-
Notifications
You must be signed in to change notification settings - Fork 124
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
NME 6.1.1 binary nme.dll build halts with error from linker #672
Comments
Are you on a windows arm64 device (surface pro x?), or are you trying to build for arm64? |
I'm having this problem too when using VS Studio 2019 and Haxe 3.4.7. Upgrading to haxe 4 resolves the issue. But my game won't build on Haxe 4. So I still need to stay on haxe 3.4.7. Is there any solution for this? @hughsando |
Are you trying to build for windows arm (surface pro) ? |
no, I'm not building for windows arm |
It's weird, even after downloading the binary version of nme, it still tries to build windows arm64 binary. I'm using windows 10 as my OS. |
Same here
|
With this new version, if I try to use nme it says:
"The binary nme.ndll is not distrubuted with source code, and is not built for your system yet.
Would you like to build it now Y/n ?"
I choose Yes and it invariably halts at:
"Link: ../ndll/WindowsArm64/nme.ndll
obj\msvc19-arm64\79523588_tinyxmlerror.obj : fatal error LNK1112: module machine type 'x64' conflicts with target machine type 'ARM64'
Error building arm64"
Haxe version is 3.4.7
Older NME 6.0.58 builds ok.
Kind of stuck, any help is very appreciated.
The text was updated successfully, but these errors were encountered: