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Some suggestions to the minigames #22

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kamillentee opened this issue Apr 15, 2021 · 0 comments
Open

Some suggestions to the minigames #22

kamillentee opened this issue Apr 15, 2021 · 0 comments

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@kamillentee
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I had some fun playing this mod but those are the points I suggest to change

  • The first who completes a minigame should earn two points. It does not work for all minigames but for the rest it would add more competition
  • hammer the ninja to be the ninja. Thats very hard as there is only a very short timeframe to hammer it when the ninja needs to wait for cooldown. You then can the kill others (one point for each player killed). I would also remove the 5 points earning they seem a bit overpowered at least for the ninja endgame
  • train in all directions. Right now its one direction only, too easy and so its a little bit annoying and repetitive after a while. Idk if its even possbile to have the train move like a elevator (or add a seperate elevator minigame)
    • add obstacles for train part, The trains where I live have that too (at least they have sleepers and rails) and they got a power line too (live rail or overhead wire) that electrocutes you --> speaking of killgores
  • add a goreslike minigame. Not sure if freeze was added, but killgores (fly), or with freezeballs is possible too
  • in the part where bombs are falling down nothing should be hookable (or at least everything where you can do groundhook).
  • add kills left and right of touch the sky mini game. they should get more and more narrow, so people can push others in the kill with hammer. Right now this minigame gets boring very fast. If you kill somebody you get a small speed bost
    screenshot_2021-04-15_18-16-57
  • see colors in entities too. This one is not very important but there are some tricks how you could abuse the color of unused tiles for that
  • random colors in the color minigame. So the colors are not always at the same spot
  • every player gets different color message so they cant follow each other (maybe only at the faster part)
  • kill bucket in kill room (screenshot). When many players are connected you can just stay in the big pile of tees so its almost impossible to get killed
    screenshot_2021-04-15_17-57-22
  • About the part where you shoot the target bot. It should be in a circle around the players and appear randomly somewhere. As soon as one player hit it changes the location and the hitting player goes to the finish room (or is a target itself?)
  • Huge Broadcasts for game informations (Speedup, Player X won, ... You know those broadcasts deen does sometimes in DDNet tournaments. It easier to distiguish commands and information broadcasts
  • the upper part of platforms at the acid minigame should not be hookable to prevent groundhook
  • add hook and hammer at 'find the right door' minigame, so you can drag people inside. Or you could even clutch with hammerfly in the kill room (no roof so you can hf to the goal platform) screenshot_2021-04-15_18-01-23
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