-
Notifications
You must be signed in to change notification settings - Fork 16
/
Copy patha5.record
934 lines (920 loc) · 27.6 KB
/
a5.record
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
ZILCH of 6/30/89 14:41
Combined ZIL Compiler Ver 2.0 (MIM)
-----------------------------------
Input file: /HOME/DEVELOPMENT/SHOGUN/A5.ZIL
[YZIP instructions]
[Object numbers assigned rooms first]
[Zaps always go to current directory]
First segment STARTUP
Loading /HOME/DEVELOPMENT/SHOGUN/DEFS.ZIL and compiling it.
XFLOAD /HOME/DEVELOPMENT/INTERLOGIC/ZILLIB/PARSER/PARSER.SHOGUN.
Loading /HOME/DEVELOPMENT/INTERLOGIC/ZILLIB/CONSTANTS.ZIL and compiling it.
Loading abstract /HOME/DEVELOPMENT/SHOGUN/PSTACK.ZABSTR.
Start segment 0
End segment 0
Loading abstract /HOME/DEVELOPMENT/SHOGUN/PMEM.ZABSTR.
Start segment 0
End segment 0
Loading /HOME/DEVELOPMENT/INTERLOGIC/ZILLIB/PARSER/PDEFS.ZIL and compiling it.
Loading abstract /HOME/DEVELOPMENT/SHOGUN/PARSER.ZABSTR.
Start segment 0
End segment 0
Loading abstract /HOME/DEVELOPMENT/SHOGUN/FIND.ZABSTR.
Start segment 0
End segment 0
Loading abstract /HOME/DEVELOPMENT/SHOGUN/REDS.ZABSTR.
Start segment 0
End segment 0
Loading abstract /HOME/DEVELOPMENT/SHOGUN/BREDS.ZABSTR.
Start segment 0
End segment 0
Loading /HOME/DEVELOPMENT/INTERLOGIC/ZILLIB/PARSER/GRAM.ZIL and compiling it.
Loading abstract /HOME/DEVELOPMENT/SHOGUN/TOP.ZABSTR.
Start segment 0
End segment 0
Loading /HOME/DEVELOPMENT/SHOGUN/PICDEF.ZIL and compiling it.
Loading abstract /HOME/DEVELOPMENT/SHOGUN/MISC.ZABSTR.
Start segment 0
End segment 0
Start segment STARTUP
End segment STARTUP
Start segment 0
End segment 0
Loading abstract /HOME/DEVELOPMENT/SHOGUN/SOFT.ZABSTR.
Start segment 0
End segment 0
Start segment SOFT-KEYS
End segment SOFT-KEYS
Loading abstract /HOME/DEVELOPMENT/SHOGUN/MENU.ZABSTR.
Start segment 0
End segment 0
Loading /HOME/DEVELOPMENT/SHOGUN/STATUS.ZIL and compiling it.
Start segment 0
Start segment HINTS
Compiling routine: SETUP-TEXT-AND-STATUS
End segments 0 HINTS
Start segment 0
Compiling routine: INIT-STATUS-LINE
Compiling routine: UPDATE-STATUS-LINE
Compiling routine: ERASE-ALL-BUT
Compiling routine: INTERLUDE-STATUS-LINE
Compiling routine: RJNUM
End segment 0
Abstracting STATUS to /HOME/DEVELOPMENT/SHOGUN/STATUS.
Loading abstract /HOME/DEVELOPMENT/SHOGUN/PIC.ZABSTR.
Start segment 0
End segment 0
Start segment STARTUP
End segment STARTUP
Start segment 0
Start segment HINTS
End segments 0 HINTS
Start segment 0
End segment 0
Loading abstract /HOME/DEVELOPMENT/SHOGUN/DESC.ZABSTR.
Start segment 0
End segment 0
Loading /HOME/DEVELOPMENT/SHOGUN/SYNTAX.ZIL and compiling it.
Loading abstract /HOME/DEVELOPMENT/SHOGUN/RECORD.ZABSTR.
Start segment RECORD
End segment RECORD
Loading /HOME/DEVELOPMENT/SHOGUN/VERBS.ZIL and compiling it.
Start segment 0
Compiling routine: YOULL-HAVE-TO
Compiling routine: TO-A-PRSO?
Compiling routine: CANT-GO
Compiling routine: NOT-HOLDING
Compiling routine: ITS-EMPTY
Compiling routine: ITS-ALREADY-X
Compiling routine: ALREADY-OPEN
Compiling routine: ALREADY-CLOSED
Compiling routine: WITH-PRSI?
Compiling routine: TELL-OPEN-CLOSED
Compiling routine: OPEN-CLOSED
Compiling routine: THE-PRSO
Compiling routine: A-PRSO
Compiling routine: A-PRSO?
Compiling routine: THE-PRSI
Compiling routine: A-PRSI?
Compiling routine: YOU-CANT-X-THAT
Compiling routine: YOU-CANT-X-PRSO
Compiling routine: UNINTERESTED
Compiling routine: PLURAL?
Compiling routine: CANT-REACH-THAT
Compiling routine: V-VERBOSE
Compiling routine: V-BRIEF
Compiling routine: V-SUPER-BRIEF
Compiling routine: V-DIAGNOSE
Compiling routine: V-INVENTORY
Compiling routine: V-QUIT
Compiling routine: V-CHOOSE
Compiling routine: V-RESTART
Compiling routine: FINISH
Compiling routine: FINISH-MENU-F
Compiling routine: V-RESTORE
Compiling routine: V-SAVE
Compiling routine: V-UNDO
Compiling routine: V-SCORE
Compiling routine: V-SCRIPT
Compiling routine: V-UNSCRIPT
Compiling routine: V-VERSION
Compiling routine: PCENTER
Compiling routine: V-CREDITS
Compiling routine: V-$VERIFY
Compiling routine: V-WAKE
Compiling routine: V-ANSWER
Compiling routine: PRE-ASK-ABOUT
Compiling routine: V-ASK-ABOUT
Compiling routine: FIND-IN
Compiling routine: PRE-ASK-FOR
Compiling routine: V-ASK-FOR
Compiling routine: PRE-ATTACK
Compiling routine: V-ATTACK
Compiling routine: V-HIT
Compiling routine: V-BITE
Compiling routine: PRE-BOARD
Compiling routine: YOU-ARE-IN
Compiling routine: V-BOARD
Compiling routine: V-BURN
Compiling routine: V-CHASTISE
Compiling routine: V-CLIMB-DOWN
Compiling routine: V-CLIMB-FOO
Compiling routine: V-CLIMB-ON
Compiling routine: V-CLIMB-OVER
Compiling routine: V-CLIMB-UP
Compiling routine: V-CLOSE
Compiling routine: CLOSE-A-DOOR
Compiling routine: IN-DARK?
Compiling routine: OKAY-THE-PRSO-IS-NOW
Compiling routine: V-COMPARE-MANY
Compiling routine: V-WASTE-OF-TIME
Compiling routine: V-COMPARE
Compiling routine: V-CROSS
Compiling routine: V-CURSE
Compiling routine: V-CUT
Compiling routine: V-DIG
Compiling routine: V-DISEMBARK
Compiling routine: V-DRINK
Compiling routine: V-DRINK-FROM
Compiling routine: PRE-DROP
Compiling routine: V-DROP
Compiling routine: V-EAT
Compiling routine: V-ENTER
Compiling routine: PRE-EXAMINE
Compiling routine: V-EXAMINE
Compiling routine: PRSO-NOTHING-SPECIAL
Compiling routine: V-EXIT
Compiling routine: V-FILL
Compiling routine: V-FIND
Compiling routine: V-FOLLOW
Compiling routine: PRE-GIVE
Compiling routine: V-GIVE
Compiling routine: V-GOODBYE
Compiling routine: V-HELLO
Compiling routine: V-HELP
Compiling routine: V-HIDE
Compiling routine: V-HIDE-BEHIND
Compiling routine: V-HIDE-UNDER
Compiling routine: V-HIDE-FROM
Compiling routine: V-KICK
Compiling routine: V-KILL
Compiling routine: IKILL
Compiling routine: NOT-TRAINED
Compiling routine: V-KNOCK
Compiling routine: V-KISS
Compiling routine: V-LAMP-OFF
Compiling routine: V-LAMP-ON
Compiling routine: V-LEAN-ON
Compiling routine: V-LEAP
Compiling routine: V-LEAVE
Compiling routine: V-LISTEN
Compiling routine: CANT-X-WITH-PRSI
Compiling routine: V-LOCK
Compiling routine: NO-LOCK
Compiling routine: V-INTRODUCE
Compiling routine: V-AFTER
Compiling routine: TIME-PASSES
Compiling routine: NEXT-SCENE
Compiling routine: FAILED-SCENE
Compiling routine: NEW-SCENE
Compiling routine: I-NEW-SCENE
Compiling routine: SCORE-HAVE
Compiling routine: SCORE-MAX
Compiling routine: CONTINUE-MENU-F
Compiling routine: V-FIRST-LOOK
Compiling routine: V-LOOK
Compiling routine: V-LOOK-BEHIND
Compiling routine: V-LOOK-DOWN
Compiling routine: WHAT-CONTENTS
Compiling routine: V-LOOK-INSIDE
Compiling routine: V-LOOK-ON
Compiling routine: V-LOOK-UNDER
Compiling routine: V-LOWER
Compiling routine: V-MELT
Compiling routine: V-MOVE
Compiling routine: MOTION-VERB?
Compiling routine: HOSTILE-VERB?
Compiling routine: JAPANESE-VERB?
Compiling routine: ACT-CRAZY?
Compiling routine: ABSTRACT-VERB?
Compiling routine: PASSIVE-VERB?
Compiling routine: V-MUNG
Compiling routine: PRE-OPEN
Compiling routine: V-OPEN
Compiling routine: V-PICK
Compiling routine: V-PLUG
Compiling routine: V-POINT
Compiling routine: V-POUR-FROM
Compiling routine: PRE-POUR
Compiling routine: V-POUR
Compiling routine: EMPTY-ALL
Compiling routine: V-PUSH
Compiling routine: V-PUSH-TO
Compiling routine: PRE-PUT
Compiling routine: TAKE-OUT-FIRST
Compiling routine: V-PUT
Compiling routine: PRSO-TOO-BIG?
