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qwe.txt
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///////////////////////////////////////////////////////
// OverlappedServer.cpp文件
#include "Initsock.h"
#include <Mswsock.h>
#include <stdio.h>
#include <windows.h>
CInitSock theSock;
#define BUFFER_SIZE 1024
#define WSA_MAXIMUM_WAIT_EVENTS 6
#define FILE_NAME "qwe.txt"
DWORD WINAPI ServerThread(LPVOID lpParam);
typedef struct _SOCKET_OBJ
{
SOCKET s; // 套节字句柄
int nOutstandingOps; // 记录此套节字上的重叠I/O数量
SOCKADDR_IN addrLocal; // 本地地址
SOCKADDR_IN addrRemote; // 客户地址
_SOCKET_OBJ *pNext;
LPFN_ACCEPTEX lpfnAcceptEx; // 扩展函数AcceptEx的指针(仅对监听套节字而言)
LPFN_GETACCEPTEXSOCKADDRS lpfnGetAcceptExSockaddrs;
} SOCKET_OBJ, *PSOCKET_OBJ;
typedef struct _BUFFER_OBJ
{
OVERLAPPED ol; // 重叠结构
char *buff; // send/recv/AcceptEx所使用的缓冲区
int nLen; // buff的长度
PSOCKET_OBJ pSocket; // 此I/O所属的套节字对象
int nOperation; // 提交的操作类型
#define OP_ACCEPT 1
#define OP_READ 2
#define OP_WRITE 3
SOCKET sAccept; // 用来保存AcceptEx接受的客户套节字(仅对监听套节字而言)
_BUFFER_OBJ *pNext;
} BUFFER_OBJ, *PBUFFER_OBJ;
// 线程对象
typedef struct _THREAD_OBJ
{
HANDLE events[WSA_MAXIMUM_WAIT_EVENTS]; // 记录当前线程要等待的事件对象的句柄
int nBufferCount; // 记录当前线程处理的IO的数量 <= WSA_MAXIMUM_WAIT_EVENTS
PBUFFER_OBJ pBufferHead; // 当前线程处理的IO对象列表,pBufferHeader指向表头
PBUFFER_OBJ pBufferTail; // pBufferTail指向表尾
CRITICAL_SECTION cs; // 关键代码段变量,为的是同步对本结构的访问
_THREAD_OBJ *pNext; // 指向下一个THREAD_OBJ对象,为的是连成一个表
} THREAD_OBJ, *PTHREAD_OBJ;
// 线程,socket列表
PTHREAD_OBJ g_pThreadList; // 指向线程对象列表表头
PSOCKET_OBJ g_pSocketList; // 指向socket对象列表表头
CRITICAL_SECTION g_cs; // 同步对此全局变量的访问
// 状态信息
LONG g_nCurrentBuffers; // 当前IO数量
// 打印线程状态
void PrintThread()
{
int count = 0;
printf(" Threads status: ");
::EnterCriticalSection(&g_cs);
PTHREAD_OBJ pThread = g_pThreadList;
while (pThread != NULL)
{
count++;
printf("th%d:%d ", count, pThread->nBufferCount);
pThread = pThread->pNext;
}
::LeaveCriticalSection(&g_cs);
printf("CurThreadNum:%d\n",count);
}
// 打印连接状态
void PrintSocket()
{
int count = 0;
printf(" Sockets status: ");
::EnterCriticalSection(&g_cs);
PSOCKET_OBJ pSocket = g_pSocketList;
while (pSocket != NULL)
{
count++;
printf("th%d:%s/%d ", count, inet_ntoa(pSocket->addrRemote.sin_addr), pSocket->addrRemote.sin_port);
pSocket = pSocket->pNext;
}
::LeaveCriticalSection(&g_cs);
printf("CurSocketNum:%d\n", count);
}
// 申请套节字对象和释放套节字对象的函数
PSOCKET_OBJ GetSocketObj(SOCKET s)
{
PSOCKET_OBJ pSocket = (PSOCKET_OBJ)::GlobalAlloc(GPTR, sizeof(SOCKET_OBJ));
if(pSocket != NULL)
{
pSocket->s = s;
}
return pSocket;
}
// 将socket对象添加到列表中
void AddSocketObj(PSOCKET_OBJ pSocket)
{
if (pSocket != NULL)
{
::EnterCriticalSection(&g_cs);
pSocket->pNext = g_pSocketList;
g_pSocketList = pSocket;
::LeaveCriticalSection(&g_cs);
printf("new socket\n");
}
}
void FreeSocketObj(PSOCKET_OBJ pSocket)
{
// 在线程对象列表中查找pThread所指的对象,如果找到就从中移除
::EnterCriticalSection(&g_cs);
PSOCKET_OBJ p = g_pSocketList;
if (p == pSocket) // 是第一个?
