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Sprite Mode Mesh Type

Nate River edited this page Jan 3, 2021 · 7 revisions

All sprites in the asset have Mesh Type = Full Rect. Looks like Unity UI system doesn't support Mesh Type = Tight (according to this thread). You can enable Mesh Type = Tight for all sprites if don't use sprites in UI. Otherwise, there may be artefacts on devices (not in Editor).

Use our tool Window/Hippo/Sprite Import Settings to manage sprite settings.

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