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[Feature] Generating scene pointcloud from meshes #771
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A PR would be greatly appreciated! Thank you so much |
@StoneT2000 I was able to generate scene point clouds (see L1327-L1365). I wasn't aware that my previous code was only working for a singe environment i.e when Current drawbacks:
PickCube.mov |
For 2. I have something you may find useful for sampling colors and visual materials. It is not complete but may give you an idea on how to implement this. |
Thanks @fbxiang -- that would be super helpful if you can point me to the code if it's on github or if you need me to reach out to you via email or the MS discord -- I can do that as well. |
Sorry somehow my link went missing. |
The
gen_scene_pcd
function, which generates the point cloud by sampling points from the meshes of the rigid bodies was something that was implemented in MS2 but for MS3 it's marked as a TODO.I've already implemented it for MS3 for my research (although I use a slightly different variant) and wanted to see a PR for the same would be of interest.
cc: @StoneT2000 as we briefly talked about it on discord.
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