{
g_pSocketList = p->pNext;
}
else
{
while (p != NULL && p->pNext != pSocket)
{
p = p->pNext;
}
if (p != NULL)
{
// 此时,p是pThread的前一个,即“p->pNext == pThread”
p->pNext = pSocket->pNext;
}
}
::LeaveCriticalSection(&g_cs);
// 释放资源
if(pSocket->s != INVALID_SOCKET)
::closesocket(pSocket->s);
::GlobalFree(pSocket);
printf("a socket has been closed\n");
PrintSocket();
}
// 申请一个线程对象,初始化它的成员,并将它添加到线程对象列表中
PTHREAD_OBJ GetThreadObj()
{
PTHREAD_OBJ pThread = (PTHREAD_OBJ)::GlobalAlloc(GPTR, sizeof(THREAD_OBJ));
if (pThread != NULL)
{
::InitializeCriticalSection(&pThread->cs);
// 创建一个事件对象,用于指示该线程的句柄数组需要重组
pThread->events[0] = ::WSACreateEvent();
// 将新申请的线程对象添加到列表中
::EnterCriticalSection(&g_cs);
pThread->pNext = g_pThreadList;
g_pThreadList = pThread;
::LeaveCriticalSection(&g_cs);
printf("new thread\n");
PrintThread();
}
return pThread;
}
// 释放一个线程对象,并将它从线程对象列表中移除
void FreeThreadObj(PTHREAD_OBJ pThread)
{
// 在线程对象列表中查找pThread所指的对象,如果找到就从中移除
::EnterCriticalSection(&g_cs);
PTHREAD_OBJ p = g_pThreadList;
if (p == pThread) // 是第一个?
{
g_pThreadList = p->pNext;
}
else
{
while (p != NULL && p->pNext != pThread)
{
p = p->pNext;
}
if (p != NULL)
{
// 此时,p是pThread的前一个,即“p->pNext == pThread”
p->pNext = pThread->pNext;
}
}
::LeaveCriticalSection(&g_cs);
// 释放资源
::CloseHandle(pThread->events[0]);
::DeleteCriticalSection(&pThread->cs);
::GlobalFree(pThread);
printf("a thread has been free\n");
PrintThread();
}
// 重新建立线程对象的events数组
void RebuildArray(PTHREAD_OBJ pThread)
{
::EnterCriticalSection(&pThread->cs);
PBUFFER_OBJ pBuffer = pThread->pBufferHead;
int i = 1;
while (pBuffer != NULL)
{
pThread->events[i++] = pBuffer->ol.hEvent;
pBuffer = pBuffer->pNext;
}
::LeaveCriticalSection(&pThread->cs);
}
/////////////////////////////////////////////////////////////////////
// 向一个线程的IO列表中插入一个IO
BOOL InsertBufferObj(PTHREAD_OBJ pThread, PBUFFER_OBJ pBuffer)
{
BOOL bRet = FALSE;
::EnterCriticalSection(&pThread->cs);
if (pThread->nBufferCount < WSA_MAXIMUM_WAIT_EVENTS - 1)
{
if (pThread->pBufferHead == NULL)
{
pThread->pBufferHead = pThread->pBufferTail = pBuffer;
}
else
{
pThread->pBufferTail->pNext = pBuffer;
pThread->pBufferTail = pBuffer;
}
pThread->nBufferCount++;
bRet = TRUE;
}
::LeaveCriticalSection(&pThread->cs);
// 插入成功,说明成功创建了IO对象
if (bRet)
{
::InterlockedIncrement(&g_nCurrentBuffers);
printf(" New Buffer CurrentBuffers: %d \n", g_nCurrentBuffers);
}
return bRet;
}
// 将一个IO对象安排给空闲的线程处理
void AssignToFreeThread(PBUFFER_OBJ pBuffer)
{
pBuffer->pNext = NULL;
::EnterCriticalSection(&g_cs);
PTHREAD_OBJ pThread = g_pThreadList;
// 试图插入到现存线程
while (pThread != NULL)
{
if (InsertBufferObj(pThread, pBuffer))
break;
