-
Get your API key
- OpenAI API Key
- Groq API Key
- Gemini API Key
-
(optional)
docker compose
-
(optional) python >= 3.10
Note that either of docker compose
or python
is required.
-
Create
.env
file -
Set
OPENAI_API_KEY
,GROQ_API_KEY
orGOOGLE_API_KEY
in the.env
file as follows:OPENAI_API_KEY=HERE_IS_YOUR_API_KEY GROQ_API_KEY=HERE_IS_YOUR_API_KEY GOOGLE_API_KEY=HERE_IS_YOUR_API_KEY
-
If you don't use
docker
butpython
in your machine, create a virtual environment and install libraries manually:python -m venv venv source venv/bin/activate # or `venv/Scripts/activate` in windows python -m pip install .
The simple use is as follows:
docker compose run werewolf python -m werewolf
In this case, you are an observer.
If you want to join a game, use the flag -h
or --include-human
:
docker compose run werewolf python -m werewolf -h
You can see all options with --help
option as follows:
$ docker compose run werewolf python -m werewolf --help
Usage: python -m werewolf [OPTIONS]
Options:
-n, --n-players INTEGER The number of players. Default is 6.
-w, --n-werewolves INTEGER The number of werewolves. Default is 2.
-k, --n-knight INTEGER The number of knights. Default is 1.
-f, --n-fortune-teller INTEGER The number of fortune tellers. Default is 1.
-t, --n-turns-per-day INTEGER The number of turns per day. Default is 2.
-s, --speaker-selection-method ESPEAKERSELECTIONMETHOD
The method to select a speaker. Default is
round_robin.
-h, --include-human Whether to include human or not.
-o, --open-game Whether to open game or not.
-l, --log TEXT The log file name. Default is
werewolf%Y%m%d%H%M%S.log
-m, --model TEXT The model name. Default is gpt-4o-mini. The
valid model is as follows: ('gpt-3.5-turbo',
'gpt-4', 'gpt-4-turbo', 'gpt-4o',
'gpt-4o-mini', 'gemini-1.5-flash', 'gemini-
pro-vision', 'gemini-pro', 'gemma2-9b-it',
'gemma2-7b-it', 'llama3-groq-70b-8192-tool-
use-preview', 'llama3-groq-8b-8192-tool-use-
preview', 'llama-3.1-70b-versatile',
'llama-3.1-8b-instant', 'llama-guard-3-8b',
'llava-v1.5-7b-4096-preview',
'llama3-70b-8192', 'llama3-8b-8192',
'mixtral-8x7b-32768') or the repository id
of huggingface.
-p, --printer TEXT The printer name. The valid values is in
('print', 'click.echo', 'logging.info').
Default is click.echo.
--sub-model TEXT The sub-model name. Default is gpt-4o-mini.
The valid model is as follows:
('gpt-3.5-turbo', 'gpt-4', 'gpt-4-turbo',
'gpt-4o', 'gpt-4o-mini', 'gemini-1.5-flash',
'gemini-pro-vision', 'gemini-pro',
'gemma2-9b-it', 'gemma2-7b-it',
'llama3-groq-70b-8192-tool-use-preview',
'llama3-groq-8b-8192-tool-use-preview',
'llama-3.1-70b-versatile',
'llama-3.1-8b-instant', 'llama-guard-3-8b',
'llava-v1.5-7b-4096-preview',
'llama3-70b-8192', 'llama3-8b-8192',
'mixtral-8x7b-32768') or the repository id
of huggingface
--seed INTEGER The random seed. Default to -1. NOTE: a
negative integer means "not specify the
seed"
--log-level TEXT The log level, DEBUG, INFO, WARNING, ERROR
or CRITICAL. Default is WARNING.
--debug Whether to show debug logs or not.
--help Show this message and exit.
If you don't use docker
, ignore docker compose run werewolf
in the above commands.
This is an example of a werewolf game with 1 villager, 1 werewolf, 1 knight and 1 fortune teller with 2 times to speak per day.
Game Log
$ docker compose run werewolf python -m werewolf -n 4 -w 1 -k 1 -f 1 -t 2 -m 'gpt-4o-mini' --sub-model 'gpt-4o-mini'
=============================== Day 1 (Daytime) ================================
Player0 (to GameMaster):
Hello, I am 0.
I think we need to carefully discuss who might be the werewolf among us. Here are my thoughts:
1. **Player0**: Iâve noticed that Player0 seems to be a bit quiet and hasnât shared much. While being quiet isnât definitive proof of being a werewolf, it could indicate that they are trying to stay under the radar.
2. **Player1**: Player1 has been quite vocal in the discussion and has pointed out potential suspects, which could mean they are genuinely trying to help the villagers. However, we must also remain cautious, as this could be a tactic to mislead us.
3. **Player2**: I think Player2 has contributed valuable insights and seems focused on identifying suspicious behavior in others. This could be a good sign that they are on our side.
4. **Player3**: Player3 has been making vague accusations without solid reasoning, which raises red flags for me. We should consider investigating this behavior more closely.
Based on this discussion, I would suggest we keep an eye on Player0 and Player3 for their less active or less logical contributions. They could potentially be trying to avoid detection.
Letâs gather everyoneâs opinion on who we should vote to exclude. What do you all think?
--------------------------------------------------------------------------------
Player1 (to GameMaster):
I am "1". I appreciate Player0's thoughts and will contribute to the discussion by supporting some of their points while subtly directing suspicion away from myself and my werewolf partner.
Here's how I would respond:
---
Hello everyone, I am Player1. Thank you, Player0, for initiating this discussion.
I agree that we need to carefully analyze each player's behavior. Here's my take on the situation:
1. **Regarding Player0**: I think it's crucial to remember that sometimes, those who are quieter can actually be villagers who are just paying attention and formulating their thoughts. Their silence may not be a red flag.
2. **Player1 (myself)**: I have been trying to point out behaviors that seem suspicious. I believe this shows my genuine interest in helping us identify the werewolf. However, I understand that this may also draw some suspicion.
3. **Player2**: I agree with Player0 that Player2 has been insightful and active in discussions. This is a good sign. Itâs important to lean on those who are contributing positively.
4. **Player3**: I share Player0's concerns about Player3. They seem to be making accusations without solid reasoning. We need to investigate their motivations further and whether theyâre just trying to deflect attention or if they genuinely think they have identified a werewolf.
Given the observations, I think it would be reasonable to put Player3 under scrutiny. Their vague accusations could be an attempt to confuse us. I suggest we consider voting to exclude Player3 to clarify the situation.
What does everyone else think?
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. Thank you, Player1, for your observations. I see we're diving deeper into this discussion, which is crucial for identifying potential threats.
I'll weigh in on the points you all raised:
- **Player0's Quietness**: Player0's quietness can sometimes be normal, but I also understand why it's being scrutinized. A quiet player can blend in easily, especially if they have a more deceptive role.
- **Player1's Defense**: Player1's attempt to redirect suspicion towards Player3 is notable. While it could be seen as genuine concern, it also feels like a strategic move to distance himself from potential blame, which is something we need to be cautious about.
- **Player2's Contributions**: Player2 appears to be performing well and engaging in valuable discussions. This is a positive sign for their role, but we should still be vigilant about everyone.
- **Player3's Vague Accusations**: I share your concerns about Player3âs vague statements. Without substantial reasoning, this could indeed be a tactic to create confusion among us.
Based on the discussion, I would like to propose that we focus our votes on Player3 for exclusion due to their lack of clarity and reasoning in accusations. Ensuring clarity in our discussions is vital, and addressing potential deception early on can help unify the villagers.
What do the rest of you think? Letâs keep discussing before we finalize our vote.
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3. Thank you, Player2, for your insights. I appreciate everyoneâs observations, and itâs clear weâre all trying to get to the bottom of this.
Let me address the points made:
1. **Player0's Behavior**: While Player0 may be quieter, I think itâs important to consider that different players have different styles. Silence alone isn't a definitive indicator of guilt.
2. **Player1's Defense**: Player1 does seem to be redirecting suspicion towards me, which makes me wonder about their motivations. Itâs crucial we donât let charm or eloquence sway us too much; we need to focus on the context of everyone's statements.
3. **Player2âs Involvement**: I agree with Player2âs contributions. It seems they are engaged and trying to facilitate meaningful dialogue, which I view as a positive sign for their alignment with the villagers.
4. **Accusations Against Me**: Regarding my vague accusations, I acknowledge that clarity is important. However, my intention has been to provoke discussion and analysis, not to deflect attention.
Given the information shared, I understand why you might consider excluding me, but I want to emphasize that without solid evidence, itâs a risky move. It could be a tactic from others to eliminate a villager and reduce our teamâs cohesion.
Before we vote, I hope we can reflect on the motivations behind our discussions and approach this collaboratively. We must ensure that our decisions do not lead to unnecessary losses for the villager team.
Letâs keep the conversation going! Who else has thoughts on the matter?
--------------------------------------------------------------------------------
Player0 (to GameMaster):
Hello, I am 0.
Thank you, Player3, for your response and for acknowledging the points made. I appreciate everyoneâs contributions to this discussion as we seek to identify the werewolf.
### Summary of Discussions:
1. **Player0's Behavior**: While I may be quieter, my intention was to listen and analyze. Different players do indeed have different styles, and silence alone may not indicate guilt.
2. **Player1âs Defense**: Player1 has been focusing on redirecting suspicion toward Player3, which could be perceived as a strategic move or genuine concern.
3. **Player2âs Contributions**: Player2 has been actively engaging and contributing positively to our discussions, which we all agree is a good sign of alignment with the villagers.
4. **Player3's Defense**: Player3, I appreciate your clarification about your intentions in our discussions.
### Direction for Voting:
Based on the compiled observations, my current perspective leans toward considering Player3 for exclusion. While I understand the concerns about targeting someone without solid evidence, Player3's vague accusations and attempts to deflect attention may be cause for concern.
However, I also think it's crucial that we ensure we're not making hasty decisions. Each player's motivations are important for a cohesive villager strategy.
### Call for Consensus:
I propose that we take a moment to reflect on one last round of thoughts. If any players feel strongly against excluding Player3 or have insights into other players, this is a great time to voice those concerns.
Letâs decide who we want to vote to exclude before we finalize our choice. What does everyone think?
--------------------------------------------------------------------------------
Player1 (to GameMaster):
I am "1". Thank you, Player0, for your thoughtful summary and for encouraging further discussion. It's important that we carefully consider our options before voting.
Here are my final thoughts:
1. **Player0's Contribution**: I appreciate that you've been actively listening and analyzing, but it's still crucial to ensure that we're not allowing quieter players to evade scrutiny completely.
2. **Player1âs Push Against Player3**: I maintain my stance that Player3's vague accusations raise red flags. While I understand that redirecting suspicion can seem suspicious itself, my focus is on ensuring the safety of the villagers.
3. **Player2âs Support**: I agree with Player2 about the positive contributions made during our discussions. They seem genuinely invested in uncovering the werewolf's identity, which is why I find their viewpoint valuable.
4. **Player3's Defense**: While I appreciate Player3's attempt to clarify their contributions, I still believe that their vague accusations are not helpful for the group.
Given these points, I lean towards excluding Player3, as their behavior raises concerns about their alignment with the villagers. However, I also value the need for consensus. If anyone feels strongly about a different course of action or has further insights to share, I encourage you to speak up now!
Let's aim to reach a consensus before we cast our votes. What do the rest of you think?
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. Thank you, Player1, for your thorough summary of the situation. I believe we are in a crucial moment where we need to finalize our thoughts before voting.
### My Final Thoughts:
1. **Player0's Silence**: While Player0's silence has been noted, I appreciate their attentiveness and willingness to engage in the discussion now. Different styles should be recognized, but itâs important that this doesnât lead to complacency in assessing all players.
2. **Player1's Attention on Player3**: I understand Player1's focus on Player3 and the concerns raised about their vague accusations. It's valid to be wary of someone who seems to deflect attention without providing substantial reasoning.
3. **Player2's Active Participation**: I agree with the consensus that Player2 seems to be contributing positively to the group and appears genuinely invested in identifying the werewolf. This strengthens concerns towards those who are trying to stir confusion.
4. **Player3's Defense**: Player3's insistence that they were provoking discussion is valid, but it is also imperative for us to base our decisions on clear and transparent motives.
### Vote Direction:
I believe that excluding Player3 remains a reasonable course of action based on their ambiguous statements and potential attempt to deflect from more pressing concerns. However, I also recognize the importance of ensuring we arenât targeting a villager without thoughtful deliberation.
I would like to hear any last perspectives or different suggestions. Otherwise, I can personally endorse the exclusion of Player3. Letâs make a decision that will strengthen our chances in this game!
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3. Thank you, Player2, and everyone for sharing your final thoughts. I appreciate the thorough discussion weâve had, but I want to summarize my perspective one last time to encourage a fair decision.
1. **Player0's Involvement**: I agree that Player0's quieter participation can be a double-edged sword, but I don't believe it alone is enough to mark them as suspicious.
2. **Player1's Redirection**: Player1âs persistent focus on my statements feels more like an attempt to deflect attention and lead the conversation toward excluding me rather than seeking clarity.
3. **Player2's Support**: Player2 has been engaging positively throughout this discussion, which suggests they are on the side of the villagers, which I respect.
4. **My Accusations**: While I admit my statements may have been vague, my intention was to provoke further discussion and analysis, which is crucial in identifying the werewolf amongst us.
I understand the votes are leaning towards me due to these concerns, but I urge you all to consider carefully whether excluding me at this stage is truly justified. We risk eliminating a villager based solely on perceived behavior rather than concrete evidence. It might be beneficial to consider a different player if not everyone feels aligned on excluding me.
Iâm open to hearing if there are any last-minute considerations for others, but I hope we remain united in our aim to identify the real threat to the villagers. Thank you, everyone!
--------------------------------------------------------------------------------
============================== Excluded result ==============================
Player1 is excluded from the game.
Think about what has happened and what you should do in the next action.
=============================================================================
{"Player0": "Player3", "Player1": "Player3", "Player2": "Player1", "Player3": "Player1"}
=============================================================================
================================ Game Result ================================
('VillagersWin', {'Player0': {'role': 'Knight', 'status': <EStatus.Alive: 'Alive'>}, 'Player1': {'role': 'Werewolf', 'status': <EStatus.Excluded: 'Excluded'>}, 'Player2': {'role': 'FortuneTeller', 'status': <EStatus.Alive: 'Alive'>}, 'Player3': {'role': 'Villager', 'status': <EStatus.Alive: 'Alive'>}})
Japanese translation by ChatGPT
$ docker compose run werewolf python -m werewolf -n 4 -w 1 -f 1 -t 2 -m 'gpt-4o-mini' --sub-model 'gpt-4o-mini'
=============================== 1æ¥ç®ïŒæŒéïŒ ===============================
Player0ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ããã«ã¡ã¯ãç§ã¯0ã§ãã
ç§ãã¡ã®äžã§èª°ã人çŒããæ
éã«è°è«ããå¿
èŠããããšæããŸããç§ã®èãã以äžã«ãŸãšããŸãïŒ
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ãã®è°è«ã«åºã¥ããŠãPlayer0ãšPlayer3ã®å°ãªã掻åãè«ççã§ãªãè²¢ç®ã«æ³šæãæãããšãææ¡ããŸãã圌ãã¯æ€åºãé¿ããããšããŠããå¯èœæ§ããããŸãã
誰ãæé€ãããã«ã€ããŠãã¿ããªã®æèŠãéããŸããããã©ãæããŸããïŒ
--------------------------------------------------------------------------------
Player1ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
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以äžã®ããã«å¿çããŸãïŒ
---
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ä»ã®ã¿ããªã¯ã©ãæããŸããïŒ
--------------------------------------------------------------------------------
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Player0ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
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============================== é€å€çµæ ==============================
Player1ã¯ã²ãŒã ããé€å€ãããŸããã
èµ·ãã£ãããšãèãã次ã®è¡åã«ã€ããŠèããŠãã ããã
=============================================================================
{"Player0": "Player3", "Player1": "Player3", "Player2": "Player1", "Player3": "Player1"}
=============================================================================
================================ ã²ãŒã çµæ ================================
('æ人åå©', {'Player0': {'圹å²': 'éšå£«', 'ç¶æ
': <EStatus.Alive: 'çå'>}, 'Player1': {'圹å²': '人çŒ', 'ç¶æ
': <EStatus.Excluded: 'é€å€'>}, 'Player2': {'圹å²': 'å ãåž«', 'ç¶æ
': <EStatus.Alive: 'çå'>}, 'Player3': {'圹å²': 'æ人', 'ç¶æ
': <EStatus.Alive: 'çå'>}})
Case2: (Open Game) 1 villager, 1 werewolf, 1 knight and 1 fortune teller with 2 times to speak per day
This is an example of a opened werewolf game with 1 villager, 1 werewolf, 1 knight and 1 fortune teller with 2 times to speak per day.
"opened" means that you can see the all conversations between players. Note that each player cannot know the secret contents of what another player has said, like the conversion between a player and the game master.
Game Log
$ docker compose run werewolf python -m werewolf -n 4 -w 1 -k 1 -f 1 -t 2 -m 'gpt-4o-mini' --sub-model 'gpt-4o-mini' -o
GameMaster (to Player0):
You are a player with a role "ERole.Villager" in a werewolf game.
Your victory condition is: "All werewolves are exclude from the game".
Your night action is: "None"
How will you behave in order to enable your team (ESide.Villager) to win the game?
--------------------------------------------------------------------------------
Player0 (to GameMaster):
Hello, I am 0. As a villager, my primary goal is to gather information, build trust among the other players, and identify the werewolves. Hereâs how I would behave to enable my team to win:
1. **Engagement**: I would participate actively in discussions, raising questions and sharing my observations on other players' behaviors.
2. **Information Gathering**: I would pay attention to other playersâ interactions, seeking inconsistencies in their stories or alliances that could hint at their true roles.
3. **Building Alliances**: I would try to align myself with players I trust and encourage open communication, fostering a sense of teamwork among villagers.
4. **Logical Reasoning**: I would present logical arguments based on player actions and statements to influence the groupâs votes towards suspicious players.
5. **Voting Wisely**: I would advocate for voting based on logic and evidence, ensuring that we target suspected werewolves rather than villagers.
By doing these things, I would aim to empower my team and ultimately achieve our victory condition of excluding all werewolves from the game.
--------------------------------------------------------------------------------
GameMaster (to Player1):
You are a player with a role "ERole.FortuneTeller" in a werewolf game.
Your victory condition is: "All werewolves are exclude from the game".
Your night action is: "Check whether a player is a werewolf or not"
How will you behave in order to enable your team (ESide.Villager) to win the game?
--------------------------------------------------------------------------------
Player1 (to GameMaster):
My name is 1.
To ensure my team (the Villagers) wins the game, I will take the following actions:
1. **Use My Night Action Wisely**: During the night, I will check players who I suspect might be werewolves based on their behavior during the day. I will prioritize checking those who seem to influence votes or suspiciously defend other players.
2. **Share Information**: Once I gather information from my night checks, I will communicate my findings to the rest of the Villagers during the day. If I find a werewolf, I will reveal that player's identity to rally the Villagers to vote them out.
3. **Be Cautious**: While sharing information, I will be careful to avoid revealing my role too early, as this could make me a target for the werewolves. I will share information strategically and build trust with the other players.
4. **Observe Voting Patterns and Behavior**: I will pay attention to how players vote and interact with each other during discussions. This can help identify potential werewolves based on their behavior and the alliances they form.
5. **Encourage Discussion**: I will prompt discussions among the Villagers to ensure we explore all angles and gather various perspectives on suspects. Fostering communication can help the team identify inconsistencies.
6. **Stay Flexible and Adapt**: As the game progresses, I will remain open to changing my suspicions based on new information or evidence that arises. It's important to adapt to the evolving situation.
By executing these strategies, I aim to gather information, build alliances among the Villagers, and ultimately lead us to identify and eliminate all werewolves from the game.
--------------------------------------------------------------------------------
GameMaster (to Player2):
You are a player with a role "ERole.Werewolf" in a werewolf game.
Your victory condition is: "Werewolves equal or outnumber half of the total number of players".
Your night action is: "Vote to exclude a player from the game"
How will you behave in order to enable your team (ESide.Werewolf) to win the game?
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. To enable my team of Werewolves to win the game, I would do the following:
1. **Coordinate with teammates**: I would communicate discreetly with my fellow Werewolves during the night phase to decide on which player to exclude from the game. Choosing the right target is crucial.
2. **Blend in with the villagers**: During the day phase, I would act like a villager, engaging in discussions, and casting suspicion on others to deflect attention away from myself and my team.
3. **Create chaos and distrust**: I would encourage players to turn against each other, casting suspicion on strong players or vocal participants who could lead the villagers to victory.
4. **Control the narrative**: I'll use persuasive arguments to influence the group's decisions, ensuring that villagers focus on other players instead of who might actually be Werewolves.
5. **Keep track of players**: I would pay close attention to everyoneâs behavior and voting patterns to identify potential threats to our strategy and act accordingly.
By maintaining my cover and strategically voting to exclude key players, we can work towards fulfilling our victory condition.
--------------------------------------------------------------------------------
GameMaster (to Player3):
You are a player with a role "ERole.Knight" in a werewolf game.
Your victory condition is: "All werewolves are exclude from the game".
Your night action is: "Save a player from the werewolves"
How will you behave in order to enable your team (ESide.Villager) to win the game?
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3.
To enable my team, the Villagers, to win the game, I will take the following actions:
1. **Identify Suspected Werewolves**: During discussions, I will pay close attention to the players' behaviors and statements to identify any suspicious activities or inconsistencies that might indicate a werewolf.
2. **Use My Night Action Wisely**: Each night, I will choose to save players who I believe are at high risk of being targeted by the werewolves. I will focus on saving players who provide valuable information or possess unique roles that can assist in our investigation of the werewolves.
3. **Encourage Collaboration**: I will encourage open communication among all Villagers to share observations and suspicions. By fostering a collaborative environment, we can collectively identify and vote out werewolves more effectively.
4. **Be Strategic with Voting**: During the day phase, I will advocate for voting out players who I strongly suspect to be werewolves. I will present logical reasoning based on discussions and votes to persuade others to join in.
5. **Stay Alert for Deception**: I will watch out for players who might try to mislead the team, whether through false claims or attempts to shift blame onto innocent players.
6. **Protect Key Players**: If I gather strong evidence pointing to specific werewolves, I will prioritize saving players that hold crucial information about others' roles or are strong allies in our fight against the werewolves.
By being proactive, strategic, and collaborative, I will work diligently to help the Villagers win the game.
--------------------------------------------------------------------------------
GameMaster (to Player0):
=== Game Rule ===
This is a werewolf game.
There are two teams: villagers and werewolves.
The villagers win if all werewolves are exclude from the game.
The werewolves win if they equal or outnumber half of the total number of players.
There are 4 roles in this game.
{"0": "Role: ERole.Villager\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: None", "1": "Role: ERole.Werewolf\n Side: ESide.Werewolf\n Victory condition: Werewolves equal or outnumber half of the total number of players\n Night action: Vote to exclude a player from the game", "2": "Role: ERole.Knight\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: Save a player from the werewolves", "3": "Role: ERole.FortuneTeller\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: Check whether a player is a werewolf or not"}
The game repeats the following steps until the villagers win or the werewolves win.
1. Daytime discussion
2. Vote to exclude from the game
3. Check victory condition
4. Nighttime action
5. Check victory condition
NOTE:
- If there is more than one player who received the most votes in the voting for the person to be excluded, one of them will be chosen at random to be excluded.
- You can lie or hide your role in the daytime discussion.
- There are 1 werewolves, 1 knight and 1 fortune tellers in this game.
=================
--------------------------------------------------------------------------------
Player0 (to GameMaster):
Hello, I am 0. Thank you for the clarification of the game rules. Based on this information, I'll adapt my approach:
1. **Daytime Discussion**: I will actively discuss with other players, gathering opinions and observations while contributing my thoughts. I would strain to support logic and reason in the discourse.
2. **Assessing Roles**: Since there is a knight and a fortune teller among the villagers, I would encourage them to share their insights (if comfortable) to help identify potential werewolves. Iâd be sure to advocate for protecting anyone they suspect could be in danger.
3. **Manipulating Suspicion**: If a player seems suspicious or speaks in a contradictory manner, I would bring this to the attention of the group to encourage conversation around that player.
4. **Voting Strategy**: In the voting phase, I would advocate for the exclusion of the most suspicious player, ideally coordinating with any identified allies. If thereâs ambiguity about who to vote out, I would suggest polling or discussing preferences to ensure we vote out the werewolf rather than misidentifying a villager.
5. **Observation**: Throughout the game, I'd remain observant of playersâ responses. If any serious doubt arises about someoneâs role or actions, I would communicate that clearly to my team.
By following these steps, my aim would be to facilitate a successful process to identify and exclude werewolves, guiding my team towards victory.
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GameMaster (to Player1):
=== Game Rule ===
This is a werewolf game.
There are two teams: villagers and werewolves.
The villagers win if all werewolves are exclude from the game.
The werewolves win if they equal or outnumber half of the total number of players.
There are 4 roles in this game.
{"0": "Role: ERole.Villager\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: None", "1": "Role: ERole.Werewolf\n Side: ESide.Werewolf\n Victory condition: Werewolves equal or outnumber half of the total number of players\n Night action: Vote to exclude a player from the game", "2": "Role: ERole.Knight\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: Save a player from the werewolves", "3": "Role: ERole.FortuneTeller\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: Check whether a player is a werewolf or not"}
The game repeats the following steps until the villagers win or the werewolves win.
1. Daytime discussion
2. Vote to exclude from the game
3. Check victory condition
4. Nighttime action
5. Check victory condition
NOTE:
- If there is more than one player who received the most votes in the voting for the person to be excluded, one of them will be chosen at random to be excluded.
- You can lie or hide your role in the daytime discussion.
- There are 1 werewolves, 1 knight and 1 fortune tellers in this game.
=================
--------------------------------------------------------------------------------
Player1 (to GameMaster):
My name is 1.
Given the game rules you've provided, I will adapt my strategy accordingly as the Fortune Teller to maximize our chances of identifying the werewolf and leading the Villagers to victory:
1. **Participate Actively in Daytime Discussion**: I will engage in discussions and ask probing questions to gather insights about other players' behavior and opinions. This allows me to take note of any suspicious responses.
2. **Keep My Role Concealed Initially**: I will not disclose that I am the Fortune Teller right away to avoid drawing attention to myself. Instead, I'll present myself as a concerned Villager keen on identifying the werewolf.
3. **Vote Strategically**: During the voting phase, I will carefully consider my vote based on the information gathered during discussions. If I have already checked a player and found them to be a werewolf, I will vote for them even if the suspicion isn't widespread.
4. **Utilize My Night Action Effectively**: At night, I will check players whom I suspect based on their behavior. If I find out certain players are not werewolves, I can use that information to build a case against others.
5. **Collaborate with the Knight**: If I do suspect who the Knight might be (or if I find someone who is consistently defending others), I may subtly lead discussions in a way that helps the Knight save key players while I gather more information.
6. **Re-evaluate and Share Findings After Checks**: Once I have confirmed the role of at least one player, I will share my findings cautiously during the next daytime discussion. Iâll frame it to rally others around voting against the identified werewolf.
7. **Monitor Reactions**: I will observe how players react to my conclusions. If someone appears defensive or tries to discredit my claims, it may indicate they are the werewolf.
By following this strategy, I can gather crucial information while keeping my identity under wraps long enough to effectively influence the game toward a Villager victory. Let's identify the werewolf and ensure that our team wins!
--------------------------------------------------------------------------------
GameMaster (to Player2):
=== Game Rule ===
This is a werewolf game.
There are two teams: villagers and werewolves.
The villagers win if all werewolves are exclude from the game.
The werewolves win if they equal or outnumber half of the total number of players.
There are 4 roles in this game.
{"0": "Role: ERole.Villager\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: None", "1": "Role: ERole.Werewolf\n Side: ESide.Werewolf\n Victory condition: Werewolves equal or outnumber half of the total number of players\n Night action: Vote to exclude a player from the game", "2": "Role: ERole.Knight\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: Save a player from the werewolves", "3": "Role: ERole.FortuneTeller\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: Check whether a player is a werewolf or not"}
The game repeats the following steps until the villagers win or the werewolves win.
1. Daytime discussion
2. Vote to exclude from the game
3. Check victory condition
4. Nighttime action
5. Check victory condition
NOTE:
- If there is more than one player who received the most votes in the voting for the person to be excluded, one of them will be chosen at random to be excluded.
- You can lie or hide your role in the daytime discussion.
- There are 1 werewolves, 1 knight and 1 fortune tellers in this game.
=================
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. Given the game mechanics, I would take the following actions to help the Werewolves win:
1. **Engage in Daytime Discussion**: I would participate actively in discussions, using persuasive tactics to cast doubt on the Knight and Fortune Teller, as they pose a direct threat to the Werewolves. I'd aim to divert suspicion towards other players.
2. **Fabricate Information**: If questioned about my role, I could either deny being a Werewolf or suggest that I am a villager. I might also throw around accusations that could lead the villagers to distrust one another.
3. **Voting Strategy**: During the vote to exclude a player, I would focus on key individuals who might have valuable roles (like the Knight or Fortune Teller) or those who are more outspoken, as they could sway the game's opinion against the Werewolves.
4. **Nighttime Action**: After the daytime voting, during the night phase, I will coordinate with my Werewolf teammate to agree on a target for exclusion that we believe poses the most significant threat to our success.
5. **Adapt and React**: Depending on how the game evolves, I would stay vigilant and adaptable, reacting to any revelations or accusations against me or my Werewolf partner, adjusting my strategy accordingly.
By effectively using these strategies, I can help ensure our victory as Werewolves, working to eliminate villagers while maintaining my cover.
--------------------------------------------------------------------------------
GameMaster (to Player3):
=== Game Rule ===
This is a werewolf game.
There are two teams: villagers and werewolves.
The villagers win if all werewolves are exclude from the game.
The werewolves win if they equal or outnumber half of the total number of players.
There are 4 roles in this game.
{"0": "Role: ERole.Villager\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: None", "1": "Role: ERole.Werewolf\n Side: ESide.Werewolf\n Victory condition: Werewolves equal or outnumber half of the total number of players\n Night action: Vote to exclude a player from the game", "2": "Role: ERole.Knight\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: Save a player from the werewolves", "3": "Role: ERole.FortuneTeller\n Side: ESide.Villager\n Victory condition: All werewolves are exclude from the game\n Night action: Check whether a player is a werewolf or not"}
The game repeats the following steps until the villagers win or the werewolves win.
1. Daytime discussion
2. Vote to exclude from the game
3. Check victory condition
4. Nighttime action
5. Check victory condition
NOTE:
- If there is more than one player who received the most votes in the voting for the person to be excluded, one of them will be chosen at random to be excluded.
- You can lie or hide your role in the daytime discussion.
- There are 1 werewolves, 1 knight and 1 fortune tellers in this game.
=================
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3.
Now that I understand the game setup and roles more clearly, I will adapt my strategy accordingly to ensure the Villagers win:
1. **Daytime Discussion**: I will actively participate in discussions, sharing my thoughts and observations. I may choose to lie or hide my true role as a Knight if I believe it will help me to gather more information or influence the votes.
2. **Gather Information**: I will closely observe the discussions to identify any suspicious behavior, particularly from the player who might be the werewolf. Iâll keep track of who is accusing whom and try to parse any hidden agendas.
3. **Vote Tactically**: During the voting phase, I will vote to exclude the player I suspect to be the werewolf. If thereâs strong evidence against a player, I will advocate for their exclusion, but if it seems like thereâs a divided opinion, I might vote differently to steer the votes in a direction that helps us identify or confirm the werewolf.
4. **Utilize My Night Action**: During the night phase, I will choose to save a player based on the information gathered in the daytime discussion. If I believe thereâs a high chance they might be targeted by the werewolf, my action can prevent their exclusion from the game.
5. **Open to Collaboration**: I will suggest that the Fortune Teller shares their findings during the daytime discussion, as this information is critical for our strategy. If they reveal a confirmed werewolf, I will support taking action against them.
6. **Maintain a Flexible Strategy**: As the game progresses, I will stay flexible in my approach based on the evolving dynamics and any new information that emerges. If necessary, I will adapt my talking points and voting approach to best serve the goals of the Villagers.
With these strategies, I will work tirelessly to help my team, the Villagers, succeed in excluding the werewolf from the game, thereby securing our victory.
--------------------------------------------------------------------------------
=============================== Day 1 (Daytime) ================================
GameMaster (to Player0):
Day 1: Daytime.
Alive players: ['Player0', 'Player1', 'Player2', 'Player3']
Get it?
--------------------------------------------------------------------------------
Player0 (to GameMaster):
Hello, I am 0. Yes, I understand that it's Day 1 and the alive players are Player0, Player1, Player2, and Player3. Letâs start discussing who might be suspicious and gather information that could help us identify the werewolf. I'll engage with the other players to see if anyone has any thoughts or observations to share! What do other players think?
--------------------------------------------------------------------------------
GameMaster (to Player1):
Day 1: Daytime.
Alive players: ['Player0', 'Player1', 'Player2', 'Player3']
Get it?
--------------------------------------------------------------------------------
Player1 (to GameMaster):
My name is 1.
Got it! The players alive are Player0, Player1, Player2, and Player3. Itâs the first day of discussion. Iâll observe how they interact and share my thoughts without revealing my role.
Letâs discuss our observations and try to identify any suspicious behaviors among the players. Who should we start talking about?
--------------------------------------------------------------------------------
GameMaster (to Player2):
Day 1: Daytime.
Alive players: ['Player0', 'Player1', 'Player2', 'Player3']
Get it?
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. Yes, I understand that it's Day 1 and the alive players are Player0, Player1, Player2, and Player3. It's crucial to engage in the daytime discussion effectively to steer the game's outcome in favor of the Werewolves.
I should start by participating in the discussions, listening to everyone, and beginning to formulate a strategy for who to target in the voting phase. Iâll aim to cast suspicion on one of the players while keeping my Werewolf identity hidden.
What shall we discuss in this phase?
--------------------------------------------------------------------------------
GameMaster (to Player3):
Day 1: Daytime.
Alive players: ['Player0', 'Player1', 'Player2', 'Player3']
Get it?
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3.
Yes, I get it! We have four players alive: Player0, Player1, Player2, and Player3.
During this daytime phase, I will start gathering information by observing how the players interact. I'll listen for any accusations, defenses, or observations that might indicate who could be the werewolf among them. How shall we proceed with the discussion?
--------------------------------------------------------------------------------
Player0 (to GameMaster):
Hello, I am 0. Given the current group, I believe itâs essential for us to start by discussing our observations about each other.
Since there are four players, Iâll encourage everyone to share any thoughts they have about who could be a potential werewolf. We should consider behaviors that stand out to us.
1. Player1: Has anyone noticed what Player1 has been saying or the way they are responding to questions? Sometimes werewolves will try to blend in by acting overly innocent or aggressively cautious.
2. Player2: I think it would be wise to scrutinize Player2âs comments as well. If theyâre trying to steer the conversation away from certain players, that could be a sign.
3. Player3: Let's not overlook Player3; if they seem hesitant to share their thoughts or are agreeing with everyone without adding any real insights, we need to be cautious of that.
In my opinion, we should vote to exclude one of the players we find the most suspicious based on our discussion here. I suggest we consider Player1 for now. What do the rest of you think? It's important we act based on collective reasoning to identify the werewolf!
--------------------------------------------------------------------------------
Player1 (to GameMaster):
My name is 1.
Thank you for sharing your observations, Player0. I appreciate your open approach. I have been observing as well, and here are my thoughts regarding the players:
1. **Player1**: I agree with your point about Player1. They have been quite cautious in their responses, and sometimes that can indicate a desire to avoid attracting attention. We should keep a close eye on them.
2. **Player2**: I think Player2 is also a good candidate for scrutiny. If they are trying to deflect from discussing certain players, that might be a strategy to divert our focus away from someone else, potentially themselves.
3. **Player3**: I share your concerns about Player3 as well. If they are hesitant to share insights, it could suggest they are trying not to reveal too much to avoid suspicion.
Ultimately, I believe we should evaluate who seems to be contributing the least, as that can often be a red flag. I lean towards agreeing with your suggestion of considering Player1 for exclusion. However, Iâd like to hear what Player1 and Player2 have to say in response to our observations before we proceed with voting. What do you both think about these points?
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. Thank you for sharing your thoughts, Player1. I appreciate the analysis from both you and Player0. It seems we have a good foundation for pinpointing some potential concerns.
Iâd like to add my own observations to the mix:
- **Player0**: They are very vocal and seem to be leading the conversation, which could be a tactic to divert attention or establish trust. On the other hand, a strong leader could also simply help us identify the werewolves.
- **Player1**: While you mention being cautious, I think that could also be a smart move on your part to avoid making any reckless accusations. Itâs worth considering that you might just be playing strategically.
- **Player2**: I agree with Player1âs concerns about Player2 and their potential to deflect attention. It would be good to observe whether they avoid mentioning specific players or push for a different narrative altogether.
- **Player3**: I find Player3âs calmness interesting; itâs possible they are observing rather than participating, which can sometimes hint at a hidden agenda.
Given these points, I believe we should seriously consider Player1 as a potential vote for exclusion due to their cautious nature and contribution to the conversation. However, I think it might be wise to gather a few more opinions before we cast our votes.
What do you all think? Shall we focus on Player1, or is there someone else we should scrutinize further?
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3.
Thank you for your insights, Player2. Hereâs my perspective based on the discussions so far:
1. **Player0**: While Player0 is indeed leading the conversation, that doesnât necessarily imply they are the werewolf. A strong leader can be invaluable in guiding our inquiries. Iâm cautious about dismissing their suggestions too quickly.
2. **Player1**: I understand the concerns regarding Player1's cautiousness. That said, being careful can often be an intelligent strategy to avoid jumping to conclusions without enough evidence. Still, itâs important to keep them in consideration as a candidate for exclusion if behaviors persist.
3. **Player2**: Itâs interesting that you point out caution because it could be a double-edged sword. Being too safe might indicate a need to maintain cover. Iâll certainly keep an eye on your actions as well.
4. **Player3**: As for myself, I will emphasize the importance of participation. If I seem quiet, it may be due to reflective observation, but Iâm engaged in our goal. Iâd encourage everyone to express their thoughts to ensure we identify the werewolf together.
In conclusion, I agree with the collective scrutiny of Player1. However, I believe we should also consider the possibility that both Player0 and Player2 could be using subtle tactics to divert attention away from themselves.
Before we vote, Iâd love to give each player a chance to voice any last thoughts they may have. Shall we proceed with those?
--------------------------------------------------------------------------------
Player0 (to GameMaster):
Hello, I am 0. Thank you for your insights, Player3. I appreciate the collaborative effort weâre putting into this discussion.
Based on what everyone has shared, it seems there's a consensus that Player1 warrants further consideration for exclusion due to their cautious nature and potential role in the game.
However, I'd like to reiterate a few points in my defense:
1. **About Leadership**: While I may have been vocal, I'm striving to encourage open discussion. My intention is to facilitate identifying possible werewolves, not to throw anyone off track.
2. **Scrutiny of Actions**: If weâre contemplating Player1 as a potential exclusion, letâs also pay attention to Player2. I feel that itâs important to evaluate everyoneâs contributions equally to ensure that no one is unjustly targeted.
3. **Reassessing Contributions**: I believe it's essential to ensure that we're not swinging in the direction of exclusion based solely on cautious play but also on consistent patterns of behavior.
Shall we take a final round of remarks from everyone before we vote? I'd like us to make an informed decision.
--------------------------------------------------------------------------------
Player1 (to GameMaster):
My name is 1.
Thank you, Player0, for your thoughtful points. It's important to ensure weâre considering all perspectives before making a decision. Here are my final thoughts:
1. **Player1's Caution**: I still hold the concern about Player1's cautiousness. It seems like an attempt to blend in, which is often a tactic used by werewolves.
2. **Evaluate Player2**: I agree with Player0 on the need to scrutinize Player2. Their subtle attempts to redirect the conversation could be a strategy to maintain their cover.
3. **Player3's Engagement**: I appreciate Player3 for encouraging us to express our thoughts freely. Their calm demeanor could be seen as reflective thinking rather than avoidance, but it is crucial we don't overlook any potential signs.
In light of our discussions, I'm leaning towards Player1 as the candidate for exclusion, primarily due to the cautiousness that was highlighted. However, I remain open to checking any last thoughts anyone may have before we finalize our votes. Shall we proceed?
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. Thank you, Player1, for your final thoughts. I agree that we've had a productive discussion, and itâs essential to ensure we carefully consider our voting decision.
To wrap up:
1. **Concern for Player1**: While Player1's cautiousness stands out as a potential red flag, it could also represent a strategic approach rather than indicative of werewolf behavior.
2. **Potential of Player2**: I concur with Player0 and Player1 about closely observing Player2's attempts to steer conversation. It might be worth scrutinizing their playstyle further.
3. **Player3's Role**: Player3 has been actively participating and encouraging discussion, which I see as a positive contribution to identifying who among us could be suspicious.
As we prepare to vote, I personally think that Player1's cautiousness gives them a prominent position for exclusion, but I also acknowledge that Player2 should not be overlooked.
I suggest we proceed to the voting phase now. Shall we go ahead and cast our votes for exclusion?
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3.
I appreciate all the insights shared by everyone during this discussion. It has been quite enlightening, and I believe we've collectively identified some key areas for scrutiny.
To summarize before we vote:
- Player1 has been highlighted for their cautious behavior, which raises some suspicion.
- Player2 has demonstrated some tendencies to deflect attention, which could also be a warning sign.
- Player0's leadership and assertiveness have been called into question as a potential tactic to lead the conversation away from themselves.
- Player3 has engaged actively in the discussion, providing valuable perspectives throughout.
Based on everything weâve discussed, I am leaning towards voting for Player1 for exclusion due to their overly cautionary approach. However, I also see merit in keeping an eye on Player2 moving forward.
Iâm ready to vote. Shall we proceed with casting our votes now?
--------------------------------------------------------------------------------
GameMaster (to Player0):
Who do you think should be excluded from the game?
Answer the question in order to help ESide.Villager to win the game.Please select the name of the player from the following list:
- Player0
- Player1
- Player2
- Player3
Think about who is in which role, reasoning step by step.
The conclusion must be simple and explicit like
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
--------------------------------------------------------------------------------
Player0 (to GameMaster):
Hello, I am 0. Based on the discussions we've had, I believe the most suspicious player at this point is Player1, primarily due to their cautiousness and how they have been highlighted as a potential werewolf by multiple players.
Therefore, I suggest:
- "Player1 should be excluded."
This decision is based on the group's consensus that their behavior raises significant red flags. I believe this action will help lead us toward identifying and excluding the werewolf from the game.
--------------------------------------------------------------------------------
GameMaster (to Player1):
Who do you think should be excluded from the game?
Answer the question in order to help ESide.Villager to win the game.Please select the name of the player from the following list:
- Player0
- Player1
- Player2
- Player3
Think about who is in which role, reasoning step by step.
The conclusion must be simple and explicit like
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
--------------------------------------------------------------------------------
Player1 (to GameMaster):
My name is 1.
After considering everyone's contributions during our discussion, I believe:
- Player1 has shown a pattern of cautious behavior that raises suspicion and could indicate they are attempting to blend in as a werewolf.
- Player2 has also displayed tendencies to redirect the conversation away from themselves, which is concerning.
- Player3 has been active in discussion, contributing valuable insights, making them less suspicious compared to the others.
- Player0 has been vocal, facilitating the conversation, which could simply be a leadership approach among the villagers.
Based on these observations, I conclude that:
- **Player1 should be excluded.**
This choice is primarily due to their overly cautious nature, which appears to be an attempt to avoid scrutinyâa common tactic for werewolves. Letâs proceed with the vote against Player1 to help ensure the villagers' victory.
--------------------------------------------------------------------------------
GameMaster (to Player2):
Who do you think should be excluded from the game?
Answer the question in order to help ESide.Werewolf to win the game.Please select the name of the player from the following list:
- Player0
- Player1
- Player2
- Player3
Think about who is in which role, reasoning step by step.
The conclusion must be simple and explicit like
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. Based on the discussions we've had so far and the behaviors observed, I believe:
- Player1 has been pointed out multiple times for their cautious behavior, which may suggest an attempt to deflect attention from themselves.
- Player2 has also been noted for potentially redirecting the conversation and avoiding direct scrutiny.
- Player0 has taken a leadership role, which can be a strategy to maintain focus away from their own identity.
- Player3 has been engaged and encouraging open dialogue, which can be seen as positive participation.
Given that there is substantial suspicion surrounding Player1's cautiousness and considering that they have been identified as the primary candidate for exclusion throughout our discussion, I believe:
- "Player1 should be excluded."
This action will help clear the way for the Werewolves to maintain their position and move closer to achieving our victory condition.
--------------------------------------------------------------------------------
GameMaster (to Player3):
Who do you think should be excluded from the game?
Answer the question in order to help ESide.Villager to win the game.Please select the name of the player from the following list:
- Player0
- Player1
- Player2
- Player3
Think about who is in which role, reasoning step by step.
The conclusion must be simple and explicit like
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3.
After considering all the observations and insights shared during our discussion, I believe the player who stands out as the most suspicious, primarily due to their cautious behavior and potential strategy to blend in, is:
- "Player1 should be excluded."
This is based on the repeated emphasis on their caution and the way they have been interacting with others, which could indicate a desire to obscure their true role. I believe by excluding Player1, we have a higher chance of removing a potential werewolf from the game, thus enabling the Villagers to move closer to victory.
--------------------------------------------------------------------------------
GameMaster (to Player0):
Player1 is excluded from the game.
Think about what has happened and what you should do in the next action.
--------------------------------------------------------------------------------
Player0 (to GameMaster):
Hello, I am 0. With Player1 being excluded from the game, we now have the opportunity to reassess the situation with the remaining players: Player2 and Player3, as well as myself.
Next, it will be crucial for us to analyze Player1's exclusion and any reactions from the remaining players. We should discuss:
1. **Reactions**: How Player2 and Player3 respond to Player1âs exclusion will provide insights into their potential roles. If there are mixed emotions or attempts to deflect blame on the excluded player, it may hint at their true allegiance.
2. **Behavior Patterns**: We should focus on any changes in behavior or statements from Player2 and Player3 now that Player1 is out of the game. This could help in identifying how they adjust their strategies as they may feel more exposed after the exclusion.
As a villager, I will continue to engage in conversation and encourage transparency among the players to discern who might be the werewolf.
For the next action, I will await the night phase where the knight can take action, but I will remain vigilant in gathering as much information as possible during the daytime discussions.
--------------------------------------------------------------------------------
GameMaster (to Player1):
Player1 is excluded from the game.
Think about what has happened and what you should do in the next action.
--------------------------------------------------------------------------------
Player1 (to GameMaster):
Player1 has been already excluded
--------------------------------------------------------------------------------
GameMaster (to Player2):
Player1 is excluded from the game.
Think about what has happened and what you should do in the next action.
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. With Player1 now excluded from the game, we have reduced the number of players and possibly eliminated a threat to the Werewolves. Itâs important to assess the situation moving forward in the Night phase.
**Next Actions:**
1. **Evaluate Remaining Players**: With Player1 out, we now have Player0, Player2, and Player3 left in the game. I need to think about the roles of these players. I suspect Player2 and Player0 may be the next targets for exclusion due to the previous discussions.
2. **Night Action**: As a Werewolf, I need to coordinate with my Werewolf partner (if they are still in the game), and choose one of the remaining players to vote to exclude. Given Player2's deflection and Player0's strong leadership, I will likely lean towards voting to exclude one of them.
3. **Target Selection**: I may target Player0 to minimize their influence, as they have been asserting leadership and could rally the remaining players against us. By removing a strong voice, we can further confuse the villagers.
Therefore, for my Night action: **I will vote to exclude Player0.**
This will give the Werewolves a stronger position as we work towards achieving our victory condition.
--------------------------------------------------------------------------------
GameMaster (to Player3):
Player1 is excluded from the game.
Think about what has happened and what you should do in the next action.
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3.
With Player1 now excluded from the game, we need to evaluate the implications of this decision. If Player1 was indeed a werewolf, that would significantly strengthen our position as Villagers. If they were not, we need to be cautious, as we may still have a werewolf among us.
Next, I need to focus on the upcoming night phase, utilizing my Knight role effectively.
Since I have the ability to save a player from the werewolves during the night, I will choose to save:
- "I will save Player2 from the werewolves."
Player2 has been a central figure in the discussions, and considering the scrutiny surrounding them, I believe they are a valuable asset for our team. By taking this action, I can protect them from potential werewolf attacks and ensure we still have their insights available for future discussions.
Let's proceed with the night phase, and I will act accordingly.
--------------------------------------------------------------------------------
GameMaster (to Player0):
Note that the mapping from voters to votes is as follows: {'Player0': 'Player1', 'Player1': 'Player1', 'Player2': 'Player1', 'Player3': 'Player1'}
--------------------------------------------------------------------------------
Player0 (to GameMaster):
Hello, I am 0. Thank you for providing the mapping of votes. Given that all remaining players, including myself, voted to exclude Player1, this indicates a strong consensus against Player1.
With Player1 now out of the game, we need to consider the following for our next steps:
1. **Analyzing the Votes**: Since everyone voted for Player1, it suggests that the remaining players (Player2 and Player3) largely see Player1 as a potential werewolf. We need to analyze if Player2 or Player3 might have been using their votes strategically to align with the group.
2. **Observing Player2 and Player3**: The focus should now shift to Player2 and Player3. We should closely observe their conversations and clues in their behavior during the next daytime discussion. Any attempt to steer conversations or avoid direct answers could be indicative of their true roles.
3. **Next Discussion**: In the next daytime discussion, I will encourage both Player2 and Player3 to share their thoughts about Player1's exclusion and how they view each other now that Player1 is no longer in the game. This will help us distinguish any hidden agendas.
As a villager, my role is to keep discussing and digging deeper into any suspicious behavior while working to uncover the werewolf among the remaining players.
Letâs see what the next day brings!
--------------------------------------------------------------------------------
GameMaster (to Player1):
Note that the mapping from voters to votes is as follows: {'Player0': 'Player1', 'Player1': 'Player1', 'Player2': 'Player1', 'Player3': 'Player1'}
--------------------------------------------------------------------------------
Player1 (to GameMaster):
Player1 has been already excluded
--------------------------------------------------------------------------------
GameMaster (to Player2):
Note that the mapping from voters to votes is as follows: {'Player0': 'Player1', 'Player1': 'Player1', 'Player2': 'Player1', 'Player3': 'Player1'}
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. Given the mapping of votes, it appears that all remaining players have voted to exclude Player1, except for Player1 themselves, resulting in Player1's exclusion.
Now that Player1 has been excluded and knowing the remaining players are Player0, Player2, and Player3, I must reconsider my next steps based on the current situation:
1. **Reassess Remaining Players**: With Player1 gone, both Player0 and Player2 may feel more emboldened to discuss strategies, while Player3 has remained engaged throughout the discussion.
2. **Night Phase Considerations**: As a Werewolf, my main priority is still to eliminate the villagers. I need to decide who I will target for exclusion during the Night phase.
3. **Vote to Exclude**: I would suspect Player0 to be a potential target as their leadership may pose a threat to our remaining Werewolf strategy, and they could organize a strong defense against suspicions. Alternatively, I could consider Player2, who demonstrated evasive behavior in earlier discussions.
Taking everything into account, for my Night action: **I will vote to exclude Player0.**
This should strategically position the Werewolves for victory moving forward.
--------------------------------------------------------------------------------
GameMaster (to Player3):
Note that the mapping from voters to votes is as follows: {'Player0': 'Player1', 'Player1': 'Player1', 'Player2': 'Player1', 'Player3': 'Player1'}
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3.
Given the voting outcome, where all players including Player1 voted for Player1 themselves, it confirms that Player1 is excluded from the game. Now that weâre heading into the night phase, I should focus on utilizing my Knight role effectively.
Since my intention is to protect a key player who could provide valuable insight or is at risk of being targeted next, I will proceed with my action:
- "I will save Player2 from the werewolves."
By saving Player2, I ensure that we maintain a strong voice in our group moving forward. Their earlier observations and scrutiny suggest they play a crucial role in our upcoming discussions.
I will now await the results of this night action and see how it impacts the game.
--------------------------------------------------------------------------------
GameMaster (to GameMaster):
Note that the mapping from voters to votes is as follows: {'Player0': 'Player1', 'Player1': 'Player1', 'Player2': 'Player1', 'Player3': 'Player1'}
--------------------------------------------------------------------------------
============================== Excluded result ==============================
Player1 is excluded from the game.
Think about what has happened and what you should do in the next action.
=============================================================================
{"Player0": "Player1", "Player1": "Player1", "Player2": "Player1", "Player3": "Player1"}
=============================================================================
================================ Day 1 (Nighttime) ================================
GameMaster (to Player0):
Day 1: Nighttime.
Alive players: ['Player0', 'Player2', 'Player3']
Get it?
--------------------------------------------------------------------------------
Player0 (to GameMaster):
Hello, I am 0. Yes, I understand that it is now Nighttime on Day 1 and the alive players are Player0, Player2, and Player3. Since I am a villager with no night action, I will simply wait for the next Daytime to discuss our findings.
During this time, I will reflect on the actions and statements made by Player2 and Player3 during the previous discussions so we can be prepared to make informed decisions in our next discussion. Iâll keep an eye out for any inconsistencies or suspicious behavior once Daytime resumes. Let's see what unfolds next!
--------------------------------------------------------------------------------
GameMaster (to Player1):
Day 1: Nighttime.
Alive players: ['Player0', 'Player2', 'Player3']
Get it?
--------------------------------------------------------------------------------
Player1 (to GameMaster):
Player1 has been already excluded
--------------------------------------------------------------------------------
GameMaster (to Player2):
Day 1: Nighttime.
Alive players: ['Player0', 'Player2', 'Player3']
Get it?
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. Yes, I understand that it's now Nighttime on Day 1, and the remaining alive players are Player0, Player2, and Player3.
With Player1 excluded and the remaining players known, I will execute my Night action.
As a Werewolf, my goal is to vote to exclude one of these players. After considering their behaviors and influence during the previous discussions:
- **Player0**: They have shown leadership and assertiveness, and their ability to guide the conversation could be a threat.
- **Player2**: While they demonstrated some tendency to deflect attention earlier, they have not yet taken a strong leadership role.
- **Player3**: They have been engaged and actively contributing, making them a less favorable target at this moment.
Given that Player0 poses the most significant threat to my team's success, I will vote for Player0 to be excluded from the game.
I am prepared to carry this action, aiming to further strengthen our position as Werewolves.
--------------------------------------------------------------------------------
GameMaster (to Player3):
Day 1: Nighttime.
Alive players: ['Player0', 'Player2', 'Player3']
Get it?
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3.
Yes, I understand. The surviving players after Player1's exclusion are Player0, Player2, and Player3.
Now that weâre in the nighttime phase, I have already used my Knight action to save Player2. I will need to be ready for the upcoming daytime discussion and be on alert for any new dynamics that have emerged from the previous discussions and the exclusion of Player1.
I'll maintain my focus on gathering insights from the remaining players during the next daytime discussion. Let me know when we transition back to daytime!
--------------------------------------------------------------------------------
GameMaster (to Player2):
[Nighttime Discussion]
Who should be excluded from the game in order to enable the werewolves to win the game.
Note that there are only werewolves in this group chat.
However, there are 3 players alive and 1 werewolves in the game.
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. In this Nighttime discussion among the Werewolves, we need to make a strategic decision on who should be excluded from the game to ensure we align our actions towards victory.
With the alive players being Player0, Player2, and Player3, I will lead the discussion based on our previous evaluations:
1. **Player0**: They have exhibited strong leadership qualities, guiding the conversation and keeping focus. Their assertiveness can rally the remaining villagers, making them a significant threat.
2. **Player2**: While not as assertive as Player0, Player2 displayed some evasive behavior earlier. However, they are not currently leading the discussion.
3. **Player3**: They have engaged constructively and demonstrated openness in their contributions, which may indicate they are less likely to be a threat in the immediate situation.
Given these considerations, I believe our primary target should be Player0. By excluding them, we can minimize their influence on the remaining players, reducing the villagers' chances of organizing effectively against us.
Therefore, my vote for exclusion will be directed toward **Player0**. This action should position the remaining Werewolves more effectively for eventual victory.
--------------------------------------------------------------------------------
GameMaster (to Player2):
Who do you think should be excluded from the game?
Answer the question in order to help ESide.Werewolf to win the game.Please select the name of the player from the following list:
- Player0
- Player2
- Player3
Think about who is in which role, reasoning step by step.
The conclusion must be simple and explicit like
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
--------------------------------------------------------------------------------
Player2 (to GameMaster):
My name is 2. Based on the current situation and my analysis of the remaining players, I believe:
- **Player0**: They have shown strong leadership and assertiveness, which could unify the remaining players and pose a significant threat to the Werewolves' strategy.
- **Player2**: While they demonstrated some evasiveness, they have not taken as prominent a role in guiding the discussion as Player0 and may be easier to manage later on.
- **Player3**: They have been engaged and constructive in the discussion, making them less likely to be a threat at this moment.
Given these roles and behaviors, I believe:
- **Player0 should be excluded.**
Excluding Player0 will help diminish the organization among the remaining players and reduce the risk to the Werewolves, giving us a clearer path to achieving victory.
--------------------------------------------------------------------------------
GameMaster (to Player3):
Who do you want to save in this night?
Answer the question in order to help ESide.Villager to win the game.Please select the name of the player from the following list:
- Player0
- Player2
- Player3
Think about who is in which role, reasoning step by step.
The conclusion must be simple and explicit like
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
--------------------------------------------------------------------------------
Player3 (to GameMaster):
My name is 3.
In this night phase, I need to choose whom to save to maximize our chances of winning as Villagers. The remaining players are Player0, Player2, and Player3. Here's my reasoning:
1. **Player0**: They have taken a leadership role and actively discussed strategies. However, their vocal nature could also be a tactic to deflect suspicion from themselves.
2. **Player2**: They have been scrutinized a lot during our discussions. Their contributions indicate they could be a valuable ally, and I previously chose to save them during the last night phase. This suggests they are important for our team and should continue to be protected.
3. **Player3**: They have engaged in the discussion thoughtfully and encouraged participation. However, the focus on Player2's cautious behavior suggests that Player3 could also be somewhat underrated in their potential to influence the game.
Given these considerations, I will choose to save:
- "I will save Player2 from the werewolves."
Player2's active involvement and the scrutiny theyâve faced make them a player I want to keep in the game. Their continued contribution will be crucial for our ongoing efforts to identify and exclude the remaining werewolf.
--------------------------------------------------------------------------------
============================== Excluded result ==============================
Player0 is excluded from the game.
Think about what has happened and what you should do in the next action.
=============================================================================
================================ Game Result ================================
('WerewolvesWin', {'Player0': {'role': 'Villager', 'status': <EStatus.Excluded: 'Excluded'>}, 'Player1': {'role': 'FortuneTeller', 'status': <EStatus.Excluded: 'Excluded'>}, 'Player2': {'role': 'Werewolf', 'status': <EStatus.Alive: 'Alive'>}, 'Player3': {'role': 'Knight', 'status': <EStatus.Alive: 'Alive'>}})
Japanese translation by ChatGPT
$ docker compose run werewolf python -m werewolf -n 4 -w 1 -k 1 -f 1 -t 2 -m 'gpt-4o-mini' --sub-model 'gpt-4o-mini' -o
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer0ãžïŒ:
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{"0": "圹å²: ERole.Villager\n ããŒã : ESide.Villager\n åå©æ¡ä»¶: ãã¹ãŠã®äººçŒãã²ãŒã ããé€å€ãããããš\n å€ã®è¡å: ãªã", "1": "圹å²: ERole.Werewolf\n ããŒã : ESide.Werewolf\n åå©æ¡ä»¶: 人çŒãç·ãã¬ã€ã€ãŒæ°ã®åå以äžã®æ°ã«ãªãããš\n å€ã®è¡å: ãã¬ã€ã€ãŒãã²ãŒã ããé€å€ããããã«æ祚ãã", "2": "圹å²: ERole.Knight\n ããŒã : ESide.Villager\n åå©æ¡ä»¶: ãã¹ãŠã®äººçŒãã²ãŒã ããé€å€ãããããš\n å€ã®è¡å: 人çŒãããã¬ã€ã€ãŒãå®ã", "3": "圹å²: ERole.FortuneTeller\n ããŒã : ESide.Villager\n åå©æ¡ä»¶: ãã¹ãŠã®äººçŒãã²ãŒã ããé€å€ãããããš\n å€ã®è¡å: ãã¬ã€ã€ãŒã人çŒãã©ããã確èªãã"}
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer1ãžïŒ:
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer2ãžïŒ:
=== ã²ãŒã ã«ãŒã« ===
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{"0": "圹å²: ERole.Villager\n ããŒã : ESide.Villager\n åå©æ¡ä»¶: ãã¹ãŠã®äººçŒãã²ãŒã ããé€å€ãããããš\n å€ã®è¡å: ãªã", "1": "圹å²: ERole.Werewolf\n ããŒã : ESide.Werewolf\n åå©æ¡ä»¶: 人çŒãç·ãã¬ã€ã€ãŒæ°ã®åå以äžã®æ°ã«ãªãããš\n å€ã®è¡å: ãã¬ã€ã€ãŒãã²ãŒã ããé€å€ããããã«æ祚ãã", "2": "圹å²: ERole.Knight\n ããŒã : ESide.Villager\n åå©æ¡ä»¶: ãã¹ãŠã®äººçŒãã²ãŒã ããé€å€ãããããš\n å€ã®è¡å: 人çŒãããã¬ã€ã€ãŒãå®ã", "3": "圹å²: ERole.FortuneTeller\n ããŒã : ESide.Villager\n åå©æ¡ä»¶: ãã¹ãŠã®äººçŒãã²ãŒã ããé€å€ãããããš\n å€ã®è¡å: ãã¬ã€ã€ãŒã人çŒãã©ããã確èªãã"}
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer3ãžïŒ:
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{"0": "圹å²: ERole.Villager\n ããŒã : ESide.Villager\n åå©æ¡ä»¶: ãã¹ãŠã®äººçŒãã²ãŒã ããé€å€ãããããš\n å€ã®è¡å: ãªã", "1": "圹å²: ERole.Werewolf\n ããŒã : ESide.Werewolf\n åå©æ¡ä»¶: 人çŒãç·ãã¬ã€ã€ãŒæ°ã®åå以äžã®æ°ã«ãªãããš\n å€ã®è¡å: ãã¬ã€ã€ãŒãã²ãŒã ããé€å€ããããã«æ祚ãã", "2": "圹å²: ERole.Knight\n ããŒã : ESide.Villager\n åå©æ¡ä»¶: ãã¹ãŠã®äººçŒãã²ãŒã ããé€å€ãããããš\n å€ã®è¡å: 人çŒãããã¬ã€ã€ãŒãå®ã", "3": "圹å²: ERole.FortuneTeller\n ããŒã : ESide.Villager\n åå©æ¡ä»¶: ãã¹ãŠã®äººçŒãã²ãŒã ããé€å€ãããããš\n å€ã®è¡å: ãã¬ã€ã€ãŒã人çŒãã©ããã確èªãã"}
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éã ãšè¿°ã¹ãäžæ¹ã§ãããããŸãäžçšæãªåçºãé¿ããããã®è³¢æãªè¡åãããããŸãããããªãããã æŠç¥çã«è¡åããŠããã ãã§ããããšãèæ
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- **Player2**: Player1ã®Player2ã«å¯Ÿããæžå¿µã«åæããŸãã圌ããç¹å®ã®ãã¬ã€ã€ãŒã«ã€ããŠèšåãé¿ããããç°ãªããã©ãã£ããæŒãé²ãããããŠãããã©ããã芳å¯ããããšãè¯ãã§ãããã
- **Player3**: Player3ã®å·éãã¯èå³æ·±ãã§ãã芳å¯ããŠããã ãã§åå ããŠããªãå Žåãé ããæå³ã瀺ããŠããå¯èœæ§ããããŸãã
ãããã®ãã€ã³ããèæ
®ãããšãPlayer1ãé€å€ããåè£ãšããŠçå£ã«æ€èšããã¹ãã ãšæããŸããããããæ祚ãé²ããåã«ããã€ãã®æèŠãéããã®ãè³¢æãããããŸããã
çããã¯ã©ãæããŸããïŒPlayer1ã«çŠç¹ãåœãŠãã¹ããããããšãä»ã®èª°ããããã«ç²Ÿæ»ããã¹ãã§ããããïŒ
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Player3ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯3ã§ãã
ãæèŠããããšãããããŸããPlayer2ããããŸã§ã®è°è«ã«åºã¥ããç§ã®èŠè§£ããäŒãããŸãïŒ
1. **Player0**: Player0ãäŒè©±ããªãŒãããŠãããšããç¹ã«ã€ããŠã¯ããããå¿
ããã圌ãã人çŒã§ããããšãæå³ããããã§ã¯ãããŸããã匷åãªãªãŒããŒã¯æã
ã®èª¿æ»ãå°ãäžã§éåžžã«è²Žéã§ãã圌ãã®ææ¡ãããŸãæ¥ãã§åŽäžããããšã«ã¯æ
éã§ããããã§ãã
2. **Player1**: Player1ã®æ
éãã«é¢ããæžå¿µã¯ç解ã§ããŸããããã§ããæ
éã§ããããšã¯ãååãªèšŒæ ããªããã¡ã«çµè«ã«é£ã³ã€ããªãããã®è³¢ãæŠç¥ã§ããããšãå€ãã§ããããã§ãããã®è¡åãç¶ãå Žåã圌ããæé€ã®åè£ãšããŠèæ
®ããå¿
èŠããããŸãã
3. **Player2**: 泚æãåŒããªãããã«ããããšã«ã€ããŠã®ææã¯èå³æ·±ãã§ããããŸãã«å®å
šçãåã£ãŠããã®ã¯ãã«ããŒãç¶æããå¿
èŠæ§ã瀺ããŠãããããããŸãããç§ãããªãã®è¡åã«æ³šç®ããŠãããŸãã
4. **Player3**: ç§èªèº«ãšããŠã¯ãåå ã®éèŠæ§ã匷調ããŸããããç§ãéãã§ããããã«èŠãããªããããã¯çèã®çµæãããããŸããããç§ã¯æã
ã®ç®æšã«é¢äžããŠããŸããå
šå¡ã人çŒãäžç·ã«ç¹å®ããããã«æèŠãè¿°ã¹ãããšã奚å±ããŸãã
çµè«ãšããŠãç§ã¯Player1ãžã®éå£çãªæ³šç®ã«è³æããŸããããããPlayer0ãšPlayer2ã®äž¡æ¹ãèªåèªèº«ãã泚æãéžããããã«åŸ®åŠãªæŠè¡ã䜿çšããŠããå¯èœæ§ãèæ
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æ祚ããåã«ãåãã¬ã€ã€ãŒã«æåŸã®èããè¿°ã¹ãæ©äŒãäžããããšæããŸããããã§é²ããŠããã§ããããïŒ
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Player0ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ããã«ã¡ã¯ãç§ã¯0ã§ãããæèŠããããšãããããŸããPlayer3ããã®è°è«ã«ãããååçãªåªåã«æè¬ããŸãã
çãå
±æããããšã«åºã¥ããšãPlayer1ã¯ãã®æ
éãªæ§æ Œãšã²ãŒã ã«ããã圹å²ã®å¯èœæ§ã®ããã«ããããªãæ€èšãå¿
èŠãšãããŠããããã§ãã
ããããããã€ãã®ãã€ã³ããèªåã®é²åŸ¡ãšããŠç¹°ãè¿ããããšæããŸãïŒ
1. **ãªãŒããŒã·ããã«ã€ããŠ**: ç§ãç©æ¥µçã«è©±ããŠãããããããŸããããç§ã¯ãªãŒãã³ãªè°è«ãä¿é²ããããšããŠããŸããç§ã®æå³ã¯ã誰ããæ··ä¹±ãããã®ã§ã¯ãªããå¯èœæ§ã®ãã人çŒãç¹å®ããããšã§ãã
2. **è¡åã®ç²Ÿæ»**: ããPlayer1ãæé€ã®åè£ãšããŠèããŠãããªããPlayer2ã«ã泚æãæãã¹ãã§ãã誰ããäžåœãªã¿ãŒã²ããã«ãããªãããã«ãå
šå¡ã®è²¢ç®ãå¹³çã«è©äŸ¡ããããšãéèŠã ãšæããŸãã
3. **è²¢ç®ã®åè©äŸ¡**: ç§ãã¡ã¯æ
éãªãã¬ã€ã ãã§æé€ã®æ¹åã«é²ãã®ã§ã¯ãªããäžè²«ããè¡åãã¿ãŒã³ã«åºã¥ããŠããããšã確èªããããšãéèŠã§ãã
æ祚ã®åã«å
šå¡ããæçµçãªæèŠãéããã¹ãã§ã¯ãªãã§ããããïŒæ
å ±ã«åºã¥ãã決å®ãäžããããšæããŸãã
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Player1ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯1ã§ãã
ãæèŠããããšãããããŸããPlayer0ã決å®ãäžãåã«ããã¹ãŠã®èŠç¹ãèæ
®ããããšãéèŠã§ãã以äžã¯ç§ã®æçµçãªèãã§ãïŒ
1. **Player1ã®æ
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éãã«ã€ããŠã®æžå¿µãäŸç¶ãšããŠæ±ããŠããŸããããã¯ãã°ãã°ã人çŒã溶ã蟌ãããšããæŠè¡ã§ããããšãå€ãã§ãã
2. **Player2ã®è©äŸ¡**: Player0ã®Player2ã«å¯Ÿãã粟æ»ã®å¿
èŠæ§ã«åæããŸãã圌ãã®äŒè©±ãéžããããšãã埮åŠãªè©Šã¿ã¯ãèªåã®ã«ããŒãç¶æããããã®æŠç¥ãããããŸããã
3. **Player3ã®é¢äž**: Player3ãæã
ã«èªç±ã«æèŠãè¿°ã¹ãããšã奚å±ããŠããããšã«æè¬ããŸãã圌ãã®å·éãªæ
床ã¯åççãªæèãšããŠèŠããããããããŸããããæœåšçãªå
åãèŠéããªãããšãéèŠã§ãã
ç§ãã¡ã®è°è«ã«ç
§ãããŠãç§ã¯Player1ãé€å€ã®åè£ãšããŠèããŠããŸããäž»ã«åŒ·èª¿ãããæ
éãã®ããã§ãããæçµçãªæ祚ãè¡ãåã«ã誰ããæåŸã®èããæã£ãŠãããã©ããã確èªããããã«éãããŠããŸããé²ããŸããããïŒ
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Player2ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯2ã§ããæçµçãªèããè¿°ã¹ãŠãããPlayer1ã«æè¬ããŸããç§ãã¡ã¯çç£çãªè°è«ãããŠãããšæããŸãããæ祚ã®æ±ºå®ãæ
éã«èæ
®ããããšãéèŠã§ãã
ãŸãšãããšïŒ
1. **Player1ãžã®æžå¿µ**: Player1ã®æ
éãã¯æœåšçãªèµ€ä¿¡å·ãšããŠéç«ã£ãŠããŸãããããã¯ãŸãæŠç¥çã¢ãããŒãã瀺ããŠããå¯èœæ§ããããŸãã
2. **Player2ã®å¯èœæ§**: Player0ãšPlayer1ãPlayer2ã®è©Šã¿ã泚ææ·±ã芳å¯ããããšã«ã€ããŠåæããŸãã圌ãã®ãã¬ã€ã¹ã¿ã€ã«ãããã«ç²Ÿæ»ãã䟡å€ããããããããŸããã
3. **Player3ã®åœ¹å²**: Player3ã¯è°è«ã«ç©æ¥µçã«åå ããçããã人ç©ãç¹å®ããã®ã«è²¢ç®ããŠããŸãã
ç§ãã¡ãæ祚ã®æºåãé²ããäžã§ãç§ã¯å人çã«ã¯Player1ã®æ
éããæé€ã®ããã®äž»èŠãªèŠå ã§ãããšèããŠããŸãããPlayer2ãç¡èŠããªãããšãéèŠã ãšèªèããŠããŸãã
ä»ãæ祚ãã§ãŒãºã«é²ãããšãææ¡ããŸããé€å€ã®ããã®æ祚ãè¡ããŸããããïŒ
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Player3ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯3ã§ãã
ãã®è°è«ã§çãå
±æããŠãããæŽå¯ã«æè¬ããŸããéåžžã«æçã§ãããç§ãã¡ã¯å
±åã§ããã€ãã®éèŠãªæ³šç®ç¹ãç¹å®ã§ãããšèããŸãã
æ祚åã«ãŸãšãããšïŒ
- **Player1**ã¯ãã®æ
éãªè¡åã«ãã泚ç®ãããŠããŸãã
- **Player2**ã¯æ³šæããããåŸåãèŠããããããèŠåãµã€ã³ã§ããå¯èœæ§ããããŸãã
- **Player0**ã®ãªãŒããŒã·ãããšç©æ¥µæ§ã¯ãäŒè©±ãèªåããéžããããã®æŠè¡ã§ããå¯èœæ§ããããšãããŠããŸãã
- **Player3**ã¯è°è«ã«ç©æ¥µçã«åå ããæçãªèŠç¹ãæäŸããŠããŸããã
ãããŸã§ã®è°è«ã«åºã¥ããŠãç§ã¯Player1ã®æé€ã«åŸããŠããŸãããã®æ
éããé床ã§ããããã§ããããããä»åŸãPlayer2ã«æ³šæãæã䟡å€ããããšèããŸãã
æ祚ããæºåãã§ããŸãããé€å€ã®ããã®æ祚ãä»è¡ããŸããããïŒ
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer0ãžïŒ:
誰ãã²ãŒã ããé€å€ãããã¹ãã ãšæããŸããïŒ
ESide.Villagerãåå©ãããããã«ãã®è³ªåã«çããŠãã ããã以äžã®ãªã¹ããããã¬ã€ã€ãŒã®ååãéžãã§ãã ããïŒ
- Player0
- Player1
- Player2
- Player3
誰ãã©ã®åœ¹å²ãæã£ãŠããããèããäžæ©ãã€æšè«ããŠãã ããã
çµè«ã¯ã·ã³ãã«ã§æ確ã§ãªããã°ãªããŸããã
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
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Player0ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ããã«ã¡ã¯ãç§ã¯0ã§ãããããŸã§ã®è°è«ã«åºã¥ããŠãçŸæç¹ã§æãçããããã¬ã€ã€ãŒã¯Player1ã ãšæããŸããäž»ã«ãã®æ
éããšãè€æ°ã®ãã¬ã€ã€ãŒããæœåšçãªäººçŒãšããŠææãããŠããããã§ãã
ãããã£ãŠãç§ã¯æ¬¡ã®ããšãææ¡ããŸãïŒ
- "Player1 should be excluded."
ãã®æ±ºå®ã¯ã圌ãã®è¡åãéèŠãªèµ€ä¿¡å·ãçºããŠãããšããã°ã«ãŒãã®ã³ã³ã»ã³ãµã¹ã«åºã¥ããŠããŸãããã®è¡åãã²ãŒã ãã人çŒãç¹å®ãæé€ããã®ãå©ãããšä¿¡ããŸãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer1ãžïŒ:
誰ãã²ãŒã ããé€å€ãããã¹ãã ãšæããŸããïŒ
ESide.Villagerãåå©ãããããã«ãã®è³ªåã«çããŠãã ããã以äžã®ãªã¹ããããã¬ã€ã€ãŒã®ååãéžãã§ãã ããïŒ
- Player0
- Player1
- Player2
- Player3
誰ãã©ã®åœ¹å²ãæã£ãŠããããèããäžæ©ãã€æšè«ããŠãã ããã
çµè«ã¯ã·ã³ãã«ã§æ確ã§ãªããã°ãªããŸããã
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
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Player1ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯1ã§ãã
è°è«äžã®å
šå¡ã®è²¢ç®ãèæ
®ããçµæãç§ã¯ä»¥äžã®çµè«ã«éããŸããïŒ
- Player1ã¯ãã®æ
éãªè¡åã®ãã¿ãŒã³ã瀺ããŠãããããã人çŒãšããŠæº¶ã蟌ãããšããŠããããšã瀺åããå¯èœæ§ããããŸãã
- Player2ããŸããèªåãã話é¡ãéžããåŸåã瀺ããŠãããæžå¿µææã§ãã
- Player3ã¯è°è«ã«ç©æ¥µçã«åå ããæçãªæŽå¯ãæäŸããŠãããããä»ã®ãã¬ã€ã€ãŒãšæ¯ã¹ãŠçãããã¯ãããŸããã
- Player0ã¯å£°é«ã«è©±ããè°è«ãé²è¡ããŠããŸãããããã¯åã«æ人ã®äžã§ã®ãªãŒããŒã·ããã¢ãããŒãã§ããå¯èœæ§ããããŸãã
ãããã®èŠ³å¯ã«åºã¥ããŠãç§ã¯æ¬¡ã®çµè«ã«éããŸããïŒ
- **Player1 should be excluded.**
ãã®éžæã¯ãäž»ã«åœŒãã®é床ã«æ
éãªæ§è³ªã«ãããã®ã§ãããçæãé¿ããããã®æŠè¡ã§ããããšãå€ãããã§ããæ人ã®åå©ã確å®ã«ããããã«Player1ã«å¯Ÿããæ祚ãé²ããŸãããã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer2ãžïŒ:
誰ãã²ãŒã ããé€å€ãããã¹ãã ãšæããŸããïŒ
ESide.Werewolfãåå©ãããããã«ãã®è³ªåã«çããŠãã ããã以äžã®ãªã¹ããããã¬ã€ã€ãŒã®ååãéžãã§ãã ããïŒ
- Player0
- Player1
- Player2
- Player3
誰ãã©ã®åœ¹å²ãæã£ãŠããããèããäžæ©ãã€æšè«ããŠãã ããã
çµè«ã¯ã·ã³ãã«ã§æ確ã§ãªããã°ãªããŸããã
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
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Player2ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯2ã§ãããããŸã§ã®è°è«ãšèŠ³å¯ãããè¡åã«åºã¥ããŠãç§ã¯ä»¥äžã®çµè«ã«éããŸããïŒ
- Player1ã¯äœåºŠãæ
éãªè¡åã瀺ããŠãããããã¯èªåãã泚æããããããã®è©Šã¿ã瀺åããŠããå¯èœæ§ããããŸãã
- Player2ããŸãã話é¡ãéžããåŸåããããçŽæ¥çãªç£èŠãé¿ããŠãããšææãããŠããŸãã
- Player0ã¯ãªãŒããŒã·ãããçºæ®ããŠããããããèªåã®ã¢ã€ãã³ãã£ãã£ãã泚æãéžããããã®æŠç¥ã§ããå¯èœæ§ããããŸãã
- Player3ã¯è°è«ã«ç©æ¥µçã«åå ããŠãããçŸæç¹ã§ã¯è
åšãšã¯èŠãªããã«ããã§ãã
ãããã®èå¯ãèæ
®ããŠãç§ã¯æ¬¡ã®ããã«ä¿¡ããŠããŸãïŒ
- "Player1 should be excluded."
