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Since this rasterizes SVGs at runtime, is it possible to update this rasterization once a frame for animations? Or is this more of a replacement for the default Godot SVG renderer?
The text was updated successfully, but these errors were encountered:
Since this rasterizes SVGs at runtime, is it possible to update this rasterization once a frame for animations? Or is this more of a replacement for the default Godot SVG renderer?
The text was updated successfully, but these errors were encountered: