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Issues list

ECS: Optimize data-only components by skipping tick events for them META:good first issue Good for newcomers META:internal Created by Billy RE:ECS Something within the ECS module SIZE:small Small in scope and conceptually easy TYPE:performance Fixing an inefficiency
#138 opened Aug 4, 2024 by heyx3
Implement 'functions' within a field META:internal Created by Billy RE:PCG About something within one of the procedural generation modules SIZE:small Small in scope and conceptually easy TYPE:enhancement Adding something new to B+
#135 opened Apr 14, 2024 by heyx3
Reduce @component compile time META:internal Created by Billy PRI:vital High priority, core functionality RE:ECS Something within the ECS module SIZE:small Small in scope and conceptually easy TYPE:performance Fixing an inefficiency
#134 opened Apr 12, 2024 by heyx3
Compute shader tests fail on AMD Radeon Graphics integrated chip META:internal Created by Billy PRI:vital High priority, core functionality RE:GL About something within the GL module SIZE:small Small in scope and conceptually easy TYPE:bug Fixing bad behavior
#131 opened Mar 24, 2024 by heyx3
Double-check the rules on layered rendering META:internal Created by Billy RE:GL About something within the GL module SIZE:small Small in scope and conceptually easy TYPE:bug Fixing bad behavior
#130 opened Mar 21, 2024 by heyx3
Test/improve ECS @component support for type parameters META:internal Created by Billy RE:ECS Something within the ECS module SIZE:medium Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both TYPE:bug Fixing bad behavior TYPE:enhancement Adding something new to B+ TYPE:tests Improving unit tests
#128 opened Mar 18, 2024 by heyx3
Find a better way of checking allocations/type-instability in unit tests META:internal Created by Billy SIZE:medium Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both TYPE:tests Improving unit tests
#126 opened Feb 2, 2024 by heyx3
Change the PRNG META:internal Created by Billy PRI:optional Low priority, small UX impact RE:Utils About something within the Utilities module (or general project) SIZE:medium Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both SIZE:small Small in scope and conceptually easy TYPE:enhancement Adding something new to B+ TYPE:performance Fixing an inefficiency
#125 opened Feb 1, 2024 by heyx3
Provide a SceneTree implementation on top of ECS META:good first issue Good for newcomers META:internal Created by Billy PRI:vital High priority, core functionality RE:ECS Something within the ECS module RE:SceneTree About something within the SceneTree module SIZE:small Small in scope and conceptually easy TYPE:enhancement Adding something new to B+
#122 opened Dec 29, 2023 by heyx3
Fix Target constructors to be more streamlined META:good first issue Good for newcomers META:internal Created by Billy PRI:vital High priority, core functionality RE:GL About something within the GL module TYPE:enhancement Adding something new to B+
#120 opened Nov 18, 2023 by heyx3
ECS macro improvements META:internal Created by Billy RE:ECS Something within the ECS module SIZE:medium Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both TYPE:enhancement Adding something new to B+
#119 opened Nov 18, 2023 by heyx3
ECS interface improvements META:good first issue Good for newcomers META:internal Created by Billy RE:ECS Something within the ECS module SIZE:small Small in scope and conceptually easy TYPE:enhancement Adding something new to B+
#118 opened Nov 18, 2023 by heyx3
Reduce garbage/improve efficiency in ECS logic META:good first issue Good for newcomers META:internal Created by Billy RE:ECS Something within the ECS module SIZE:small Small in scope and conceptually easy TYPE:performance Fixing an inefficiency
#117 opened Nov 18, 2023 by heyx3
Support delayed functions that ECS components can queue up META:internal Created by Billy RE:ECS Something within the ECS module SIZE:small Small in scope and conceptually easy TYPE:enhancement Adding something new to B+
#116 opened Nov 18, 2023 by heyx3
Integrate texture compression libraries META:internal Created by Billy RE:GL About something within the GL module SIZE:big Conceptually hard, AND large in scope TYPE:enhancement Adding something new to B+
#113 opened Nov 2, 2023 by heyx3
Add instrumentation to OpenGL calls META:internal Created by Billy PRI:vital High priority, core functionality RE:GL About something within the GL module SIZE:big Conceptually hard, AND large in scope TYPE:enhancement Adding something new to B+
#112 opened Sep 29, 2023 by heyx3
Apparent driver bug: glMemoryBarrier() needs the wrong bit when working with cubemap non-layered image views META:internal Created by Billy RE:GL About something within the GL module SIZE:small Small in scope and conceptually easy TYPE:bug Fixing bad behavior
#111 opened Sep 29, 2023 by heyx3
Apparent GPU driver bug: glMemoryBarrier(GL_QUERY_BUFFER_BARRIER_BIT) META:good first issue Good for newcomers META:internal Created by Billy RE:GL About something within the GL module SIZE:small Small in scope and conceptually easy TYPE:bug Fixing bad behavior
#110 opened Sep 29, 2023 by heyx3
No type inference in GL.render_mesh() parameters META:good first issue Good for newcomers META:internal Created by Billy PRI:vital High priority, core functionality RE:GL About something within the GL module SIZE:small Small in scope and conceptually easy TYPE:performance Fixing an inefficiency
#109 opened Sep 27, 2023 by heyx3
Asynchronous pixel upload/download using Pixel Buffer Objects META:internal Created by Billy RE:GL About something within the GL module SIZE:small Small in scope and conceptually easy TYPE:enhancement Adding something new to B+
#108 opened Sep 27, 2023 by heyx3
Document Fields module META:internal Created by Billy PRI:vital High priority, core functionality RE:PCG About something within one of the procedural generation modules SIZE:medium Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both TYPE:documentation Fixing docs, doc-strings, or comments
#106 opened Sep 23, 2023 by heyx3
Document Input module META:internal Created by Billy PRI:vital High priority, core functionality RE:Input Related to the 'Input' module SIZE:medium Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both TYPE:documentation Fixing docs, doc-strings, or comments
#102 opened Sep 23, 2023 by heyx3
Add a global variable to customize how Quaternions are displayed with show() META:good first issue Good for newcomers META:internal Created by Billy PRI:optional Low priority, small UX impact RE:Math About something within the Math module TYPE:enhancement Adding something new to B+
#101 opened Sep 17, 2023 by heyx3
Add Handles, based on ImGuizmo library META:internal Created by Billy PRI:vital High priority, core functionality RE:GUI About some part of the GUI module SIZE:big Conceptually hard, AND large in scope TYPE:enhancement Adding something new to B+
#100 opened Sep 8, 2023 by heyx3
A way to change padding at the end of a @std140 or @std430 struct to align for a dynamic array META:internal Created by Billy RE:GL About something within the GL module SIZE:medium Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both TYPE:bug Fixing bad behavior
#99 opened Sep 7, 2023 by heyx3
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