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Rest of the code assumes 256bit (4 doubles) vectors and
So this is equivalent of just calling
varci=newVector<double>(civ);
Just with heap allocation of new array each call :/
Same constructor overload new Vector<double>(0); (I would use Vector<double>.Zero but the performance impact will be negligible) is used in the zeroing of all other vectors so the heap allocation seems odd.
The text was updated successfully, but these errors were encountered:
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Programming-Language-Benchmarks/bench/algorithm/mandelbrot/2.cs
Line 52 in 1a0aea4
Rest of the code assumes 256bit (4 doubles) vectors and
So this is equivalent of just calling
Just with heap allocation of new array each call :/
Same constructor overload
new Vector<double>(0);
(I would useVector<double>.Zero
but the performance impact will be negligible) is used in the zeroing of all other vectors so the heap allocation seems odd.The text was updated successfully, but these errors were encountered: