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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "ColorRect",
"class": "GraphSegment",
"language": "GDScript",
"path": "res://GraphUI/GraphSegment.gd"
}, {
"base": "Reference",
"class": "GraphSegmentHandle",
"language": "GDScript",
"path": "res://GraphUI/GraphSegmentHandle.gd"
}, {
"base": "Reference",
"class": "GraphUITheme",
"language": "GDScript",
"path": "res://GraphUI/GraphUITheme.gd"
}, {
"base": "ColorRect",
"class": "GraphVertex",
"language": "GDScript",
"path": "res://GraphUI/GraphVertex.gd"
}, {
"base": "Reference",
"class": "GraphVertexHandle",
"language": "GDScript",
"path": "res://GraphUI/GraphVertexHandle.gd"
}, {
"base": "Control",
"class": "MyFuckingCurve",
"language": "GDScript",
"path": "res://ui_test.gd"
} ]
_global_script_class_icons={
"GraphSegment": "",
"GraphSegmentHandle": "",
"GraphUITheme": "",
"GraphVertex": "",
"GraphVertexHandle": "",
"MyFuckingCurve": ""
}
[application]
config/name="UILearning"
run/main_scene="res://testing_rects.tscn"
config/icon="res://icon.png"
[display]
window/size/height=720
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[global]
window=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"