
int TRI_D_ON=0;
#endif
/* static map of the level */
unsigned char *area;
/* attributes:
lower 4 bits=color
higher 4 bits=type
*/
unsigned char *area_a;
struct sprite *sprites=DUMMY;
char **sprite_names=DUMMY;
int n_sprites; /* number of sprites */
struct object_list *last_obj;
#define NOBODY 0
#define CLIENT 1
#define BOTH 3
#define BOTH_UPDATE 7
/* object attributes */
struct obj_attr_type obj_attr[N_TYPES]=
{
/* fall, bounce x, bounce y, slow down x, maintainer, foreground */
{1,0,0,PLAYER_SLOW_DOWN_X,BOTH_UPDATE,0}, /* player */
{0,0,0,int2double(1),BOTH,0}, /* bullet */
{1,0,float2double(.25),PLAYER_SLOW_DOWN_X,BOTH,0}, /* corpse */
{1,0,0,0,NOBODY,0}, /* medikit */
{1,0,0,0,NOBODY,0}, /* shotgun */
{1,0,0,0,NOBODY,0}, /* uzi */
{1,0,0,0,NOBODY,0}, /* rifle */
{1,float2double(.8),float2double(.5),float2double(.8),CLIENT,0}, /* shell */
{1,0,0,0,NOBODY,0}, /* ammo for gun */
{1,0,0,0,NOBODY,0}, /* ammo for shotgun */
{1,0,0,0,NOBODY,0}, /* ammo for uzi */
{1,0,0,0,NOBODY,0}, /* ammo for rifle */
{0,0,0,0,NOBODY,0}, /* nothing */
{1,float2double(.4),float2double(.4),float2double(.3),CLIENT,0}, /* mess */
{1,float2double(.5),float2double(.5),float2double(.9),BOTH/*_UPDATE*/,0}, /* grenade */
{1,0,0,0,NOBODY,0}, /* grenade ammo */
{1,0,0,int2double(1),BOTH,0}, /* grenade shrapnel */
{1,0,0,0,NOBODY,0}, /* armor */
{1,0,0,0,NOBODY,0}, /* invisibility */
{1,0,0,0,NOBODY,0}, /* noise */
{0,0,0,0,NOBODY,1}, /* nothing in foreground */
{0,0,0,0,NOBODY,1}, /* killing object */
{1,0,0,0,NOBODY,0}, /* teleport */
{1,0,0,0,NOBODY,0}, /* BFG */
{0,0,0,int2double(1),BOTH,0}, /* BFG cell */
{0,0,0,int2double(1),BOTH,0}, /* chainsaw chain */
};
/* weapon attributes */
struct weapon_type weapon[ARMS]=
{
/* name, cadence, ttl, bullet speed, impact, lethalness, armor damage, basic ammo, additional ammo, max ammo, shell xspeed, shell yspeed */
{"Browning",16,50,float2double(3*36),float2double(.3*36),20,2,13,12,48,float2double((double).3*36),-float2double(1*36)},
{"Shotgun",25,50,float2double(3*36),float2double(.5*36),10,5,6,12,30,float2double((double).3*36),-float2double((double)1.2*36)},
{"Uzi",3,50,float2double(4*36),float2double(.25*36),15,4,50,50,150,float2double((double).9*36),-float2double((double)1.5*36)},
{"Rifle",40,70,float2double(6*36),float2double(.4*36),50,20,1,15,15,0,0},
{"Grenades",15,60,float2double((double)3.73*36),0,75,40,0,6,24,float2double(3*36),-float2double((double)1.5*36)}, /* shell speed=grenade throwing speed, bullet speed=shrapnel speed */
{"BFG",200,80,float2double(2*36),float2double(1*36),100,100,10,10,10,float2double((double).1*36),-float2double((double)1.5*36)},
{"Chainsaw",1,5,float2double(1.8*36),0,10,10,1,1,1,0,0},
{"Bloodrain",15,0,float2double((double)3.73*36),0,75,40,1,1,1,0,0},
};
/* initialize playing area */
/* must be run before loading data */
void init_area(void)
{
area=mem_alloc(AREA_X*AREA_Y);
if (!area){ERROR("Error: Not enough memory!\n");EXIT(1);}
area_a=mem_alloc(AREA_X*AREA_Y);
if (!area_a){ERROR("Error: Not enough memory!\n");EXIT(1);}
memset(area,' ',AREA_X*AREA_Y);
memset(area_a,0,AREA_X*AREA_Y);
}
