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changelog.txt
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changelog.txt
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-------------------------------------------------------------------------------
Imogen - 0.10 codename Wolf Nachi
New:
- Threaded evaluation system for exports
- Reaction Diffusion node
- Kaleidoscope (symetry/mirror) node
- Palette node (c64, pico-8, CGA ...) with optional dithering
- Show/hide windows
- Main menu accessible by the top left button
- New header
- Auto layout nodes
- Default node parameter values can be defined in the node definition JSON
- Multipass nodes
- Pinned parameters and node previews are visible when no node is selected
Fixed:
- Better Tile node
- Fixed mouse interaction with Transform node
- Fixed undo/redo
- Fix Nan in node graph editor when window loses focus
- Fix node creation position when zoom is different of 1
- Click to close context menu in node graph editor
-------------------------------------------------------------------------------
Imogen 0.9 - codename Hydra Ichi
New:
- GLSL path tracer (experimental)
- Edge detection node
- Improved blur node
- New connection rendering code
- Markdown for rugs
- Default material open at startup
- JSON node definition
- Pinned parameters
- New Voronoi node
-------------------------------------------------------------------------------
Imogen 0.8 - codename Unicorn Jabu
New:
- python plugins
- svg import
- fur generator/display (experimental)
- materialX graph library export (experimental)
- time line/animation play modes
- animation curve editing (numerical edit, deletion) with undo/redo
- improved curve edit and sequence editor
Fixed:
- image allocation fixed
- PBR node inverted cubemap sampling
-------------------------------------------------------------------------------
Imogen 0.7 - codename Pegasus Tenma
New:
- Ambient Occlusion node
- Improve PBR node with cubemap display, displacement factor and various geometry
- Better cubemap handling in glsl nodes
- Terrain preview node
- small icon on nodes that indicates the type of render target(2D, cubemap)
- improved undo/redo
- you can select multiples nodes, move, delete, ...
- copy/paste node between graphs
- improved focused window handling
- color picker/debugger in preview window
- zoom/pan 2d preview
- improved nodes and rugs display
- 3D view manipulation a la Maya
- tab key in node graph brings the context menu with focus on search edit box
Known issues:
- some rendertarget keep previous sizes (from previous open graph)
-------------------------------------------------------------------------------
Imogen 0.6.1 - codename Saori Kido 2
Fixed:
- missing Python 3.7 library
-------------------------------------------------------------------------------
Imogen 0.6 - codename Saori Kido
New:
- Python 3.7 node evaluators (experimental)
- warp transform node
- NGon generator node
- Gradient builder node
- Camera parameter type
- Amiga ball displayed when there is compilation error
- Gradient builder parameter widget
- undo/redo (beta)
Changed:
- fixed tile node
- Ramp node can use an optional input texture
- dear imgui version bump
Known issue:
- Japanese tile sample is broken
- Cubemap filtering doesn't work and may use a lot of CPU/RAM
-------------------------------------------------------------------------------
Imogen 0.5 - codename Phoenix Ikki
New:
- MP4 video input/output node
- time line editor
- opencl context for faster cubemap filtering
Changed:
- internal evaluation system refactored
- Many, many bug fixes
-------------------------------------------------------------------------------
Imogen 0.4 - codename Andromeda Shun
New:
- Node graph zoom with mouse wheel
- cmft used for cubemap filtering
- dds/ktx load and save
- cubemap support
- physical sky cubemap generator node
- cubemap display (projection, fps, isometric) node
- equirectangular to cubemap converter node
- small animation display of processing node/background job
- list, smal icons, big icons display of graph library
- rugs in graph editor: add colored comments to your graph
- extract a node preview into a dockable window
Changed:
- node graph clips nodes and connexions
- async image loading
- dear imgui new docking system
- new ui dark color scheme
-------------------------------------------------------------------------------
Imogen 0.3 - codename Cygnus Hyoga
New:
- C nodes can change the size and blending mode of the texture target
- Nodes can mix C and GLSL
- Paint2D node
- Swirl node
- Crop node
- UI mode for nodes : nodes can display user information
- Nodes can handle mouse pos and buttons
- openGL debug output in the console
- image ratio support
- better image resize in the NodeEdit panel
Changed:
- more consistent texV management
- Threaded decoding and loading of node textures (paint2d Surface)
-------------------------------------------------------------------------------
Imogen 0.2 - codename Dragon Shiryu
New:
- C CPU nodes. edit and run C code on the fly
- image reader/writer with jpg, png, tga, bmp, partial HDR support
- thumbnail node: node, library, display
- save and restore docking layout
- Export button in node graph dock that force every export in the graph
Changed:
- Separate scale X and Y values in Transform node
-------------------------------------------------------------------------------
Imogen 0.1.1 - codename Pegasus Seiya
New:
- SDL 2 instead of custom Windows only ImApp.h (one big step toward Linux port)
- Clamp node
- More blending option in the blend node (Thanks Jari Komppa)
- Polar coordinates node (Thanks Jari Komppa)
Fixed:
- clear text selection when switching file in shaders edit
- clear nodegraph/selection when clicking new material
- bad link deletion when creating link from input to output
- connection loop detection
-------------------------------------------------------------------------------
Imogen 0.1 - codename Saint Seiya
2018-09-16
https://github.com/CedricGuillemet/Imogen/releases/tag/0.1
* Initial version