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EShips.py~
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EShips.py~
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import pygame, sys , math
from pygame.locals import *
from Tank import *
class ETank(pygame.sprite.Sprite):
def __init__(self,X,Y):
self.health = 100
self.posX = X
self.posY = Y
self.tankw = 150
self.tankh = 100
self.tankList =[Tank(X,Y)]
self.tankImages = pygame.image.load('enemies/ship.png')
self.tankList[0].setImages(self.tankImages,self.attackImages)
self.clock = 1
self.moveX = -1
self.moveY = 0
self.limit = 5
def getX(self):
return self.posX
def getY(self):
return self.posY
def moveTank(self,maxX,maxY):
self.clock += 1
if self.clock > 80 and len(self.tankList) < self.limit :
self.clock = 0
self.tankList.append(Tank(self.posX,self.posY))
self.tankList[len(self.tankList)-1].setImages(self.tankImages,self.attackImages)
for i in range(0,len(self.tankList)-1):
self.tankList[i].IsInBounds(maxX,maxY,self.moveX,self.moveY)
def getCount(self):
return len(self.tankList)-1
def drawTank(self,screen):
for i in range(0,len(self.tankList)-1):
screen.blit(self.tankList[i].getImage(),(self.tankList[i].getX(),self.tankList[i].getY()))
pygame.display.update()