void free_area(void)
{
mem_free(area);
mem_free(area_a);
}
/* reinitializes playing area */
/* must be called before loading new level */
void reinit_area(void)
{
memset(area,' ',AREA_X*AREA_Y);
memset(area_a,0,AREA_X*AREA_Y);
}
/* skip white space */
/* ancillary function */
void _skip_ws(char **txt)
{
for (;(**txt)==' '||(**txt)==9||(**txt)==10;(*txt)++);
}
/* find sprite according to its name */
/* returns 1 on error */
/* it's slow but not called in speed critical parts of the program */
int find_sprite(char *name,int *num)
{
for ((*num)=0;(*num)<n_sprites;(*num)++)
if (!strcmp(sprite_names[*num],name))return 0;
return 1;
}
/* convert type character (from data files) into type */
int _convert_type(unsigned char c)
{
switch(c) {
/* static objects */
case 'b': return TYPE_BACKGROUND;
case 'w': return TYPE_WALL;
case 'j': return TYPE_JUMP;
case 'f': return TYPE_FOREGROUND;
case 'i': return TYPE_JUMP_FOREGROUND;
/* dynamic objects, they use great letter */
case 'M': return T_MEDIKIT;
case 'A': return T_ARMOR;
case 'N': return T_NOTHING;
case 'F': return T_NOTHING_FORE;
case 'K': return T_KILL;
case 'S': return T_SHOTGUN;
case 'Z': return T_BFG;
case 'U': return T_UZI;
case 'R': return T_RIFLE;
case '1': return T_AMMO_GUN;
case '2': return T_AMMO_SHOTGUN;
case '3': return T_AMMO_UZI;
case '4': return T_AMMO_RIFLE;
case '5': return T_AMMO_GRENADE;
case 'I': return T_INVISIBILITY;
case 'T': return T_TELEPORT;
case 'X': return T_BIOSKULL;
case 'x': return T_BIOMED;
case 'r': return T_BLOODRAIN;
case 'J': return T_JETPACK;
case 'P': return T_PS;
/* birthplace */
case 'B': return TYPE_BIRTHPLACE;
default: return -1;
}
}
/* load static data */
void load_data(char * filename)
{
FILE * stream;
static char line[1024];
char *p,*q,*name;
int n,x,y;
int t;
#ifndef WIN32
if (!(stream=fopen(filename,"rb")))
#else
if (!fopen_s(&stream,filename,"rb"))
#endif
{
char msg[256];
snprintf(msg,256,"Can't open file \"%s\"!\n",filename);
ERROR(msg);
EXIT(1);
}
while(fgets(line,1024,stream))
{
p=line;
_skip_ws(&p);
for (name=p;(*p)!=' '&&(*p)!=9&&(*p)!=10&&(*p);p++);
if (!(*p))continue;
*p=0;p++;
_skip_ws(&p);
if ((t=_convert_type(*p))<0)
{
char msg[256];
snprintf(msg,256,"Unknown object type '%c'.\n",*p);
ERROR(msg);
EXIT(1);
}
p++;
_skip_ws(&p);
x=strtol(p,&q,0);
_skip_ws(&q);
y=strtol(q,&p,0);
if (find_sprite(name,&n))
{
char msg[256];
snprintf(msg,256,"Unknown bitmap name \"%s\"!\n",name);
ERROR(msg);
EXIT(1);
}
_put_sprite(AREA_X,AREA_Y,area,area_a,x,y,sprites[n].positions,t,0);
}
fclose(stream);
}
/* load sprites */
void load_sprites(char * filename)
{
FILE *stream;
char line[1024];
char *p,*q;
int l;
#ifndef WIN32
if(!(stream=fopen(filename,"rb")))
#else
int err;
char r[1024];
if((err = fopen_s(&stream,filename,"rb")) != 0)
#endif
{
char msg[256];
snprintf(msg,256,"Can't open file \"%s\"!\n",filename);
ERROR(msg);
EXIT(1);
}
while(fgets(line,1024,stream))
{
p=line;
_skip_ws(&p);
for (q=p;(*p)!=' '&&(*p)!=9&&(*p)!=10&&(*p);p++);
if (!(*p))continue;
*p=0;p++;
l=strlen(q);
n_sprites++;
sprite_names=(char **)mem_realloc(sprite_names,n_sprites*sizeof(unsigned char*));