Compiling routine: INSPECTION-REVEALS
Compiling routine: V-PUT-BEHIND
Compiling routine: V-PUT-ON
Compiling routine: NO-GOOD-SURFACE
Compiling routine: V-PUT-UNDER
Compiling routine: V-RAISE
Compiling routine: V-REACH-IN
Compiling routine: PRE-READ
Compiling routine: HOW-DO-YOU
Compiling routine: V-READ
Compiling routine: V-REPLY
Compiling routine: PRE-SRUB
Compiling routine: V-SRUB
Compiling routine: V-RUB
Compiling routine: V-SAY
Compiling routine: HOW-TO-USE-TELL
Compiling routine: V-SEARCH
Compiling routine: V-SEND
Compiling routine: V-SEND-UNDER
Compiling routine: PRE-SGIVE
Compiling routine: V-SGIVE
Compiling routine: V-SHAKE
Compiling routine: THAT/THEM
Compiling routine: V-SHARPEN
Compiling routine: V-SHOOT-WITH
Compiling routine: PRE-SHOOT
Compiling routine: V-SHOOT
Compiling routine: V-SHOW
Compiling routine: V-SKIP
Compiling routine: V-SLEEP
Compiling routine: LIKE-A-PRSO
Compiling routine: V-SMELL
Compiling routine: PRE-SSHOW
Compiling routine: V-SSHOW
Compiling routine: V-SWING
Compiling routine: V-SWIM
Compiling routine: V-SWIM-TO
Compiling routine: PRE-TAKE
Compiling routine: V-TAKE
Compiling routine: PUT-ON
Compiling routine: TAKE-OFF
Compiling routine: V-TAKE-OFF
Compiling routine: V-HOLD
Compiling routine: V-TELL
Compiling routine: V-THANK
Compiling routine: V-DOMO
Compiling routine: V-DOZO
Compiling routine: PRE-THROUGH
Compiling routine: V-THROUGH
Compiling routine: FIND-DOOR
Compiling routine: PRE-THROW
Compiling routine: V-THROW
Compiling routine: V-THROW-OFF
Compiling routine: V-TIE
Compiling routine: V-TIE-UP
Compiling routine: V-TIME
Compiling routine: V-TORTURE
Compiling routine: NO-EFFECT
Compiling routine: V-TURN
Compiling routine: V-TURN-OVER
Compiling routine: V-TURN-AROUND
Compiling routine: V-UNLOCK
Compiling routine: V-UNTIE
Compiling routine: V-WALK
Compiling routine: V-WALK-AROUND
Compiling routine: V-WALK-TO
Compiling routine: NEXT-ROOM?
Compiling routine: V-WAIT
Compiling routine: V-WAIT-FOR
Compiling routine: V-WAVE
Compiling routine: YOU-ARENT-HOLDING
Compiling routine: V-WAVE-AT
Compiling routine: V-DRESS
Compiling routine: V-WEAR
Compiling routine: V-YAWN
Compiling routine: V-YELL-AT
Compiling routine: V-YELL
Compiling routine: V-LAUGH
Compiling routine: ITAKE
Compiling routine: V-NOTIFY
Compiling routine: SCORE-OBJECT
Compiling routine: SCORE-OBJECT?
Compiling routine: IDROP
Compiling routine: HAVE-TO-TAKE-OFF
Compiling routine: CCOUNT
Compiling routine: WEIGHT
Compiling routine: GOTO
Compiling routine: I-STUPID-MOVE
Compiling routine: JIGS-UP?
Compiling routine: JIGS-UP
Compiling routine: MOVE-ALL
Compiling routine: THIS-IS-IT
Compiling routine: INTRINSIC?
Compiling routine: ACCESSIBLE?
Compiling routine: VISIBLE?
Compiling routine: HELD?
Compiling routine: SEE-INSIDE?
Compiling routine: GLOBAL-IN?
