A multiplayer engine, custom game mode, and online arena / story experience for Rain World!
- It uses Steam (you must own the game on Steam) to connect you with others players to play Rain World online! It uses peer-to-peer (P2P) networking topology.
- For the best possible experience, disable all non-essential content mods
- Varies by gamemode
- Story & Arena support MSC (Downpour) characters, some content is still work-in-progress
- Story does not fully support all MSC campaigns (yet)
- Content mods (regions, creatures, slugcats) MUST be the same as the host's and MUST be applied in the same order
- The mod-checker is not foolproof, you can require certain mods by adding them to the
meadow-highimpactmods
textfile in StreamingAssets The community-maintained mod compatibility spreadsheet can be found here
- The mod-checker is not foolproof, you can require certain mods by adding them to the
- Exploratory, peaceful gamemode focused on encountering other players and working together to find collectibles and unlock new skins & characters.
- Hand-built creature navigations
- Custom music by @Intikus!
- Custom emoting to communicate by @Wolfycat!
- Sound effects to communicate
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Survivor campaign is available by default
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Access other campaigns through the "Experimental Features" remix option
- Host can only play as the campaign slugcat
- Clients can select slugcats other than the current campaign
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Currently-supported campaigns: Survivor, Monk, Hunter, Artificer, Gourmand
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Food requirement is determined by the current campaign
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Food nourishment is determined by the player's slugcat regardless of current campaign
- e.g. Hunter in Survivor's campaign can eat meat
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All ingame players, dead or alive, MUST be present at a karma gate to continue
- Dead players can exit to lobby to allow others to continue
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Do not attempt to grab or piggyback players as it WILL break the game
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You may den in separate shelters within the same region
- Currently offers Competitive (PvP) mode
- Dens open when the rain comes or when there's only one scug left standing
- Countdown timer ensures all players have a chance to grab weapons before attacking; Prevents some slugcat abilties
- Saint by default uses ascendance as the mode of attack. Switch to Sain't abilities via Remix
- All levels are unlocked. Some levels are "multi_stage". Some levels do not spawn items due to that levels' pre-baked code.
- Press "Enter" to open chat
- Press "J" to show usernames and player icons
- Press "Tab" to open the spectator menu
- Host can kick players via the spectator menu; Clients can mute players
- Kicking players prevents them from rejoining your current lobby
- The ban does NOT carry between lobbies
Some examples of custom gamemodes using Rain Meadow's multiplayer engine:
Henpemaz - Lead Developer Wolfycatt(Ana) - Lead Artist Intikus - Lead Audio Designer
Noircatto - Programming, engine HelloThere - Programming, sound A1iex - UI Design
FranklyGD - Programming, engine MC41Games - Programming, menus Silvyger - Programming, arena
Vigaro - Programming, menus BitiLope - Programming, story Pudgy Turtle - Programming, story
ddemile - Programming, modsync UO - Programming, story, arena Saddest - Programming, UI, chat
notchoc - Programming, story phanie_ - Illustration Timbits - Programming, UI, menus
Zedreus - Programming, UI, story Persondotexe - Programming, modsync