From c8c9075fd0ece73c5c65adb28e997d2229e35b5c Mon Sep 17 00:00:00 2001 From: 06wj <06wj@163.com> Date: Tue, 4 Jul 2023 15:50:12 +0800 Subject: [PATCH] fix: Fix WebGLResourceManager.destroyUnusedResource typo --- src/renderer/WebGLRenderer.js | 2 +- src/renderer/WebGLResourceManager.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/renderer/WebGLRenderer.js b/src/renderer/WebGLRenderer.js index 87868f6..532c2a6 100644 --- a/src/renderer/WebGLRenderer.js +++ b/src/renderer/WebGLRenderer.js @@ -822,7 +822,7 @@ const WebGLRenderer = Class.create(/** @lends WebGLRenderer.prototype */ { this.fire('afterRender'); } - resourceManager.destroyUnsuedResource(stage); + resourceManager.destroyUnusedResource(stage); }, /** * 渲染场景 diff --git a/src/renderer/WebGLResourceManager.js b/src/renderer/WebGLResourceManager.js index 56eb091..84adc7b 100644 --- a/src/renderer/WebGLResourceManager.js +++ b/src/renderer/WebGLResourceManager.js @@ -111,7 +111,7 @@ const WebGLResourceManager = Class.create(/** @lends WebGLResourceManager.protot * @param {Node} [rootNode] 根节点,不传代表所有资源都没被使用过。 * @return {WebGLResourceManager} this */ - destroyUnsuedResource(rootNode) { + destroyUnusedResource(rootNode) { const needDestroyResources = this._needDestroyResources; if (needDestroyResources.length === 0) { return this;