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TODO-Meadow.txt
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raw
many crashes still
does self disconnecting detects?
going to fresh lobby still the most efficient
rot still stucks you (small creatures in GW drain entrance)
walljump helpiness tents to fling you on accidental wjs
whacamoles next to shortcuts are all over the place
so many unlocks are out-of-bounds
emote unlock has a lot of visibility, skin or creature don't
"wish I could TP to people, or TP them to me"
wc tunnel times are too high, too little feedback that you're stuck there
the jetfish still spawns
the vibezones music doesnt account for music off - recheck
scav swing arm needs sync
scav stretched arm animates unintentionally?
echo + lightning palette (underhang) = flashing lights
creatures don't make shortcut-pip noises
scav hands "weight down" in zero g
vine-grab-sync is very problematic in the room before GSB (5p)
pebbles dialogue is default, and gravity keeps you trapped there
what'd the meadow-lore be?
One laggy person can make things so problematic
if there was a metric like "average ping to others" to chose leasers
I'm unhappy with the readme
emote wishlist:
collision
sleep
emotes display above map
people can still force/trigger rain in meadow?
HIGH-PRIO
crashes
bad ux
to sort:
esc on passage lobby
see foos thread
MEDIUM-PRIO
world
world state of onlineplayer is a lot of rot etc because no filters apply
music
joining group in vibezone overrides vibe
bugs
saving in missing region stays in missing region - attempted fix
LOW-PRIO
Tutorialize
emote usage
emote wheel drag n drop
changing skins and creatures
handholding
would be so nice to grab cicada be carried by liz etc etc
"it's of uttermost importance to me that one cannot troll others with this"
either:
- invite and accept-to-be-held; or
- be grabbed by, with no consequences
you are not heavier nor locked out of anything, no downsides
Sky has both, with the invite system, but also the "follow"->"hold hand"
world
hubs as trees
accessibility pass on rooms
creature todo
- allow creature to change the creature-pipe they're going to mid-flight (very low prio)
- eggbug and lanternmouse are way too fast in zerog
- shortcutcolor for most creatures doesnt account for tint?
lizard todo
could use proper lizard voice not default pink
red liz gets wrong cosmetics with Remix on
blues have trouble sticking to the ceiling (retest)
blues have trouble climbing/pathing ledges (retest)
lizard wallclimb is slow, slows you down a lot in zerog movemen
scav todo
scav latching to pole with lots of momentum lets go? shelter room to drainage spot
scav has trouble walljumping, doesn't count as walljumpable sometimes, hic02 lower spot (check?)
eggbugg todo
regains footing mid-jump
following others around is hard
could use pipes flashing colors if room inhabited
player list on passage screen
accessibility
squid had trouble in dsb06 underwater poles?
ds a09, the crawlspace on left, creatures don't snap to crawling in it
ds c03 exist is at water height wont path
dsa13 corner up lizard stuck
emotes
emotes go off-screen too often, need to show them in-screen near the creature when possible
emote bg tint too strong, same for text
input
throw is for switching pages on hotwheel, but also call, specially on controller
rebindable keybinds for everything meadow
- controller emote input
- tab
- people don't like locking in place while pointing
// could combine with "look", after all just looking is kind of meh
music
music plays maybe too often
rethink triggers
maybe options
customization
could let one pick a tint "absolutely" limiting the range of the color-picker itself
how do I do the same sanitization in the data though? I don't want hackers being fricks
wolfy commented on a white-but-highly-customizable skin
menus
redo scavenger selectscreen
backing out of passage screen sends you to main menu
bugs
map seems to reset progression if map png changes size?