Compiling routine: DO-WALK
Compiling routine: HACK-HACK
Compiling routine: TELL-YUKS
Compiling routine: PRE-PRY
Compiling routine: V-PRY
Compiling routine: V-BURY
Compiling routine: V-YES
Compiling routine: V-NO
Compiling routine: V-BUY
Compiling routine: PRE-SSELL
Compiling routine: V-SSELL
Compiling routine: V-SELL
Compiling routine: PRE-TELL-ABOUT
Compiling routine: V-TELL-ABOUT
Compiling routine: DIFFICULTY
Compiling routine: V-TELL-ME-ABOUT
Compiling routine: V-TRADE
Compiling routine: V-ERASE
Compiling routine: V-ADMIRE
Compiling routine: V-BARGAIN
Compiling routine: V-REPAIR
Compiling routine: V-LOOK-UP
Compiling routine: V-PLUG-IN
Compiling routine: V-UNPLUG
Compiling routine: V-WALK-UNDER
Compiling routine: V-SCARE
Compiling routine: V-WEDGE
Compiling routine: PRE-SWEDGE
Compiling routine: V-SWEDGE
Compiling routine: V-PUT-BETWEEN
Compiling routine: V-TASTE
Compiling routine: V-DIE
Compiling routine: V-COOK
Compiling routine: V-DRIVE-ON
Compiling routine: V-DRIVE-TO
Compiling routine: V-STEP-ON
Compiling routine: V-STOP
Compiling routine: V-RELEASE
Compiling routine: V-PUSH-DOWN
Compiling routine: V-PUSH-UP
Compiling routine: V-PUSH-OUT
Compiling routine: PUSH-FOO
Compiling routine: V-PRAY
Compiling routine: PRE-SPUT-ON
Compiling routine: V-SPUT-ON
Compiling routine: V-LOVE
Compiling routine: V-THOU
Compiling routine: V-WRITE
Compiling routine: V-RING
Compiling routine: V-BOW
Compiling routine: V-SORRY
Compiling routine: V-PISS
Compiling routine: V-LOAD
Compiling routine: V-STRAIGHTEN
Compiling routine: V-LAUNCH
Compiling routine: V-BLESS
Compiling routine: V-MAKE
Compiling routine: V-ACT
Compiling routine: V-DANCE
Compiling routine: V-TEAR
Compiling routine: V-SHIP
Compiling routine: V-SORT
Compiling routine: V-ROW
Compiling routine: V-TAKE-OVER
Compiling routine: V-SHUT-UP
Compiling routine: V-USE
Compiling routine: V-STEER-BY
Compiling routine: FORMAL-SCENE?
Compiling routine: V-STRIP
Compiling routine: V-TRANSLATE
Compiling routine: SETUP-ANSWER
Compiling routine: I-SETUP-ANSWER
Compiling routine: V-SMILE
Compiling routine: V-WINK
Compiling routine: V-CLEAR
Compiling routine: V-TURN-TOWARD
Compiling routine: V-TURN-AWAY
Compiling routine: V-REACH-FOR
Compiling routine: V-HUG
Compiling routine: V-SOOTHE
Compiling routine: V-HAI
Compiling routine: V-IYE
Compiling routine: V-HOLD-ON
Compiling routine: V-RINSE
Compiling routine: V-BATHE
Compiling routine: V-REPLACE
Compiling routine: V-ESCAPE
Compiling routine: V-PLEAD
Compiling routine: V-COMMIT
Compiling routine: V-ACCUSE
Compiling routine: V-SPIT
Compiling routine: V-TEKI
Compiling routine: GET-INTQUOTE
Compiling routine: PRE-SSPEAK
Compiling routine: V-SSPEAK
Compiling routine: V-SPEAK
Compiling routine: V-AIM
Compiling routine: V-EXPLODE
End segment 0
Start segment HINTS
End segment HINTS
Start segment 0
Compiling routine: V-HINT
Compiling routine: V-HINTS-OFF
Compiling routine: V-PICK-UP
Compiling routine: V-COME-FROM
Compiling routine: PAST-TENSE?
Compiling routine: PRE-COME-TO-FROM
Compiling routine: V-COME-TO-FROM
Compiling routine: V-PARRY
Compiling routine: V-TEACH
Compiling routine: V-LEARN
Compiling routine: V-LOOK-OUT
Compiling routine: B-STAND
Compiling routine: B-SITTING?
Compiling routine: B-SIT
Compiling routine: B-KNEELING?
Compiling routine: B-KNEEL
Compiling routine: B-LYING?
Compiling routine: B-LIE-DOWN
Compiling routine: V-STAND
Compiling routine: V-SIT
Compiling routine: V-KNEEL
Compiling routine: V-KNEEL-ON
Compiling routine: V-LIE-DOWN
Compiling routine: V-LIE
Compiling routine: V-AVOID
Compiling routine: V-FUCK
Compiling routine: V-KNOW
Compiling routine: V-TRAIN
Compiling routine: V-BETRAY
Compiling routine: V-LET-IN
Compiling routine: V-PUT-AWAY
Compiling routine: V-DODGE
Compiling routine: V-WAKARIMASU
Compiling routine: V-MIZU
Compiling routine: V-QUIET
Compiling routine: V-COLOR
Compiling routine: MAC-II?
Compiling routine: DO-COLOR
Compiling routine: PICK-COLOR
Compiling routine: COLOR-OFFSET
Compiling routine: COLOR-MENU-F
Compiling routine: V-SHRUG
Compiling routine: V-SING
Compiling routine: V-DISTRACT
Compiling routine: V-JOIN
Compiling routine: OUTSIDE-TUB?
Compiling routine: V-DRAW
Compiling routine: V-DIVE
Compiling routine: V-BABBLE
Compiling routine: V-TRIP
Compiling routine: V-NIHON-GO-GA
Compiling routine: V-GENKI-DESU
Compiling routine: V-GOMEN-NASAI
Compiling routine: V-ISOGI
Compiling routine: V-KONBANWA
Compiling routine: V-KONNICHI-WA
Compiling routine: V-KINJIRU
Compiling routine: V-DRY
Compiling routine: V-WARN
Compiling routine: V-PULL-BEHIND
Compiling routine: V-TOMO
Compiling routine: V-NEH
End segment 0
Abstracting VERBS to /HOME/DEVELOPMENT/SHOGUN/VERBS.
