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TextHandler.cs
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TextHandler.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextHandler : MonoBehaviour {
public TextMaker textMaker;
[System.Serializable]
public class Character
{
public string name;
public Sprite sprite;
}
public Character[] characters;
[System.Serializable]
public class Dialog
{
public string character;
public string[] lines;
}
public Dialog[] dialogs;
public static TextHandler instance = null;
void Awake (){
if (instance == null)
instance = this;
}
// Use this for initialization
void Start () {
textMaker.Print (dialogs[0]);
}
// Update is called once per frame
void Update () {
}
public static Character getCharacter(string name){
foreach (Character charac in instance.characters)
if (charac.name == name)
return charac;
Debug.LogError ("Character not Found : " + name);
return null;
}
}