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FAQ & Troubleshooting

Nate River edited this page Nov 29, 2024 · 62 revisions

What's the difference between 2D and 4D hero editors?

2D means 2-directional (left/right), while 4D is 4-directional (left/right/up/down). They contain different sprite collections, although some sprites may be similar. Hero Editor 2D contains more content compared to Hero Editor 4D (while 4D has 3 sprites/projections for each item). Both hero editors have WebGL demos available from their asset pages, so you can try and compare. Both hero editors are compatible with Fantasy Workshop that can generate new equipment from different parts and effects. Also both hero editors are compatible with our monster packs (note that all monsters are 2-directional only).

Issues with Newtonsoft.Json (missed/duplicated)

  • Go to Project window, use search to find and select Newtonsoft.Json.dll. Then go to Inspector window and check or uncheck Any Platform, then uncheck or check Exclude Platforms, then press Apply and wait a few seconds.
  • If [email protected] is already included/referenced in your project, find Newtonsoft.Json.dll in the asset folder and exclude it from builds (Select platforms for plugin).
  • If [email protected] is not included/referenced in your project, find Newtonsoft.Json.dll in the asset folder and include it to builds.
  • [email protected] may be included as a dependency by other packages like Remote Config or Version Control 1.15.7.

The name 'FSB' does not exist in the current context

Import Unity Standalone File Browser (3rd party asset) or just comment all calls to SFB (if you don't need the file picker functionality). SFB only works with Mono Scripting Backend and .NET 4.x.

No eyes in builds

  • Make sure you've set Player Settings > Auto Graphic API.
  • Navigate to Graphics Settings > Always Included Shaders and include GrayPaint shader.
  • Try switching to the Built-in Render Pipeline (the shader tested with it and works 100%).

Compatibility with URP

Check Shaders/GrayPaintURP2DLit, there is a solution provided by Wolfeye3275.

The type or namespace name 'UI' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)

Switch to Scripting Backend = IL2CPP and Api Compatibility Level = .NET 4.x from Build Settings - Player Settings - Other Settings and restart Unity.

Do you need custom arts (comissions)?

Contact us on Discord. Sometimes we accept comissions. The price is about 30$/h for non-exclusive arts. All custom arts will be included to our asset and will be deployed as .package (included to SpriteCollection and IconCollection as well). Also you can jump to the next section if you want to create new arts by yourself.

How to add new weapons, armors and other sprites?

Adding custom arts

How to play, edit and create new animations?

Animation tips

Does you editor support 4-direction characters?

No, our characters are 2-directions. But we have another asset Fantasy Heroes: 4-Directional Character Editor!

Where can I get new weapon effects?

You can find all required effects on the Asset Store! I can advise you Magic Arsenal and Sci-Fi Arsenal by Kenneth "Archanor" Foldal Moe as it fits perfectly with our weapons!

Where can I get new weapon sounds?

Visit Unity Asset Store! Just search by keywords: weapon, firearm, gun, sounds, effects. Hope you'll find what you need!

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