diff --git a/docs/extras/charms.mdx b/docs/extras/charms.mdx index e31ef214c9..7ad5777a00 100644 --- a/docs/extras/charms.mdx +++ b/docs/extras/charms.mdx @@ -4,6 +4,8 @@ title: Charms --- import FourCharm from "@site/image-generator/yml/extras/charms/four-charm.yml"; +import FourCharmVsDoubleBluff from "@site/image-generator/yml/extras/charms/four-charm-vs-double-bluff.yml"; +import HardDoubleBluffVsFourCharm from "@site/image-generator/yml/extras/charms/hard-double-bluff-vs-four-charm.yml"; import UnknownTrashCharm from "@site/image-generator/yml/extras/charms/unknown-trash-charm.yml"; - A *Charm* refers to a blind-play in which someone plays an unrelated card from their *Fourth Finesse Position*. For example, if a player's hand is completely unclued, their *Fourth Finesse Position* is slot 4. @@ -19,14 +21,31 @@ import UnknownTrashCharm from "@site/image-generator/yml/extras/charms/unknown-t #### Interaction with Double Bluffs Where Cathy Has a One-Away-From-Playable Card - As stated in the level 24 section, _Double Bluffs_ have precedence over _4 Charms_. However, there is one small exception. -- _Double Bluffs_ do not have precedence in the situation where Bob sees that Cathy has a _one-away-from-playable_ card on her _Finesse Position_. Here, it is technically possible that Bob will blind-play the exact card that makes Cathy's _Finesse Position_ playable. But since this is so unlikely, we agree that players in this situation should revert to a _4 Charm_ interpretation. +- _Double Bluffs_ do not have precedence in the situation where Bob sees that Cathy has a _one-away-from-playable_ card on her _Finesse Position_. +- Here, it is technically possible that Bob will blind-play the exact card that makes Cathy's _Finesse Position_ playable. But since this is so unlikely, we agree that players in this situation should revert to a _4 Charm_ interpretation if Bob has a _Fourth Finesse Position_ and the requirements for a _4 Charm_ are met. - For example, in a 4-player game: - Red 1 is played on the stacks. - Alice clues blue to Donald, touching a blue 4 as a _Play Clue_. (Blue 4 is currently three-away-from-playable.) - Bob sees that Cathy has a red 3 on her _Finesse Position_. - If Bob has exactly a red 2 on his _Finesse Position_, then he knows that Alice's clue would work as a _4's Double Bluff_. - However, since the red 3 on Cathy's _Finesse Position_ is _one-away-from-playable_, Bob knows that _4 Charms_ should take precedence. - - Bob blind-plays his _Fourth Finesse Finesse_ card. It is a red 2 and successfully plays on the stacks. + - Bob blind-plays his _Fourth Finesse Position_ card. + + + +- Even when Cathy's card is one-away-from-playable, there are still some situations in which a _4 Charm_ is invalid, and therefore a _Double Bluff_ can still be executed. Two such situations are described below. + - In the case where Bob does not have a _Fourth Finesse Position_, then a _4 Charm_ does not make sense. Hence, a _Double Bluff_ can still be triggered in this case. + - A _[Hard Double Bluff](../level-15.mdx#the-hard-double-bluff)_ will also take precedence over a _4 Charm_, because of _Bob's Truth Principle_. + - For example, in a four-player game: + - It is the first turn and nothing is played on the stacks. + - Bob and Cathy have a red 1 and red 2 on their _Finesse Position_, respectively. + - Alice clues 4 to Donald, focusing a green 4. + - Bob sees Donald has a green 2 on _Finesse Position_. Thus, the green 4 is only two away and a _4 Charm_ is not legal. + - Bob therefore blind-plays his _Finesse Position_. + - Cathy sees that the green 4 was more than one-away-from-playable, and hence was not a valid _Bluff Target_ for a single _Bluff_. So, Cathy also blind-plays her _Finesse Position_. + - The _Hard Double Bluff_ is thus completed. Donald marks his 4 as any 4. + + #### Interaction with the Out-of-Order Finesse diff --git a/docs/level-15.mdx b/docs/level-15.mdx index 86da9ddb6b..052ad6ea8b 100644 --- a/docs/level-15.mdx +++ b/docs/level-15.mdx @@ -47,7 +47,7 @@ import RainbowDoubleBluff from "@site/image-generator/yml/level-15/rainbow-doubl ### The Hard Double Bluff -- Similar to a _Hard 3 Bluff_, it is also possible to perform a _Hard Double Bluff_. +- Similar to a _[Hard 3 Bluff](level-13.mdx#the-hard-3-bluff)_, it is also possible to perform a _Hard Double Bluff_. - For example, in a 4-player game: - No cards are played on the stacks. - Alice clues number 4 to Donald, touching a red 4 as a _Play Clue_. diff --git a/docs/level-24.mdx b/docs/level-24.mdx index b457d9a720..51fe2fd98f 100644 --- a/docs/level-24.mdx +++ b/docs/level-24.mdx @@ -47,6 +47,7 @@ import HesitationBlindPlay from "@site/image-generator/yml/level-24/hesitation-b - _4 Charms_ can be given with either a color clue or a number clue. - Similar to a _5 Color Ejection_, _Prompts_ don't factor into the "three or more blind-plays" rule. Players only count the number of blind-plays. +- Some corner cases about the interaction between _Double Bluffs_ and _Charms_ when Cathy holds a one-away-from-playable card are spelled out in the [extras section](extras/charms.mdx#interaction-with-double-bluffs-where-cathy-has-a-one-away-from-playable-card).
diff --git a/image-generator/yml/extras/charms/four-charm-vs-double-bluff.yml b/image-generator/yml/extras/charms/four-charm-vs-double-bluff.yml new file mode 100644 index 0000000000..54fae6ad07 --- /dev/null +++ b/image-generator/yml/extras/charms/four-charm-vs-double-bluff.yml @@ -0,0 +1,31 @@ +stacks: + - r: 1 + - y: 0 + - g: 0 + - b: 0 + - p: 0 +players: + - clue_giver: true + cards: + - type: x + - type: x + - type: x + - type: x + - cards: + - type: x + - type: x + - type: x + - type: x + above: plays + - cards: + - type: r3 + border: false + - type: x + - type: x + - type: x + - cards: + - type: x + - type: x + - type: x + - type: b4 + clue: b diff --git a/image-generator/yml/extras/charms/hard-double-bluff-vs-four-charm.yml b/image-generator/yml/extras/charms/hard-double-bluff-vs-four-charm.yml new file mode 100644 index 0000000000..7d9ae63110 --- /dev/null +++ b/image-generator/yml/extras/charms/hard-double-bluff-vs-four-charm.yml @@ -0,0 +1,41 @@ +stacks: + - r: 0 + - y: 0 + - g: 0 + - b: 0 + - p: 0 +players: + - clue_giver: true + cards: + - type: x + - type: x + - type: x + - type: x + - cards: + - type: x + above: Red 1 + - type: x + - type: x + - type: x + - cards: + - type: x + above: Red 2 + - type: x + - type: x + - type: x + - cards: + - type: g2 + border: false + - type: 4 + clue: 4 + middle_note: (G) + - type: x + - type: x + - text: After both red 1 and red 2 blind-play... + - name: Donald + cards: + - type: x + - type: 4 + below: any 4 + - type: x + - type: x