if (!sprite_names){ERROR("Memory allocation error!\n");EXIT(1);}
sprites=(struct sprite *)mem_realloc(sprites,n_sprites*sizeof(struct sprite));
if (!sprites){ERROR("Memory allocation error!\n");EXIT(1);}
sprite_names[n_sprites-1]=(char *)mem_alloc(l+1);
if (!sprite_names[n_sprites-1]){ERROR("Memory allocation error!\n");EXIT(1);}
memcpy(sprite_names[n_sprites-1],q,l+1);
_skip_ws(&p);
for (q=p;(*p)!=' '&&(*p)!=9&&(*p)!=10&&(*p);p++)
#ifdef WIN32
if (*p == '/')
*p = '\\';
snprintf(r, sizeof(r), "%s\\%s", _getcwd(NULL, 0), q)
#endif
;
*p=0;p++;
load_sprite(q,sprites+(n_sprites-1));
}
fclose(stream);
}
void free_sprites(int start_num)
{
int a;
for (a=start_num;a<n_sprites;a++)
{
mem_free(sprite_names[a]);
free_sprite(sprites+a);
}
n_sprites=start_num;
sprite_names=(char **)mem_realloc(sprite_names,n_sprites*sizeof(unsigned char*));
if (!sprite_names){ERROR("Memory allocation error!\n");EXIT(1);}
sprites=mem_realloc(sprites,n_sprites*sizeof(struct sprite));
if (!sprites){ERROR("Memory allocation error!\n");EXIT(1);}
}
/* returns allocated string with level name or NULL on error */
/* level_num is a line number in the LEVEL_FILE */
char *load_level(int level_num)
{
char txt[1024];
char *retval;
int a;
FILE *f;
#ifndef WIN32
if(!(f=fopen(DATA_PATH LEVEL_FILE,"r")))
#else
int err;
snprintf(txt,sizeof(txt),"%s\\data\\level.dat",_getcwd(NULL, 0));
if((err = fopen_s(&f, txt, "r")) != 0)
#endif
return NULL;
for (a=0;a<=level_num;)
{
if (!(fgets(txt,1024,f)))return NULL;
/* remove trailing CR and/or LF */
if (txt[strlen(txt)-1]==10)txt[strlen(txt)-1]=0;
if (txt[strlen(txt)-1]==13)txt[strlen(txt)-1]=0;
if (strlen(txt))a++;
}
fclose(f);
a=strlen(txt);
retval=mem_alloc(1+a*sizeof(unsigned char));
if (!retval)return NULL;
memcpy(retval,txt,a+1); /* including trailing zero */
if (!strlen(retval)){mem_free(retval);return NULL;}
return retval;
}
/* create a new object and fill with data and add to hash table */
struct it * new_obj(
unsigned int id,
unsigned char type,
int ttl,
int sprite,
unsigned char pos,
int status,
int x,
int y,
int xspeed,
int yspeed,
void * data)
{
last_obj->next=mem_alloc(sizeof(struct object_list));
if (!last_obj->next)return 0;
last_obj->next->prev=last_obj;
last_obj=last_obj->next;
last_obj->next=0;
last_obj->member.x=x;
last_obj->member.y=y;
last_obj->member.xspeed=xspeed;
last_obj->member.yspeed=yspeed;
last_obj->member.type=type;
last_obj->member.ttl=ttl;
last_obj->member.sprite=sprite;
last_obj->member.anim_pos=pos;
last_obj->member.data=data;
last_obj->member.id=id;
last_obj->member.status=status;
last_obj->member.update_counter=0;
last_obj->member.last_updated=get_time();
add_to_table(last_obj);
return &(last_obj->member);
}
/* completely delete object from the list */
void delete_obj(unsigned long id)
{
struct object_list *q;
if (!(q=remove_from_table(id)))return; /* packets can come more than once, so we must ignore deleting deleted object */
q->prev->next=q->next;
if (!q->next) last_obj=q->prev; /* q is last object in list */
else q->next->prev=q->prev;
mem_free(q);
}
void put_long_long(char *p,unsigned long_long num, int *offset)
{
