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Using third party library with Kotlin + Unreal #27

Answered by hiperbou
Eecornwell asked this question in Q&A
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Hello,
Although this project uses the Kotlin language, it doesn't have anything to do with native Android development. So it will not make you able to call third party android libraries.

My guess is that you should look for JNI and Java/Kotlin interoperability with Unreal C++. A quick search on google lead me to this:
https://github.com/Sovahero/PluginMobileNativeCode

This could be useful too:
https://github.com/VRMonkey/NativeAndroidUE4Plugin
https://isaratech.com/ue4-making-a-android-plugin-in-10-minutes/

Good luck!

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