Loading abstract /HOME/DEVELOPMENT/SHOGUN/PRARE.ZABSTR.
Start segment 0
End segment 0
Start segment 0
End segment 0
Loading abstract /HOME/DEVELOPMENT/SHOGUN/QVERBS.ZABSTR.
Start segment 0
End segment 0
Loading abstract /HOME/DEVELOPMENT/SHOGUN/GLOBALS.ZABSTR.
Start segment 0
End segment 0
Loading abstract /HOME/DEVELOPMENT/SHOGUN/CAST.ZABSTR.
Start segment 0
End segment 0
Loading abstract /HOME/DEVELOPMENT/SHOGUN/ERASMUS.ZABSTR.
Start segment ERASMUS
Start segment ANJIRO
Start segment RODRIGUES
End segments ANJIRO ERASMUS RODRIGUES
Start segment ERASMUS
Start segment RODRIGUES
End segments ERASMUS RODRIGUES
Start segment ERASMUS
Start segment RODRIGUES
End segments ERASMUS RODRIGUES
Start segment ERASMUS
Start segment RODRIGUES
End segments ERASMUS RODRIGUES
Start segment ERASMUS
Start segment ANJIRO
Start segment RODRIGUES
End segments ANJIRO ERASMUS RODRIGUES
Start segment ERASMUS
Start segment YABU
Start segment PIT
End segments ERASMUS PIT YABU
Loading abstract /HOME/DEVELOPMENT/SHOGUN/ANJIRO.ZABSTR.
Start segment ANJIRO
Start segment RODRIGUES
End segments ANJIRO RODRIGUES
Start segment ANJIRO
Start segment RODRIGUES
End segments ANJIRO RODRIGUES
Start segment ANJIRO
Start segment RODRIGUES
End segments ANJIRO RODRIGUES
Start segment ANJIRO
Start segment YABU
Start segment RODRIGUES
End segments ANJIRO RODRIGUES YABU
Start segment ANJIRO
Start segment PIT
End segments ANJIRO PIT
Start segment ANJIRO
Start segment RODRIGUES
End segments ANJIRO RODRIGUES
Start segment YABU
End segment YABU
Start segment PIT
End segment PIT
Start segment RODRIGUES
End segment RODRIGUES
Loading abstract /HOME/DEVELOPMENT/SHOGUN/VOYAGE.ZABSTR.
Start segment VOYAGE
End segment VOYAGE
Loading abstract /HOME/DEVELOPMENT/SHOGUN/AUDIENCE.ZABSTR.
Start segment AUDIENCE
Start segment NINJA
End segments AUDIENCE NINJA
Start segment AUDIENCE
End segment AUDIENCE
Start segment PRISON
End segment PRISON
Start segment MARIKO
End segment MARIKO
Loading abstract /HOME/DEVELOPMENT/SHOGUN/OSAKA.ZABSTR.
Start segment ESCAPE
Start segment MAZE
End segments ESCAPE MAZE
Start segment ESCAPE
Start segment SEPPUKU
End segments ESCAPE SEPPUKU
Start segment ESCAPE
Start segment MAZE
End segments ESCAPE MAZE
Start segment ESCAPE
Start segment DEPARTURE
Start segment SEPPUKU
End segments DEPARTURE ESCAPE SEPPUKU
Start segment ESCAPE
End segment ESCAPE
Loading abstract /HOME/DEVELOPMENT/SHOGUN/MAZE.ZABSTR.
Start segment MAZE
End segment MAZE
Loading abstract /HOME/DEVELOPMENT/SHOGUN/QUAKE.ZABSTR.
Start segment QUAKE
End segment QUAKE
Start segment YOKOSE
End segment YOKOSE
Loading abstract /HOME/DEVELOPMENT/SHOGUN/MARIKO.ZABSTR.
Start segment OCHIBA
End segment OCHIBA
Start segment DEPARTURE
End segment DEPARTURE
Start segment SEPPUKU
Start segment ESCAPE
End segments ESCAPE SEPPUKU
Start segment SEPPUKU
Start segment ESCAPE
End segments ESCAPE SEPPUKU
Start segment SEPPUKU
End segment SEPPUKU
Loading abstract /HOME/DEVELOPMENT/SHOGUN/ATTACK.ZABSTR.
Start segment NINJA
Start segment YOKOHAMA
End segments NINJA YOKOHAMA
Start segment NINJA
Start segment PRISON
End segments NINJA PRISON
Start segment NINJA
End segment NINJA
Start segment YOKOHAMA
End segment YOKOHAMA
Start segment AFTERMATH
End segment AFTERMATH
Start segment SEKIGAHARA
End segment SEKIGAHARA
XFLOAD /HOME/DEVELOPMENT/INTERLOGIC/ZILLIB/CLUES.XFLOAD.
Loading abstract /HOME/DEVELOPMENT/SHOGUN/CLUES.ZABSTR.
Start segment HINTS
End segment HINTS
Distinguished segment HINTS
Start segment HINTS
End segment HINTS
Loading /HOME/DEVELOPMENT/SHOGUN/HINTS.ZIL and compiling it.
