-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathApp.js
143 lines (122 loc) · 3.98 KB
/
App.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
import './App.css'
import Home from './pages/Home'
import CanvasWrapper from './pages/CanvasWrapper'
import EnterName from './pages/EnterName'
import TeamSelection from './pages/TeamSelection'
import { BrowserRouter, Routes, Route, useNavigate } from 'react-router-dom'
import React, { useEffect, useState } from 'react'
import { socket } from './socket'
function Root() {
const navigate = useNavigate()
const [username, setUsername] = useState('')
const [ready, setReady] = useState(false)
const [team, setTeam] = useState('')
const [inGame, setInGame] = useState(false)
const [gameOnGoing, setGameOnGoing] = useState(false)
const catchInGameWanderer = () => {
if (inGame) {
setUsername('')
setReady(false)
setTeam('')
setInGame(false)
socket.emit('in-game-wanderer', {})
navigate('/')
}
}
const exitToHomePage = () => {
navigate('/')
setUsername('')
setReady(false)
setTeam('')
setGameOnGoing(false)
setInGame(false)
}
useEffect(() => {
const returnToEnterNameHandler = () => navigate('/enter-name')
const returnToSelectTeamHandler = () => navigate('/team-selection')
const gameOnGoingHandler = () => {
setGameOnGoing(true)
setUsername('')
setReady(false)
setTeam('')
setGameOnGoing(false)
setInGame(false)
navigate('/')
}
const gameNotOnGoingHandler = () => {
setGameOnGoing(false)
setInGame(false)
}
const startGameHandler = () => {
setGameOnGoing(true)
setInGame(true)
navigate('/play')
}
socket.on('return-to-enter-name', returnToEnterNameHandler)
socket.on('return-to-select-team', returnToSelectTeamHandler)
socket.on('game-on-going', gameOnGoingHandler)
socket.on('game-not-on-going', gameNotOnGoingHandler)
socket.on('start-game', startGameHandler)
return () => {
socket.off('return-to-enter-name', returnToEnterNameHandler)
socket.off('return-to-select-team', returnToSelectTeamHandler)
socket.off('game-on-going', gameOnGoingHandler)
socket.off('game-not-on-going', gameNotOnGoingHandler)
socket.off('start-game', startGameHandler)
}
}, [inGame, navigate])
return (
<Routes>
<Route
path="/"
element={
<Home
gameOnGoing={gameOnGoing}
catchInGameWanderer={catchInGameWanderer}
/>
}
/>
<Route
path="/enter-name"
element={
<EnterName
username={username}
setUsername={setUsername}
gameOnGoing={gameOnGoing}
catchInGameWanderer={catchInGameWanderer}
/>
}
/>
<Route
path="/team-selection"
element={
<TeamSelection
ready={ready}
setReady={setReady}
setTeam={setTeam}
gameOnGoing={gameOnGoing}
catchInGameWanderer={catchInGameWanderer}
username={username}
/>
}
/>
<Route
path="/play"
element={
<CanvasWrapper
team={team}
exitToHomePage={exitToHomePage}
inGame={inGame}
/>
}
/>
</Routes>
)
}
export default function App() {
return (
<BrowserRouter>
<Root />
</BrowserRouter>
)
}