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Release 0.11.2
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herbix committed Dec 5, 2023
1 parent 68e2e43 commit 6a9201d
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7 changes: 5 additions & 2 deletions CHANGELOG.md
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Expand Up @@ -4,12 +4,15 @@ All notable changes to the "hoi4modutilities" extension will be documented in th

Check [Keep a Changelog](http://keepachangelog.com/) for recommendations on how to structure this file.

## Develop
## [0.11.2] - 2023/12/06 - Latest

### Added
* Updated Korean translation (Contributor: [gyhs(NIKA)](https://github.com/gyhs)).

### Fixed
* Fix a bug that some conditions are treated as scope.

## [0.11.1] - 2023/11/17 - Latest
## [0.11.1] - 2023/11/17

### Fixed
* Preview world map will stuck if resource icons are not available.
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8 changes: 3 additions & 5 deletions README.md
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Expand Up @@ -71,15 +71,13 @@ For feature details and user manual, please refer to [HOI4 Mod Utilities Wiki](h
* Edge lines on world map not alway fit edge of colors.
* Event tree preview will duplicate events even they are same event if they are from different option.

## Release Notes - [0.11.1]
## Release Notes - [0.11.2]

### Added
* Preview map shows X and Z from HOI4 coordinate system.
* Show resources of each state on previewed map.
* Show river on previewed map.
* Updated Korean translation (Contributor: [gyhs(NIKA)](https://github.com/gyhs)).

### Fixed
* Remove supply value if supply area is not enabled.
* Fix a bug that some conditions are treated as scope.

## Contribute
* If you have any suggestion, feel free to create issue on this [Github repo](https://github.com/herbix/hoi4modutilities).
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2 changes: 1 addition & 1 deletion package.json
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Expand Up @@ -2,7 +2,7 @@
"name": "hoi4modutilities",
"displayName": "%hoi4modutilities.displayName%",
"description": "Utilities for Heart of Iron IV mods developers",
"version": "0.11.1",
"version": "0.11.2",
"author": "Chaofan Yang",
"publisher": "chaofan",
"icon": "icon.png",
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2 changes: 1 addition & 1 deletion webviewsrc/worldmap/renderer.ts
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Expand Up @@ -909,7 +909,7 @@ ${worldMap.getSupplyAreaWarnings(supplyArea).map(v => '|r|' + v).join('\n')}`);
maxHeight = Math.max(maxHeight, image.naturalHeight * scale);
fullWidth += image.naturalWidth * scale;
} else {
maxHeight = Math.max(maxHeight, 24 * scale)
maxHeight = Math.max(maxHeight, 24 * scale);
fullWidth += 24 * scale;
}
fullWidth += labelWidth;
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