pThread = pThread->pNext;
}
// 没有空闲线程,为这个套节字创建新的线程
if (pThread == NULL)
{
pThread = GetThreadObj();
InsertBufferObj(pThread, pBuffer);
::CreateThread(NULL, 0, ServerThread, pThread, 0, NULL);
}
::LeaveCriticalSection(&g_cs);
// 指示线程重建句柄数组
::WSASetEvent(pThread->events[0]);
}
PBUFFER_OBJ GetBufferObj(PSOCKET_OBJ pSocket, ULONG nLen)
{
PBUFFER_OBJ pBuffer = (PBUFFER_OBJ)::GlobalAlloc(GPTR, sizeof(BUFFER_OBJ));
if(pBuffer != NULL)
{
pBuffer->buff = (char*)::GlobalAlloc(GPTR, nLen);
pBuffer->ol.hEvent = ::WSACreateEvent();
pBuffer->pSocket = pSocket;
pBuffer->sAccept = INVALID_SOCKET;
// 将新的BUFFER_OBJ分配给空闲线程
AssignToFreeThread(pBuffer);
}
return pBuffer;
}
void FreeBufferObj(PTHREAD_OBJ pThread, PBUFFER_OBJ pBuffer)
{
// 从列表中移除BUFFER_OBJ对象
::EnterCriticalSection(&pThread->cs);
PBUFFER_OBJ pTest = pThread->pBufferHead;
BOOL bFind = FALSE;
if(pTest == pBuffer)
{
if(pThread->pBufferHead == pThread->pBufferTail)
pThread->pBufferHead = pThread->pBufferTail = NULL;
else pThread->pBufferHead = pTest->pNext;
pThread->nBufferCount--;
bFind = TRUE;
}
else
{
while(pTest != NULL && pTest->pNext != pBuffer)
pTest = pTest->pNext;
if(pTest != NULL)
{
pTest->pNext = pBuffer->pNext;
if(pTest->pNext == NULL)
pThread->pBufferTail = pTest;
pThread->nBufferCount--;
bFind = TRUE;
}
}
::LeaveCriticalSection(&pThread->cs);
// 指示线程重建句柄数组
::WSASetEvent(pThread->events[0]);
// 释放它占用的内存空间
if(bFind)
{
::CloseHandle(pBuffer->ol.hEvent);
::GlobalFree(pBuffer->buff);
::GlobalFree(pBuffer);
::InterlockedDecrement(&g_nCurrentBuffers);
printf(" Free Buffer CurrentBuffers: %d \n", g_nCurrentBuffers);
}
}
PBUFFER_OBJ FindBufferObj(PTHREAD_OBJ pThread, int nIndex)
{
PBUFFER_OBJ pBuffer = pThread->pBufferHead;
while(--nIndex)
{
if(pBuffer == NULL)
return NULL;
pBuffer = pBuffer->pNext;
}
return pBuffer;
}
BOOL PostAccept(PBUFFER_OBJ pBuffer)
{
PSOCKET_OBJ pSocket = pBuffer->pSocket;
if(pSocket->lpfnAcceptEx != NULL)
{
// 设置I/O类型,增加套节字上的重叠I/O计数
pBuffer->nOperation = OP_ACCEPT;
pSocket->nOutstandingOps ++;
// 投递此重叠I/O
DWORD dwBytes;
pBuffer->sAccept =
::WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED);
BOOL b = pSocket->lpfnAcceptEx(pSocket->s,
pBuffer->sAccept,
pBuffer->buff,
BUFFER_SIZE - ((sizeof(sockaddr_in) + 16) * 2),
sizeof(sockaddr_in) + 16,
sizeof(sockaddr_in) + 16,
&dwBytes,
&pBuffer->ol);
if(!b)
{
if(::WSAGetLastError() != WSA_IO_PENDING)
return FALSE;
}
return TRUE;
}
return FALSE;
};
BOOL PostRecv(PBUFFER_OBJ pBuffer)
{
// 设置I/O类型,增加套节字上的重叠I/O计数
pBuffer->nOperation = OP_READ;
pBuffer->pSocket->nOutstandingOps ++;
// 投递此重叠I/O
DWORD dwBytes;
DWORD dwFlags = 0;
WSABUF buf;
buf.buf = pBuffer->buff;
buf.len = pBuffer->nLen;
if(::WSARecv(pBuffer->pSocket->s, &buf, 1, &dwBytes, &dwFlags, &pBuffer->ol, NULL) != NO_ERROR)
{
if(::WSAGetLastError() != WSA_IO_PENDING)
return FALSE;
}
return TRUE;
}
BOOL PostSend(PBUFFER_OBJ pBuffer)
{
// 设置I/O类型,增加套节字上的重叠I/O计数
pBuffer->nOperation = OP_WRITE;
pBuffer->pSocket->nOutstandingOps ++;
// 投递此重叠I/O
DWORD dwBytes;
DWORD dwFlags = 0;
WSABUF buf;
buf.buf = pBuffer->buff;
buf.len = pBuffer->nLen;
if(::WSASend(pBuffer->pSocket->s,
&buf, 1, &dwBytes, dwFlags, &pBuffer->ol, NULL) != NO_ERROR)
{
if(::WSAGetLastError() != WSA_IO_PENDING)
return FALSE;
}
return TRUE;
}
BOOL SendFile(PSOCKET_OBJ pClient, char* fileName)
{
FILE *fp = fopen(fileName, "r");
if (fp == NULL)
{
printf("File: %s Not Found!", fileName);
return FALSE;
}
else
{
int file_block_length = 0;
char buffer[BUFFER_SIZE];
memset(buffer, 0, sizeof(buffer));
while ((file_block_length = fread(buffer, sizeof(char), BUFFER_SIZE, fp)) > 0)
{
// 为发送数据创建一个BUFFER_OBJ对象,这个对象会在套节字出错或者关闭时释放
PBUFFER_OBJ pSend = GetBufferObj(pClient, BUFFER_SIZE);
if (pSend == NULL)
{
printf(" Too much connections! \n");
FreeSocketObj(pClient);
return FALSE;
}
printf("file_block_length = %d", file_block_length);
// 将数据复制到发送缓冲区
pSend->nLen = file_block_length;
memcpy(pSend->buff, buffer, file_block_length);
// 投递此发送I/O(将数据回显给客户)
if (!PostSend(pSend))
{
printf("Send File : %s Failed!", fileName);
return FALSE;
}
memset(buffer, 0, sizeof(buffer));
}
fclose(fp);
printf("File: %s Transfer Finished!", fileName);
return TRUE;
}
}
BOOL HandleIO(PTHREAD_OBJ pThread, PBUFFER_OBJ pBuffer)
{
PSOCKET_OBJ pSocket = pBuffer->pSocket; // 从BUFFER_OBJ对象中提取SOCKET_OBJ对象指针,为的是方便引用
pSocket->nOutstandingOps --;
// 获取重叠操作结果
DWORD dwTrans;
DWORD dwFlags;
BOOL bRet = ::WSAGetOverlappedResult(pSocket->s, &pBuffer->ol, &dwTrans, FALSE, &dwFlags);
if(!bRet)
{
// 在此套节字上有错误发生,因此,关闭套节字,移除此缓冲区对象。
// 如果没有其它抛出的I/O请求了,释放此缓冲区对象,否则,等待此套节字上的其它I/O也完成
if(pSocket->s != INVALID_SOCKET)
{
::closesocket(pSocket->s);
pSocket->s = INVALID_SOCKET;
}
if(pSocket->nOutstandingOps == 0)
FreeSocketObj(pSocket);
FreeBufferObj(pThread, pBuffer);
return FALSE;
}
// 没有错误发生,处理已完成的I/O
switch(pBuffer->nOperation)
{
case OP_ACCEPT: // 接收到一个新的连接,并接收到了对方发来的第一个封包
{
// 为新客户创建一个SOCKET_OBJ对象
PSOCKET_OBJ pClient = GetSocketObj(pBuffer->sAccept);
AddSocketObj(pClient);
// 为发送数据创建一个BUFFER_OBJ对象,这个对象会在套节字出错或者关闭时释放
PBUFFER_OBJ pSend = GetBufferObj(pClient, BUFFER_SIZE);
if(pSend == NULL)
{
printf(" Too much connections! \n");
FreeSocketObj(pClient);
return FALSE;
}
RebuildArray(pThread);
//读取socket四元组
int nLocalLen, nRmoteLen;
LPSOCKADDR pLocalAddr, pRemoteAddr;
pSocket->lpfnGetAcceptExSockaddrs(
pBuffer->buff,