p[(*offset)++]=(char)(num & 0xff);num>>=8;
p[(*offset)++]=(char)(num & 0xff);num>>=8;
p[(*offset)++]=(char)(num & 0xff);num>>=8;
p[(*offset)++]=(char)(num & 0xff);num>>=8;
p[(*offset)++]=(char)(num & 0xff);num>>=8;
p[(*offset)++]=(char)(num & 0xff);num>>=8;
p[(*offset)++]=(char)(num & 0xff);num>>=8;
p[(*offset)++]=(char)(num & 0xff);
}
void put_int(char *p,int num, int *offset)
{
p[(*offset)++]=(char)(num & 0xff);num>>=8;
p[(*offset)++]=(char)(num & 0xff);num>>=8;
p[(*offset)++]=(char)(num & 0xff);num>>=8;
p[(*offset)++]=(char)(num & 0xff);
}
int get_int(char *p)
{
return ((p[0]&0xff) | ((p[1]&0xff)<<8) |
((p[2]&0xff)<<16) | ((p[3]&0xff)<<24));
}
void put_int16(char *p, short num, int *offset)
{
p[(*offset)++]=(char)(num & 0xff);num>>=8;
p[(*offset)++]=(char)(num & 0xff);
}
int get_int16(char *p)
{
return ((p[0]&0xff) | ((p[1]&0xff)<<8));
}
unsigned long_long get_long_long(char *p)
{
#define ULL unsigned long_long
return (ULL)p[0]+
((ULL)(p[1])<<8)+
((ULL)(p[2])<<16)+
((ULL)(p[3])<<24)+
((ULL)(p[4])<<32)+
((ULL)(p[5])<<40)+
((ULL)(p[6])<<48)+
((ULL)(p[7])<<56);
#undef ULL
}
/* test if vertical line from yh to yl can move from old_x to new_x axis */
/* returns farthest possible x axis */
/* flag is filled with 1 if objects is stopped */
int can_go_x(int old_x,int new_x,int yh, int yl,unsigned char *flag)
{
int x,y;
if (yh<0) yh=0;
if (old_x==new_x+.5)
{
if(flag)*flag=0;
return new_x;
}
if(flag)*flag=1;
if (old_x<new_x)
for (x=double2int(old_x)+1;x<=round_up(new_x);x++) /* go to the right */
{
if (x>AREA_X-1) return int2double(AREA_X-1);
for (y=yh;y<=yl;y++)
if ((area_a[x+y*AREA_X]&240)==TYPE_WALL)
return int2double(x-1);
}
else
for (x=round_up(old_x)-1;x>=double2int(new_x);x--) /* go to the left */
{
if (x<0) return 0;
for (y=yh;y<=yl;y++)
if ((area_a[x+y*AREA_X]&240)==TYPE_WALL) return int2double(x+1);
}
if(flag)*flag=0;
return new_x;
}
/* test if horizontal line from xl to xr can move from old_y to new_y axis */
/* returns farthest possible y axis */
/* flag is filled with 1 if objects is stopped */
/* down ladder: 1=fall through ladders etc., 0=stand on ladders */
int can_go_y(int old_y, int new_y,int xl, int xr,unsigned char *flag,unsigned char down_ladder)
{
int x,y;
if (xl<0) xl=0;
if (old_y==new_y){if(flag)*flag=0;return new_y;}
if(flag)*flag=1;
if (old_y<new_y)
for (y=double2int(old_y)+1;y<=round_up(new_y);y++) /* go down */
{
if (y>AREA_Y-1) return int2double(AREA_Y-1);
for (x=xl;x<=xr;x++)
if ((area_a[x+y*AREA_X]&240)==TYPE_WALL||(!down_ladder&&((area_a[x+y*AREA_X]&240)==TYPE_JUMP||(area_a[x+y*AREA_X]&240)==TYPE_JUMP_FOREGROUND))) return int2double(y-1);
}
else
{
if (flag)*flag=2;
for (y=round_up(old_y)-1;y>=double2int(new_y);y--) /* go up */
{
if (y<0) return 0;
for (x=xl;x<=xr;x++)
if ((area_a[x+y*AREA_X]&240)==TYPE_WALL) return int2double(y+1);
}
}
if(flag)*flag=0;
return new_y;
}
/* automatically computes dimensions of unknown type, if anim positions is given */
/* object must be rectangular */
#ifdef HAVE_INLINE
inline void
#else
void
#endif
get_dimensions(int type,int status,struct pos *s,int *w,int *h)
{
switch(type)
{
case T_PLAYER:
