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Nate River edited this page Jan 3, 2021
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7 revisions
Looks like Unity UI system doesn't support Mesh Type = Tight (according to this thread).
That's why all sprites have Mesh Type = Tight, but all icons have Mesh Type = Full Rect.
If you're planning to use sprites for UI, set them Mesh Type = Full Rect (use our tool Window/Hero Editor/Sprite Import Settings).