Start segment HINTS
End segment HINTS
** Warning: Never defined - RLANDBIT
** Warning: Never defined - PERSON
** Warning: Never defined - NOTHEBIT
Warnings: 3
** Note: OBJECT has no properties: INTQUOTE
** Note: OBJECT has no properties: GLOBAL-OBJECTS
Vocabulary: 1389
Verbs: 252
Real globals: 237
AFTERMATH-QUESTION P-MULT
ALVITO-TRANSLATES? P-NOT-HERE
AMBUSH-CNT P-NUMBER
AMBUSH-PROB P-OFLAG
ANSWER-HAI? P-OLEN
ATTACK-CNT P-PRSA-WORD
AUDIENCE-CNT P-PRSI
AVOID-CALTROPS? P-PRSO
BATH-CNT P-RESPONDED
BATH-FLAG P-RUNNING
BEEN-IN-GARDEN? P-THEM-OBJECT
BELOW-DECKS-BACKGROUND P-WALK-DIR
BG-COLOR P-WON
BORDER-HEIGHT P-WORD-NUMBER
BOTTOM-HINT-NUM P-WORDS-AGAIN
C-INTS PARSE-SENTENCE-ACTIVATION
C-TABLE PARSER-RESULT
CAPTURE-CNT PERIOD
CLOCK-HAND PIC-SIDE
CLOCK-WAIT PISS-FLAG
CLOCKER-RUNNING PIT-CNT
COLLAPSE-CNT PLAYER
COLOR-NOTE PMAX
CREW-ON-DECK? PMEM-STORE-POINTER
CROOCQ-CNT PMEM-STORE-WORDS
CURRENT-BORDER PMEM-WORDS-USED
CURRENT-REDUCTION POINTEE
D-BIT PRISON-CNT
DELAY-CNT PRSA
DELAYING-FIGHT? PRSI
DEMO-VERSION? PRSI-NP
DEPARTURE-CNT PRSO
DESCRIBED-ROOM? PRSO-NP
DESCRIPTIONS PRSQ
DIGIT-WIDTH PRSS
DODGED? QCONTEXT
DONE-DEFINE? QUAKE-CNT
DOOR-CNT QUAKE?
ERROR-PRIORITY RANKINGS
ERROR-STRING REEF-FLAG
FAILED REEF-X
FG-COLOR REEF-Y
FLEN RESTORED?
FOLLOW-FLAG RIBBON-CNT
FONT-X RODRIGUES-CNT
FONT-Y RODRIGUES-QUESTION
FUMBLE-NUMBER ROPE-LOWERED?
GALLEY-IN-BAY? RUSE-CNT
GAME-OVER? SCENE
GET-HINT-ROUTINE SCORE
GOOD-TRICK SCORE-START
GOT-GUNWALE? SEARCH-FLAGS
H-CHAPT-NUM SEARCHED?
H-OR-USE-MOUSE-WID SEBASTIO-CNT
H-QUEST-NUM SEEN-FALCON?
HEALTH-TELL SEEN-MAD-SCENE?
HENDRIK-CNT SEEN-TORANAGA?
HERE SEPPUKU-CNT
HINTS-OFF SHERE
I-DONT-THINK-THAT SHIP-COURSE
ISHIDO-CNT SHIP-DIRECTION
ISHIDO-DISTRACTED? SHIP-X
IT-IS-ALREADY SHIP-Y
IT-LOOKS-LIKE SIZE
JERK-CNT SKIFF-CNT
KIRI-CNT SPACE-WIDTH
KNOCKOUT-CNT STABLE-CNT
LAST-PSEUDO-LOC STATIONARY-CNT
LEAVE-CNT STATIONARY?
LEN STORM-DELAY?
LIT STUPID-MOVE
LITTER-CNT TEXT-MARGIN
LMAX THERE-IS-NOTHING
LOAD-ALLOWED THERES-NOTHING-TO
LOAD-PISTOL-CNT TIRED-TIME
MACHINE TLEXV
MADNESS-CNT TOO-DARK
MARIKO-IMPATIENT TORANAGA-HELD-FLAG
MARIKO-PLAN? VERBOSITY
MARIKO-WON-FLAG VINCK-CNT
MAZE-HEIGHT VINCK-PICKED?
MAZE-MAP WASTE-OF-TIME
MAZE-WIDTH WHEEL-SPINNING?
MEET-CNT WIDTH
MONO-X WINNER
MOUSE-LOC-X WRONG-ANSWER?
MOUSE-LOC-Y X
MOVES XAMBUSH
MUST-CHOOSE? XFISH
NEW-SCENE-NUMBER XGOAL
NEXT-PIC-CRCNT XOFFSET
NEXT-PIC-WIDTH XSTART
NINJA-ATTACKING-CUL-DE-SAC? Y
NINJA-COWED-CNT YABU-BETRAYED?
NO-ROOM YABU-CNT
NOTHING-HAPPENS YABU-HEARD?
NOTIFY-FLAG YABU-QUESTION
NOW-PRSI YABU-RESIGNED?