if (status & S_CREEP)
{
*w=CREEP_WIDTH;
*h=CREEP_HEIGHT;
}
else
{
*w=PLAYER_WIDTH;
*h=PLAYER_HEIGHT;
}
return;
case T_SHOTGUN:
*w=22;
*h=3;
return;
case T_UZI:
*w=12;
*h=3;
return;
default:
*w=0;
if (!s){*h=0;return;}
*h=s->n;
if (*h)*w=s->lines[0].len;
}
}
/* updates object's position */
void update_position(struct it* obj,int new_x,int new_y,int width, int height,unsigned char *fx,unsigned char *fy)
{
unsigned char down_ladder=0;
/* player is climbing ladder down */
if (obj->type == T_PLAYER && obj->status & S_CLIMB_DOWN)
down_ladder = 1;
if (obj->xspeed>0)
obj->x=sub_int(can_go_x(add_int(obj->x,width-1),add_int(new_x,width-1),double2int(obj->y),round_up(obj->y)+height-1,fx),width-1);
else
obj->x=can_go_x(obj->x,new_x,double2int(obj->y),round_up(obj->y)+height-1,fx);
if (obj->yspeed>0)
obj->y=sub_int(can_go_y(add_int(obj->y,height-1),add_int(new_y,height-1),double2int(obj->x),round_up(obj->x)+width-1,fy,down_ladder),height-1);
else
obj->y=can_go_y(obj->y,new_y,double2int(obj->x),round_up(obj->x)+width-1,fy,down_ladder);
}
unsigned char *__add_md5(char *filename, int *len, unsigned char**result)
{
unsigned char *p;
char *q;
int a;
q=MD5File(filename,NULL);
a=strlen(q);
if (!(*result))*result=DUMMY;
p=mem_realloc((*result),(*len)+a+1);
if (!result)return NULL;
(*result)=p;
memcpy((*result)+(*len),q,a+1);
mem_free(q);
(*len)+=a;
return (*result);
}
/* computes md5 sum from the level
* level_num is the line number in level.dat file
* returns allocated string with the MD5 sum or NULL (on error)
*/
char* md5_level(int level_num)
{
unsigned char *result=0;
char *q;
int len=0;
char p[2048];
q=load_level(level_num);
if (!q)return NULL;
if (!__add_md5(DATA_PATH LEVEL_FILE,&len,&result)){mem_free(result);return NULL;}
snprintf(p,2048,"%s%s%s",DATA_PATH,q,LEVEL_SPRITES_SUFFIX);
if (!__add_md5(p,&len,&result)){mem_free(result);return NULL;}
snprintf(p,2048,"%s%s%s",DATA_PATH,q,STATIC_DATA_SUFFIX);
if (!__add_md5(p,&len,&result)){mem_free(result);return NULL;}
snprintf(p,2048,"%s%s%s",DATA_PATH,q,DYNAMIC_DATA_SUFFIX);
if (!__add_md5(p,&len,&result)){mem_free(result);return NULL;}
snprintf(p,2048,"%s%s%s",DATA_PATH,q,LEVEL_SPRITES_SUFFIX);
mem_free(q);
{
FILE *f;
#ifndef WIN32
if(!(f=fopen(p,"r")))
#else
if(!fopen_s(&f, p, "r"))
#endif
{
mem_free(result);
return NULL;
}
while (fgets(p,2048,f))
{
if (p[strlen(p)-1]==13)p[strlen(p)-1]=0;
if (p[strlen(p)-1]==10)p[strlen(p)-1]=0;
q=p;
_skip_ws(&q);
for (;(*q)&&(*q)!=' '&&(*q)!=9&&(*q)!=10&&(*q)!=13;q++);
_skip_ws(&q);
if (!strlen(q))continue;
if (!__add_md5(q,&len,&result)){mem_free(result);return NULL;}
}
fclose(f);
}
q=MD5Data(result,len,NULL);
mem_free(result);
return q;
}
/* returns 1 if the file is readable */
static int r_access(const char *filename)
{
#ifdef HAVE_ACCESS
return !access(filename, R_OK);
#else
FILE *f;
#ifndef WIN32
if(f = fopen(filename, "r"))
#else
if(fopen_s(&f, filename, "r"))
#endif
{
fclose(f);
return 1;
}
return 0;
#endif
}
/* changes the current dir to where the data files can be found */
void chdir_to_data_files(void)
{
if (!r_access(DATA_PATH BANNER_FILE))
chdir(BASE_DIR);
}