BUFFER_SIZE - ((sizeof(sockaddr_in) + 16) * 2),
sizeof(sockaddr_in) + 16,
sizeof(sockaddr_in) + 16,
(SOCKADDR **)&pLocalAddr,
&nLocalLen,
(SOCKADDR **)&pRemoteAddr,
&nRmoteLen);
//pClient->addrLocal = (SOCKADDR_IN*)(pBuffer->buff + (BUFFER_SIZE - 2 * (sizeof(sockaddr_in) + 16)) + 10);
//pClient->addrRemote = (sockaddr_in*)((pBuffer->buff + (BUFFER_SIZE - 2 * (sizeof(sockaddr_in) + 16)) + 10) + sizeof(sockaddr_in) + 10 + 2);
memcpy(&pClient->addrLocal, pLocalAddr, nLocalLen);
memcpy(&pClient->addrRemote, pRemoteAddr, nRmoteLen);
PrintSocket();
printf("your sock:%s %d\n", inet_ntoa(pClient->addrLocal.sin_addr), pClient->addrLocal.sin_port);
printf("new client:%s %d\n", inet_ntoa(pClient->addrRemote.sin_addr), pClient->addrRemote.sin_port);
printf("from %s/%d: %s\n", inet_ntoa(pClient->addrRemote.sin_addr), pClient->addrRemote.sin_port, pBuffer->buff);
// 将数据复制到发送缓冲区
pSend->nLen = dwTrans;
memcpy(pSend->buff, pBuffer->buff, dwTrans);
// 投递此发送I/O(将数据回显给客户)
if(!PostSend(pSend))
{
// 万一出错的话,释放上面刚申请的两个对象
FreeSocketObj(pSocket);
FreeBufferObj(pThread, pSend);
return FALSE;
}
// 继续投递接受I/O
PostAccept(pBuffer);
}
break;
case OP_READ: // 接收数据完成
{
if(dwTrans > 0)
{
// 创建一个缓冲区,以发送数据。这里就使用原来的缓冲区
PBUFFER_OBJ pSend = pBuffer;
pSend->nLen = dwTrans;
pSend->buff[dwTrans] = '\0';
printf("from %s/%d: %s\n", inet_ntoa(pSocket->addrRemote.sin_addr), pSocket->addrRemote.sin_port, pBuffer->buff);
// 收到/recv进入文件传输阶段
char *RecvCommand = "/recv:";
if (strncmp(RecvCommand, pBuffer->buff, strlen(RecvCommand)) == 0)
{
if (!SendFile(pSocket, pBuffer->buff + 6))
{
char* ret_fail = "file not found";
pSend->nLen = strlen(ret_fail);
strcpy(pSend->buff, ret_fail);
//pSend->buff[dwTrans] = '\0'
PostSend(pSend);
}
else PostRecv(pSend);
}
// 投递发送I/O(将数据回显给客户)
else PostSend(pSend);
}
else // 套节字关闭
{
// 必须先关闭套节字,以便在此套节字上投递的其它I/O也返回
if(pSocket->s != INVALID_SOCKET)
{
::closesocket(pSocket->s);
pSocket->s = INVALID_SOCKET;
}
if(pSocket->nOutstandingOps == 0)
FreeSocketObj(pSocket);
FreeBufferObj(pThread, pBuffer);
return FALSE;
}
}
break;
case OP_WRITE: // 发送数据完成
{
if(dwTrans > 0)
{
// 继续使用这个缓冲区投递接收数据的请求
printf("send over\n");
pBuffer->nLen = BUFFER_SIZE;
if (pSocket->nOutstandingOps == 0)
{
PostRecv(pBuffer);
}
else FreeBufferObj(pThread, pBuffer);
}
else // 套节字关闭
{
// 同样,要先关闭套节字
if(pSocket->s != INVALID_SOCKET)
{
::closesocket(pSocket->s);
pSocket->s = INVALID_SOCKET;
}
if(pSocket->nOutstandingOps == 0)
FreeSocketObj(pSocket);
FreeBufferObj(pThread, pBuffer);
return FALSE;
}
}
break;
}
return TRUE;
}
DWORD WINAPI ServerThread(LPVOID lpParam)
{
// 取得本线程对象的指针
PTHREAD_OBJ pThread = (PTHREAD_OBJ)lpParam;
while (TRUE)
{
// 等待网络事件