OBJ-SWAP YABU-WARNED?
OCHIBA-CNT YAEMON-BORED?
OCHIBA-QUESTION YAEMON-CNT
OHERE YAMAZAKI-ATTACK
OKAY YAMAZAKI-ATTACKS
OMI-CNT YAMBUSH
OMI-QUESTION YFISH
OMOVES YGOAL
OPPONENT YOFFSET
OPRSO YOSHI-CHATS
ORPHAN-ANSWER YOSHI-GOAL
OSCORE YOSHI-TABLE
OTLEXV YOSHI-WAITS?
P-CAN-UNDO YOU-ARE
P-CONT YOU-ARE-NOW
P-DIRECTION YOU-CANT
P-HER-OBJECT YOU-FIND-NOTHING
P-HIM-OBJECT YOU-HAVE
P-IT-OBJECT YOU-HAVE-TO
P-LAST-OPEN YSTART
P-LEN
Objects: 405
ACHIKO HIRO-MATSU PRIVATE-QUARTERS-2
AIR HOLLAND PROPHECY
ALVITO HOUSE PSEUDO-OBJECT
AMBUSH-SITE IN-THE-SEA QUEEN
AMBUSHERS INNER-CORRIDOR QUILL
ANCHOR INNER-DOOR QUILT
ANJIRO INTADJ RANDOM-GRAYS
ANJIRO-HARBOR INTDIR REEF
ANJIRO-WATERFRONT INTNUM RIBBON
APPLE INTPP ROBE
ARCHERS INTQUOTE ROCK
AROUND-HEADLAND IRON-BAR ROCKY-SHORE
AT-ERASMUS IRON-DOOR RODRIGUES
AT-PORTCULLIS ISHIDO RONIN
AUDIENCE-CHAMBER ISHIDO-SWORD ROOMS
BALCONY IT ROPE
BALCONY-DOOR JAPAN ROPER
BANDIT-LEADER JAPANESE ROSARY
BANDITS JESUITS RUTTER
BARRELS KEY SAFETY-LINE
BATH-HOUSE KIKU SALAMON
BATHTUB KIMONO SAMURAI-GUARDS
BELL KIRIS-LITTER SANDALS
BELOW-DECKS KIRITSUBO SANE
BLACK-SHIP KIYAMA SATAN
BLACKTHORNE KOJIMA SAZUKO
BLACKTHORNE-QUARTERS LADDER SEA-CHAIR
BOAT-OAR LARGE-KNIFE SEA-CHEST
BOLTS LASHING SEALED-SCROLL
BOOTS LATIN SEARCH-PARTY
BOTTOM-CATCH LATITUDE SEAWATER
BRIDGE-OF-ERASMUS LEADER SEBASTIO
BROWNS LEDGE SEBASTIO-CRUCIFIX
BULLDOG LEDGE-1 SEBASTIO-HENCHMEN
BUNK LEDGE-2 SECOND-GRAY
BUNTARO LEDGE-3 SECRET-DRAWER
CALTROPS LEDGE-4 SECRET-REDOUBT
CAMELLIA LG-BAY SECRET-REDOUBT-DOOR
CAPTAINS-CABIN LG-BUNK SECRET-ROOM
CAPTAINS-CABIN-DOOR LG-CASTLE SECRET-ROOM-DOOR
CAPTAINS-DESK LG-CLIFF SECRET-RUTTER
CAULDRON LG-CREWMEN SEKIGAHARA
CEILING LG-ERASMUS SERVANTS
CELLAR-DOOR LG-GALLEY SERVANTS-QUARTERS
CELLARS LG-HOLE SHOGUN
CHIMMOKO LG-LAND SHOJI-1
CHOPSTICKS LG-LINE SHOJI-2
CHURCH LG-MEN SHOJI-3
CITY LG-NINJA SHOJI-4
CLIFF-PATH LG-PATH SHOJI-5
CLOTHES LG-RODRIGUES SHOJI-6
COJONES LG-SEA SHORT-STRAW
COMPASS LG-SHIP SIDE-FISSURE
CORRIDOR LG-SMALL-BOAT SIGN-OF-CROSS
CORTEGE LG-VILLAGE SKIFF
COURSE LG-WOMEN SLAVER
COURTYARD LG-YABU SLIPPERS
CRAZY LG-YOSHINAKA SMALL-BOAT
CREWMEN LIFE-RING SMALL-BRIDGE
CROOCQ LIGHT SMALL-KNIFE
CROWD LILY-POND SMOKE-BOMB
CUP LIZARD SOCKS
CURTAINS LOCAL-GLOBALS SONK
DAGGER LOINCLOTH SOUTH-SHOJI
DAIS LONG-STRAW SOUTH-WALL
DECK LOSING-SAMURAI SPAIN
DEEP-WOODS MADMAN SPANISH
DESK MAETSUKKER SPILLBERGEN
DICTIONARY MAIN-DECK STABLE
DIRT MAIN-DECK-2 STAIRS
DOMINGO MAIN-FISSURE STOMACH
DOOR-CRACK MAPLE-GLADE STRAIT-OF-MAGELLAN
DUTCH MARIKO STRAW
EARTHQUAKE MARIKOS-LITTER STREAM
