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EnemySpawner.cs
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EnemySpawner.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemySpawner : MonoBehaviour {
public GameObject[] ennemyPrefabs;
public float[] probas;
private float probaTotale = 0;
private float timeSinceLastSpawn;
private GameObject spawned;
// Use this for initialization
void Start () {
Debug.Assert (ennemyPrefabs.Length == probas.Length);
foreach (float p in probas)
probaTotale += p;
}
// Update is called once per frame
void Update () {
timeSinceLastSpawn += Time.deltaTime;
if (timeSinceLastSpawn > 100.0 / GameHandler.instance.getCurrentLevel().spawnRate) {
timeSinceLastSpawn = 0;
float randVal = Random.value* probaTotale;
int chosenOne = 0;
foreach (float p in probas) {
randVal -= p;
if (randVal < 0)
break;
else
chosenOne++;
}
spawned = Instantiate (ennemyPrefabs[chosenOne]);
spawned.transform.parent = transform;
}
}
}