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FAQ & Troubleshooting
- Go to Project window, use search to find and select
Newtonsoft.Json.dll
. Then go to Inspector window and check or uncheck Any Platform, then uncheck or check Exclude Platforms, then press Apply and wait a few seconds. - If [email protected] is already included/referenced in your project, find Newtonsoft.Json.dll in the asset folder and exclude it from builds (Select platforms for plugin).
- If [email protected] is not included/referenced in your project, find Newtonsoft.Json.dll in the asset folder and include it to builds.
- [email protected] may be included as a dependency by other packages like Remote Config or Version Control 1.15.7.
Import Unity Standalone File Browser (3rd party asset) or just comment all calls to SFB (if you don't need the file picker functionality). SFB only works with Mono Scripting Backend
and .NET 4.x
.
- Make sure you've set
Player Settings > Auto Graphic API
. - Navigate to
Graphics SettiMake sure you've set
Player Settings > Auto Graphic API. Navigate to
Graphics Settings > Always Included Shadersand include
GrayPaintshader.ngs > Always Included Shaders
and includeGrayPaint
shader.
After enabling LWRP you should fix all user shaders by replacing "LightMode" = "ForwardBase" with "RenderPipeline" = "LightweightPipeline" (update GrayPaint.shader). Refer to GrayPaintLWRP.shader (included, the same folder).
Check Shaders/GrayPaintURP2DLit, there is a solution provided by Wolfeye3275.
The type or namespace name 'UI' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)
Switch to Scripting Backend = IL2CPP and Api Compatibility Level = .NET 4.x from Build Settings - Player Settings - Other Settings and restart Unity.
Contact us on Discord. Sometimes we accept comissions. The price is about 30$/h for non-exclusive arts. All custom arts will be included to our asset and will be deployed as .package (included to SpriteCollection and IconCollection as well). Also you can jump to the next section if you want to create new arts by yourself.
No, our characters are 2-directions. But we have another asset Fantasy Heroes: 4-Directional Character Editor!
You can find all required effects on the Asset Store! I can advise you Magic Arsenal and Sci-Fi Arsenal by Kenneth "Archanor" Foldal Moe as it fits perfectly with our weapons!
Visit Unity Asset Store! Just search by keywords: weapon, firearm, gun, sounds, effects. Hope you'll find what you need!