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infection/bio-medkit #4

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Sentanyl opened this issue Nov 9, 2017 · 3 comments
Open

infection/bio-medkit #4

Sentanyl opened this issue Nov 9, 2017 · 3 comments

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@Sentanyl
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Sentanyl commented Nov 9, 2017

Infection from various sources is unpredictable (sometimes touching skulls and/or corpses infects a player and sometimes it does not) and I wonder if this was intended. Also if you grab the bio-medkit when not already infected, your health will automatically reduce to 1% no matter what it was at previously.

@marex
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marex commented Nov 9, 2017 via email

@Sentanyl
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Sentanyl commented Nov 9, 2017

Thanks for the clarification. I agree, it's a lot of fun and adds depth and makes gameplay even more crazy. So am I correct in assuming that objects that are infected from the very beginning (e.g. some skulls) share an identical appearance with the skulls that give armor to a player? If that's the case, that's very devious and funny, and the issue can be closed. I haven't observed the code closely enough yet.

@marex
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marex commented Nov 9, 2017 via email

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