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Describe the bug
At low speeds, the camera does a good job of keeping up the player without jitter.
If the player is fast, or uses an ability like charge, the camera really struggles to keep up. There is a fallback to teleport the camera if the player gets way too far away, but that's not enough by itself.
Reproduction
Repro Type: unexpected behaviour
Repro Rate: every time
Repro Severity (how badly does it affect your bottom line): high
Expected behavior
Camera should follow the player faster if the player is going fast.
Conditions (please complete the following information):
OS: windows
Render API: vulkan
Build Config: release
Version: master
Compiler: clang
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered:
Describe the bug
At low speeds, the camera does a good job of keeping up the player without jitter.
If the player is fast, or uses an ability like charge, the camera really struggles to keep up. There is a fallback to teleport the camera if the player gets way too far away, but that's not enough by itself.
Reproduction
Expected behavior
Camera should follow the player faster if the player is going fast.
Conditions (please complete the following information):
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: