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smpl.txt
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@article{10.1145/2816795.2818013,
author = {Loper, Matthew and Mahmood, Naureen and Romero, Javier and Pons-Moll, Gerard and Black, Michael J.},
title = {SMPL: a skinned multi-person linear model},
year = {2015},
issue_date = {November 2015},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
volume = {34},
number = {6},
issn = {0730-0301},
url = {https://doi.org/10.1145/2816795.2818013},
doi = {10.1145/2816795.2818013},
abstract = {We present a learned model of human body shape and pose-dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex-based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity-dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. We quantitatively evaluate variants of SMPL using linear or dual-quaternion blend skinning and show that both are more accurate than a Blend-SCAPE model trained on the same data. We also extend SMPL to realistically model dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes.},
journal = {ACM Trans. Graph.},
month = {oct},
articleno = {248},
numpages = {16},
keywords = {soft-tissue, skinning, body shape, blendshapes}
}