EAST-WALL MATES SUICIDE
ENGLAND MATES-CABIN SUMIYORI
ENGLISH MATES-CABIN-DOOR SWORDS
ERASMUS-ANCHOR MAZE TAIKO
ETA ME TEA-HOUSE
ETSU MESSENGER TEKI
EYES MOUTH THEM
FALCON MURA THIS
FEET MURA-CRUCIFIX THUG
FINGERS MURA-DOOR TOP-CATCH
FIRE-BOMB MURA-HOUSE TORANAGA
FISH-GATE MURA-ROPE TORANAGA-IN-DRAG
FLAGON NINJA TORANAGAS-GUARDS
FLOWER NINJA-LEADER TOWEL
FOCSLE-DOOR NOISE TRAITOR
FOOD NORTH-SHOJI TRAPDOOR
FORECOURT NORTH-WALL TRAY
FORESAILS NOT-HERE-OBJECT TRINITY-HOUSE
FORMAL-GARDEN OAR VAN-NEKK
FORTIFIED-GATE OARS VASE
GALLEY OARSMEN VEIL
GALLEY-WHEEL OCHIBA VILLAGE-SQUARE
GANGWAY OCHIBA-ROOM VILLAGERS
GARDEN OFFAL VINCK
GARDEN-GATE OFFICIAL VINCKS-STRAW
GATEWAY OMI VOYAGE
GENERIC-OBJECTS OMI-SAMURAI WALL
GINSEL ON-BRIDGE WAREHOUSE
GLOBAL-BARBARIAN ON-DECK WATERFALL
GLOBAL-DAIMYO ONNA WEST-WALL
GLOBAL-FOOD ORDERS WHARF
GLOBAL-HATAMOTO OUTER-CORRIDOR WHAT
GLOBAL-HERE OUTER-DOOR WHEEL
GLOBAL-OBJECTS OUTER-ROOM WIND
GLOBAL-RUTTERS OUTSIDE-PRISON WOODS
GLOBAL-SAMURAI PACIFIC WORLD
GLOBAL-SLEEP PARCHMENT YABU
GLOBAL-WATER PARTY-KIMONO YABU-HEAD
GOD PASSAGE-DOOR YABU-KIMONO
GORODA PASSAGEWAY YABU-PALANQUIN
GRAY-CAPTAIN PATHS YABU-SWORDS
GRAY-LEADER PEBBLED-BEACH YAEMON
GRAYS PEDESTAL YAMAZAKI
GREEN-RIBBON PIETERZOON YOKOHAMA
GROUND PILOTS-CABIN YOKOSE-BATH-HOUSE
GRUEL PILOTS-CABIN-DOOR YOKOSE-BATHTUB
GUARDS PIRATE YOKOSE-CORRIDOR-1
GUNWALE PISTOL YOKOSE-CORRIDOR-2
GYOKO PIT YOKOSE-CORRIDOR-3
HANASE-MASEN PLAN YOKOSE-FIRST-FLOOR
HANDS PLANTS YOKOSE-GUEST-1
HEAD PLATEAU YOKOSE-GUEST-2
HEADS POPE YOKOSE-SPA-1
HELP PORTCULLIS YOKOSE-SPA-2
HENCHMAN-BODY PORTUGAL YOKOSE-SPA-3
HENCHMAN-HEAD PORTUGUESE YOKOSE-SPA-4
HENDRIK POWDER-HORN YOKOSE-SPA-5
HER PRISON YOKOSE-SPA-6
HERETIC PRISON-COURTYARD YOSHINAKA
HIGH-WALL PRISON-GATE YOU
HIM PRIVATE-QUARTERS ZATAKI
Properties: 40
P?ACTION P?COUNT P?GLOBAL P?NW P?SDESC P?TEXT
P?ADJACENT P?DESCFCN P?HEALTH P?OUT P?SE P?THINGS
P?ADJECTIVE P?DOWN P?IN P?OWNER P?SIZE P?UP
P?AFT P?EAST P?LDESC P?PICTURE P?SOUTH P?VALUE
P?AFTER P?FDESC P?MOUSE P?PORT P?STARBOARD P?WEST
P?CAPACITY P?FORE P?NE P?SCENE P?SW
P?CONTFCN P?GENERIC P?NORTH P?SCORE P?SYNONYM
Flags: 47
ABSTRACTBIT ENGLISHBIT NOABIT RLANDBIT TOUCHBIT
AN FEMALE NOTHEBIT RMUNGBIT TRANSBIT
BODY-PART FOODBIT ONBIT SCOREBIT TRYTAKEBIT
CANT-HOLD FURNITURE OPENABLE SEARCHBIT VEHBIT
CONTBIT INVISIBLE OPENBIT SITTING WEAPONBIT
DEAD JAPANESEBIT OUTSIDE SPANISHBIT WEARABLE
DONT-ALL LIGHTBIT PERSON SURFACEBIT WEARBIT
DONT-IT LOCKABLE PLURAL TAKEBIT
DOORBIT LOCKED PORTUGUESEBIT THE
DUTCHBIT NDESCBIT READBIT TOOLBIT