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ECS: Optimize data-only components by skipping Good for newcomers
META:internal
Created by Billy
RE:ECS
Something within the ECS module
SIZE:small
Small in scope and conceptually easy
TYPE:performance
Fixing an inefficiency
tick
events for them
META:good first issue
#138
opened Aug 4, 2024 by
heyx3
Implement 'functions' within a field
META:internal
Created by Billy
RE:PCG
About something within one of the procedural generation modules
SIZE:small
Small in scope and conceptually easy
TYPE:enhancement
Adding something new to B+
#135
opened Apr 14, 2024 by
heyx3
Reduce Created by Billy
PRI:vital
High priority, core functionality
RE:ECS
Something within the ECS module
SIZE:small
Small in scope and conceptually easy
TYPE:performance
Fixing an inefficiency
@component
compile time
META:internal
#134
opened Apr 12, 2024 by
heyx3
Compute shader tests fail on AMD Radeon Graphics integrated chip
META:internal
Created by Billy
PRI:vital
High priority, core functionality
RE:GL
About something within the GL module
SIZE:small
Small in scope and conceptually easy
TYPE:bug
Fixing bad behavior
#131
opened Mar 24, 2024 by
heyx3
Double-check the rules on layered rendering
META:internal
Created by Billy
RE:GL
About something within the GL module
SIZE:small
Small in scope and conceptually easy
TYPE:bug
Fixing bad behavior
#130
opened Mar 21, 2024 by
heyx3
Test/improve ECS Created by Billy
RE:ECS
Something within the ECS module
SIZE:medium
Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both
TYPE:bug
Fixing bad behavior
TYPE:enhancement
Adding something new to B+
TYPE:tests
Improving unit tests
@component
support for type parameters
META:internal
#128
opened Mar 18, 2024 by
heyx3
Find a better way of checking allocations/type-instability in unit tests
META:internal
Created by Billy
SIZE:medium
Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both
TYPE:tests
Improving unit tests
#126
opened Feb 2, 2024 by
heyx3
Change the PRNG
META:internal
Created by Billy
PRI:optional
Low priority, small UX impact
RE:Utils
About something within the Utilities module (or general project)
SIZE:medium
Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both
SIZE:small
Small in scope and conceptually easy
TYPE:enhancement
Adding something new to B+
TYPE:performance
Fixing an inefficiency
#125
opened Feb 1, 2024 by
heyx3
Provide a SceneTree implementation on top of ECS
META:good first issue
Good for newcomers
META:internal
Created by Billy
PRI:vital
High priority, core functionality
RE:ECS
Something within the ECS module
RE:SceneTree
About something within the SceneTree module
SIZE:small
Small in scope and conceptually easy
TYPE:enhancement
Adding something new to B+
#122
opened Dec 29, 2023 by
heyx3
Fix Target constructors to be more streamlined
META:good first issue
Good for newcomers
META:internal
Created by Billy
PRI:vital
High priority, core functionality
RE:GL
About something within the GL module
TYPE:enhancement
Adding something new to B+
#120
opened Nov 18, 2023 by
heyx3
ECS macro improvements
META:internal
Created by Billy
RE:ECS
Something within the ECS module
SIZE:medium
Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both
TYPE:enhancement
Adding something new to B+
#119
opened Nov 18, 2023 by
heyx3
ECS interface improvements
META:good first issue
Good for newcomers
META:internal
Created by Billy
RE:ECS
Something within the ECS module
SIZE:small
Small in scope and conceptually easy
TYPE:enhancement
Adding something new to B+
#118
opened Nov 18, 2023 by
heyx3
Reduce garbage/improve efficiency in ECS logic
META:good first issue
Good for newcomers
META:internal
Created by Billy
RE:ECS
Something within the ECS module
SIZE:small
Small in scope and conceptually easy
TYPE:performance
Fixing an inefficiency
#117
opened Nov 18, 2023 by
heyx3
Support delayed functions that ECS components can queue up
META:internal
Created by Billy
RE:ECS
Something within the ECS module
SIZE:small
Small in scope and conceptually easy
TYPE:enhancement
Adding something new to B+
#116
opened Nov 18, 2023 by
heyx3
Integrate texture compression libraries
META:internal
Created by Billy
RE:GL
About something within the GL module
SIZE:big
Conceptually hard, AND large in scope
TYPE:enhancement
Adding something new to B+
#113
opened Nov 2, 2023 by
heyx3
Add instrumentation to OpenGL calls
META:internal
Created by Billy
PRI:vital
High priority, core functionality
RE:GL
About something within the GL module
SIZE:big
Conceptually hard, AND large in scope
TYPE:enhancement
Adding something new to B+
#112
opened Sep 29, 2023 by
heyx3
Apparent driver bug: Created by Billy
RE:GL
About something within the GL module
SIZE:small
Small in scope and conceptually easy
TYPE:bug
Fixing bad behavior
glMemoryBarrier()
needs the wrong bit when working with cubemap non-layered image views
META:internal
#111
opened Sep 29, 2023 by
heyx3
Apparent GPU driver bug: Good for newcomers
META:internal
Created by Billy
RE:GL
About something within the GL module
SIZE:small
Small in scope and conceptually easy
TYPE:bug
Fixing bad behavior
glMemoryBarrier(GL_QUERY_BUFFER_BARRIER_BIT)
META:good first issue
#110
opened Sep 29, 2023 by
heyx3
No type inference in Good for newcomers
META:internal
Created by Billy
PRI:vital
High priority, core functionality
RE:GL
About something within the GL module
SIZE:small
Small in scope and conceptually easy
TYPE:performance
Fixing an inefficiency
GL.render_mesh()
parameters
META:good first issue
#109
opened Sep 27, 2023 by
heyx3
Asynchronous pixel upload/download using Pixel Buffer Objects
META:internal
Created by Billy
RE:GL
About something within the GL module
SIZE:small
Small in scope and conceptually easy
TYPE:enhancement
Adding something new to B+
#108
opened Sep 27, 2023 by
heyx3
Document Fields module
META:internal
Created by Billy
PRI:vital
High priority, core functionality
RE:PCG
About something within one of the procedural generation modules
SIZE:medium
Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both
TYPE:documentation
Fixing docs, doc-strings, or comments
#106
opened Sep 23, 2023 by
heyx3
Document Input module
META:internal
Created by Billy
PRI:vital
High priority, core functionality
RE:Input
Related to the 'Input' module
SIZE:medium
Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both
TYPE:documentation
Fixing docs, doc-strings, or comments
#102
opened Sep 23, 2023 by
heyx3
Add a global variable to customize how Quaternions are displayed with Good for newcomers
META:internal
Created by Billy
PRI:optional
Low priority, small UX impact
RE:Math
About something within the Math module
TYPE:enhancement
Adding something new to B+
show()
META:good first issue
#101
opened Sep 17, 2023 by
heyx3
Add Handles, based on ImGuizmo library
META:internal
Created by Billy
PRI:vital
High priority, core functionality
RE:GUI
About some part of the GUI module
SIZE:big
Conceptually hard, AND large in scope
TYPE:enhancement
Adding something new to B+
#100
opened Sep 8, 2023 by
heyx3
A way to change padding at the end of a Created by Billy
RE:GL
About something within the GL module
SIZE:medium
Conceptually easy but bigger in scope/conceptually hard but small in scope/medium in both
TYPE:bug
Fixing bad behavior
@std140
or @std430
struct to align for a dynamic array
META:internal
#99
opened Sep 7, 2023 by
heyx3
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