Source: core/Skelet
*/
copy(skeleton, rootNode) {
this.inverseBindMatrices = skeleton.inverseBindMatrices;
- this.jointNames = skeleton.jointNames;
+ this.jointNames = skeleton.jointNames.slice();
if (rootNode === undefined) {
rootNode = skeleton.rootNode;
}
diff --git a/docs/index.html b/docs/index.html
index 7d4923c5..51b8838d 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -7737,7 +7737,7 @@
A 3D WebGL Rendering Engine
Installation • Documentation • Development • Showcase • Examples • Authors • License
-
+
Features
diff --git a/package.json b/package.json
index bbdff587..7c2664f9 100644
--- a/package.json
+++ b/package.json
@@ -1,6 +1,6 @@
{
"name": "hilo3d",
- "version": "1.15.3",
+ "version": "1.15.4",
"description": "Hilo3d, a WebGL 3d engine.",
"main": "build/Hilo3d.js",
"types": "types/index.d.ts",