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Feature: Charmancy System #39

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harrand opened this issue May 28, 2024 · 0 comments
Open

Feature: Charmancy System #39

harrand opened this issue May 28, 2024 · 0 comments
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design Related to game design feature To do with a game feature unconfirmed

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@harrand
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harrand commented May 28, 2024

Describe the feature
Charmancy involves the consumption of spells to either produce other spells or enhance a piece of gear.

Why is it fun

  • Build diversity
  • Skill expression. Those with deep knowledge of the game are rewarded for their memory.
  • Its poopoo to have a good spell drop that you don't want to use. Would feel better if you could still harvest value from it.

Screenshots/Concept

  • E just replaces your 'F' with the new spell
  • Z converts it to a charm. Once you do that, you can't use it as a spell anymore. Instead, you can use it in charmancy. Maybe you go to some special place to convert reagents into other things? Like a minecraft anvil meets the horadric cube
  • Shift-Z obliteration is just a random idea. If you really dont want it you can just turn it into some currency that is permanent (maybe for spell cosmetics? getting ahead of myself there)
    image
@harrand harrand added feature To do with a game feature unconfirmed labels May 28, 2024
@harrand harrand self-assigned this May 28, 2024
@harrand harrand added the design Related to game design label May 28, 2024
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Labels
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