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TileDust.tscn
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TileDust.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://Dust.gd" type="Script" id=1]
[ext_resource path="res://assets/spot.png" type="Texture" id=2]
[sub_resource type="Gradient" id=1]
colors = PoolColorArray( 0.752941, 0.752941, 0.752941, 1, 1, 1, 1, 0 )
[sub_resource type="GradientTexture" id=2]
gradient = SubResource( 1 )
[sub_resource type="ParticlesMaterial" id=3]
lifetime_randomness = 1.0
emission_shape = 2
emission_box_extents = Vector3( 3, 3, 0 )
flag_disable_z = true
direction = Vector3( 0, 0, 0 )
spread = 180.0
gravity = Vector3( 0, -196, 0 )
initial_velocity = 10.0
orbit_velocity = 0.0
orbit_velocity_random = 0.0
damping = 100.0
damping_random = 1.0
scale = 0.04
scale_random = 0.05
color_ramp = SubResource( 2 )
[node name="Dust" type="Particles2D"]
modulate = Color( 1, 1, 1, 0.752941 )
light_mask = 0
lifetime = 0.5
explosiveness = 0.5
randomness = 1.0
local_coords = false
process_material = SubResource( 3 )
texture = ExtResource( 2 )
script = ExtResource( 1 )