int nIndex = ::WSAWaitForMultipleEvents(
pThread->nBufferCount + 1, pThread->events, FALSE, WSA_INFINITE, FALSE);
nIndex = nIndex - WSA_WAIT_EVENT_0;
// 查看受信的事件对象
for (int i = nIndex; i<pThread->nBufferCount + 1; i++)
{
nIndex = ::WSAWaitForMultipleEvents(1, &pThread->events[i], TRUE, 1000, FALSE);
if (nIndex == WSA_WAIT_FAILED || nIndex == WSA_WAIT_TIMEOUT)
{
continue;
}
else
{
if (i == 0) // events[0]受信,重建数组
{
RebuildArray(pThread);
// 如果没有客户I/O要处理了,则本线程退出
if (pThread->nBufferCount == 0)
{
FreeThreadObj(pThread);
return 0;
}
::WSAResetEvent(pThread->events[0]);
}
else // 处理网络事件
{
// 查找对应的IO对象指针,调用HandleIO处理网络事件
PBUFFER_OBJ pBuffer = (PBUFFER_OBJ)FindBufferObj(pThread, i);
if (pBuffer != NULL)
{
if (!HandleIO(pThread, pBuffer))
RebuildArray(pThread);
}
else
printf(" Unable to find socket object \n ");
}
}
}
}
return 0;
}
void main()
{
// 创建监听套节字,绑定到本地端口,进入监听模式
int nPort = 4567;
SOCKET sListen =
::WSASocket(AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED);
SOCKADDR_IN si;
si.sin_family = AF_INET;
si.sin_port = ::ntohs(nPort);
si.sin_addr.S_un.S_addr = INADDR_ANY;
::bind(sListen, (sockaddr*)&si, sizeof(si));
::listen(sListen, 200);
// 为监听套节字创建一个SOCKET_OBJ对象
PSOCKET_OBJ pListen = GetSocketObj(sListen);
// 加载扩展函数AcceptEx
GUID GuidAcceptEx = WSAID_ACCEPTEX;
DWORD dwBytes;
WSAIoctl(pListen->s,
SIO_GET_EXTENSION_FUNCTION_POINTER,
&GuidAcceptEx,
sizeof(GuidAcceptEx),
&pListen->lpfnAcceptEx,
sizeof(pListen->lpfnAcceptEx),
&dwBytes,
NULL,
NULL);
// 加载扩展函数GetAcceptExSockaddrs
GUID GuidGetAcceptExSockaddrs = WSAID_GETACCEPTEXSOCKADDRS;
::WSAIoctl(pListen->s,
SIO_GET_EXTENSION_FUNCTION_POINTER,
&GuidGetAcceptExSockaddrs,
sizeof(GuidGetAcceptExSockaddrs),
&pListen->lpfnGetAcceptExSockaddrs,
sizeof(pListen->lpfnGetAcceptExSockaddrs),
&dwBytes,
NULL,
NULL
);
::InitializeCriticalSection(&g_cs);
// 在此可以投递多个接受I/O请求,GetBufferObj已创建处理请求的线程
for(int i=0; i<5; i++)
{
PostAccept(GetBufferObj(pListen, BUFFER_SIZE));
}
while (true);
::DeleteCriticalSection(&g_cs);
/*while(TRUE)
{
int nIndex =
::WSAWaitForMultipleEvents(g_nBufferCount + 1, g_events, FALSE, WSA_INFINITE, FALSE);
if(nIndex == WSA_WAIT_FAILED)
{
printf("WSAWaitForMultipleEvents() failed \n");
break;
}
nIndex = nIndex - WSA_WAIT_EVENT_0;
for(int i=0; i<=nIndex; i++)
{
int nRet = ::WSAWaitForMultipleEvents(1, &g_events[i], TRUE, 0, FALSE);
if(nRet == WSA_WAIT_TIMEOUT)
continue;
else
{
::WSAResetEvent(g_events[i]);
// 重新建立g_events数组
if(i == 0)
{
RebuildArray();
continue;
}
// 处理这个I/O
PBUFFER_OBJ pBuffer = FindBufferObj(g_events[i]);
if(pBuffer != NULL)
{
if(!HandleIO(pBuffer))
RebuildArray();
printf("g_nBufferCount:%d\n", g_nBufferCount);
}
}
}
}*/
}