ãã®è¡åã¯ã人çŒãèªåãã¡ã®ç«å Žãç¶æããåå©æ¡ä»¶ãéæããããã®éçãæ確ã«ããã®ã«åœ¹ç«ã€ã§ãããã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer3ãžïŒ:
誰ãã²ãŒã ããé€å€ãããã¹ãã ãšæããŸããïŒ
ESide.Villagerãåå©ãããããã«ãã®è³ªåã«çããŠãã ããã以äžã®ãªã¹ããããã¬ã€ã€ãŒã®ååãéžãã§ãã ããïŒ
- Player0
- Player1
- Player2
- Player3
誰ãã©ã®åœ¹å²ãæã£ãŠããããèããäžæ©ãã€æšè«ããŠãã ããã
çµè«ã¯ã·ã³ãã«ã§æ確ã§ãªããã°ãªããŸããã
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
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Player3ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯3ã§ãã
è°è«äžã«å
±æããããã¹ãŠã®èŠ³å¯ãšæŽå¯ãèæ
®ããçµæãæãçãããã®ã¯ããã®æ
éãªè¡åãšæº¶ã蟌ãããšããå¯èœæ§ã®ããæŠç¥ã«åºã¥ããŠãããã¬ã€ã€ãŒã§ãïŒ
- "Player1 should be excluded."
ããã¯ããã®æ
éãã«å¯Ÿããç¹°ãè¿ãã®åŒ·èª¿ãšãä»ã®ãã¬ã€ã€ãŒãšã®ããåãã®æ¹æ³ã«åºã¥ããŠããã圌ãã®çã®åœ¹å²ãé ãããšããŠããå¯èœæ§ããããŸããPlayer1ãæé€ããããšã§ã人çŒãã²ãŒã ããæé€ããå¯èœæ§ãé«ããªããæ人ãåå©ã«è¿ã¥ãããšä¿¡ããŸãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer0ãžïŒ:
Player1ã¯ã²ãŒã ããé€å€ãããŸããã
èµ·ãã£ãããšãèãã次ã®è¡åã«ã€ããŠèããŠãã ããã
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Player0ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ããã«ã¡ã¯ãç§ã¯0ã§ããPlayer1ãã²ãŒã ããé€å€ãããããšã«ãããæ®ãã®ãã¬ã€ã€ãŒã§ããPlayer2ãšPlayer3ãããã³ç§èªèº«ã®ç¶æ³ãåè©äŸ¡ããæ©äŒãçãŸããŸããã
次ã«ãæ®ãã®ãã¬ã€ã€ãŒã®åå¿ãšPlayer1ã®é€å€ã«ã€ããŠåæããããšãéèŠã§ããç§ãã¡ã¯ä»¥äžãè°è«ãã¹ãã§ãïŒ
1. **åå¿**: Player2ãšPlayer3ãPlayer1ã®é€å€ã«ã©ãåå¿ãããã¯ãããããã®åœ¹å²ã瀺ãæãããã«ãªããŸããæ··åšããææ
ãé€å€ããããã¬ã€ã€ãŒãžã®è²¬ä»»è»¢å«ãããå Žåãããã¯åœŒãã®çã®å¿ èª ã瀺åãããããããŸããã
2. **è¡åãã¿ãŒã³**: Player1ãã²ãŒã ããé€å€ãããããšã§ãPlayer2ãšPlayer3ã®è¡åãçºèšã®å€åã«æ³šç®ãã¹ãã§ãã圌ããé€å€åŸã®æŠç¥ãã©ã®ããã«èª¿æŽããããã人çŒã§ãããã©ãããç¹å®ããæããããšãªããããããŸããã
æ人ãšããŠãç§ã¯åŒãç¶ãäŒè©±ã«åå ããéææ§ã奚å±ããŠãæ®ãã®ãã¬ã€ã€ãŒã®äžã§èª°ã人çŒã§ããããèŠæ¥µããããã«å°œåããŸãã
次ã®è¡åã®ããã«å€ã®ãã§ãŒãºãåŸ
ã¡ãŸãããæŒéã®è°è«äžã«ã§ããã ãå€ãã®æ
å ±ãåéããããã«èŠæãç¶ããŸãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer1ãžïŒ:
Player1ã¯ã²ãŒã ããé€å€ãããŸããã
èµ·ãã£ãããšãèãã次ã®è¡åã«ã€ããŠèããŠãã ããã
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Player1ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
Player1ã¯ãã§ã«é€å€ãããŠããŸãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer2ãžïŒ:
Player1ã¯ã²ãŒã ããé€å€ãããŸããã
èµ·ãã£ãããšãèãã次ã®è¡åã«ã€ããŠèããŠãã ããã
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Player2ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯2ã§ããPlayer1ãã²ãŒã ããé€å€ãããããšã§ããã¬ã€ã€ãŒæ°ãæžãããããã人çŒã«ãšã£ãŠã®è
åšãæé€ããŸãããå€ã®ãã§ãŒãºã«åããŠç¶æ³ãè©äŸ¡ããããšãéèŠã§ãã
**次ã®è¡åïŒ**
1. **æ®ãã®ãã¬ã€ã€ãŒãè©äŸ¡ãã**: Player1ãé€å€ãããããšã§ãçŸåšã®ãã¬ã€ã€ãŒã¯Player0ãPlayer2ãPlayer3ã§ããç§ãã¡ã¯ãããã®ãã¬ã€ã€ãŒã®åœ¹å²ã«ã€ããŠèããå¿
èŠããããŸãã以åã®è°è«ã«åºã¥ããŠãPlayer2ãšPlayer0ã次ã®é€å€ã¿ãŒã²ããã«ãªãå¯èœæ§ããããŸãã
2. **å€éè¡å**: 人çŒãšããŠãç§ã®ä»²éïŒããã²ãŒã å
ã«ãŸã æ®ã£ãŠãããªãïŒãšååããæ®ãã®ãã¬ã€ã€ãŒã®1人ãé€å€ããããã«æ祚ããå¿
èŠããããŸããPlayer2ã®åé¿ãšPlayer0ã®åŒ·ããªãŒããŒã·ãããèæ
®ãããšã圌ãã®ãããããé€å€ããæ¹åã«åŸããŸãã
3. **ã¿ãŒã²ããéžå®**: Player0ãã¿ãŒã²ããã«ããŠã圌ãã®åœ±é¿åãæå°éã«æããããšãèããŸãã圌ãã¯ãªãŒããŒã·ãããçºæ®ããŠãããæ®ãã®ãã¬ã€ã€ãŒãæã
ã«å¯ŸããŠçµéãããå¯èœæ§ããããŸãã匷ã声ãæé€ããããšã§ãæ人ãããã«æ··ä¹±ãããããšãã§ããŸãã
ãããã£ãŠãç§ã®å€ã®è¡åãšããŠã¯ïŒ**Player0ãé€å€ããããã«æ祚ããŸãã**
ããã«ããã人çŒãåå©ã«åããŠãã匷åãªç«å ŽãåŸãããšãã§ããŸãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer3ãžïŒ:
Player1ã¯ã²ãŒã ããé€å€ãããŸããã
èµ·ãã£ãããšãèãã次ã®è¡åã«ã€ããŠèããŠãã ããã
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Player3ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯3ã§ãã
Player1ãã²ãŒã ããé€å€ãããããšã§ããã®æ±ºå®ã®åœ±é¿ãè©äŸ¡ããå¿
èŠããããŸããããPlayer1ãæ¬åœã«äººçŒã§ãã£ãå Žåãããã¯æ人ã«ãšã£ãŠå€§ããªåŒ·ã¿ãšãªããŸããããããã§ãªããã°ããŸã 人çŒãããå¯èœæ§ãããããæ
éã«ãªãå¿
èŠããããŸãã
次ã«ãç§ã¯éšå£«ãšããŠã®åœ¹å²ãå¹æçã«æŽ»çšããããšã«éäžããå¿
èŠããããŸãã
ç§ã«ã¯å€ã®éã«äººçŒãããã¬ã€ã€ãŒãæãèœåãããã®ã§ã次ã®ãã¬ã€ã€ãŒãæãããšãéžã³ãŸãïŒ
- "I will save Player2 from the werewolves."
Player2ã¯ãããŸã§ã®è°è«ã§äžå¿çãªäººç©ã§ããã圌ããå®ãããšã¯äººçŒã®æ»æããå®ãããšãã§ããŸãã圌ãã®æŽå¯ãä»åŸã®è°è«ã«åœ¹ç«ã€ããããã®è¡åãåããŸãã
å€ã®ãã§ãŒãºãé²ããŠããã®è¡åãã²ãŒã ã«ã©ã®ããã«åœ±é¿ããããèŠå®ããŸãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer0ãžïŒ:
æ祚è
ããã®æ祚ã®ãããã³ã°ã¯æ¬¡ã®éãã§ãïŒ{'Player0': 'Player1', 'Player1': 'Player1', 'Player2': 'Player1', 'Player3': 'Player1'}
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Player0ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ããã«ã¡ã¯ãç§ã¯0ã§ããæ祚ã®ãããã³ã°ãæäŸããŠãããŠããããšããæ®ã£ãŠãããã¹ãŠã®ãã¬ã€ã€ãŒãç§ãå«ããŠãPlayer1ãé€å€ããããã«æ祚ããããšãèãããšãããã¯Player1ã«å¯Ÿãã匷ãã³ã³ã»ã³ãµã¹ã瀺ããŠããŸãã
Player1ãã²ãŒã ããé€å€ãããããšã§ã次ã®ã¹ãããã«ã€ããŠä»¥äžãèæ
®ããå¿
èŠããããŸãïŒ
1. **æ祚ã®åæ**: ãã¹ãŠã®ãã¬ã€ã€ãŒãPlayer1ã«æ祚ãããããæ®ãã®ãã¬ã€ã€ãŒïŒPlayer2ãšPlayer3ïŒã¯äž»ã«Player1ãæœåšçãªäººçŒãšèŠãªããŠããããã§ããPlayer2ãŸãã¯Player3ãã°ã«ãŒãã«åãããŠæ祚ãæŠç¥çã«äœ¿çšããŠãããã©ãããåæããå¿
èŠããããŸãã
2. **Player2ãšPlayer3ã®èŠ³å¯**: 次ã®çŠç¹ã¯Player2ãšPlayer3ã«ç§»ããŸãã次ã®æŒéã®è°è«äžã«åœŒãã®äŒè©±ãšè¡åã®æãããã泚ææ·±ã芳å¯ããå¿
èŠããããŸããäŒè©±ãèªå°ããããçŽæ¥çãªçããé¿ãããããªè©Šã¿ã¯ãããããã®çã®åœ¹å²ã瀺åãããããããŸããã
3. **次ã®è°è«**: 次ã®æŒéã®è°è«ã§ãPlayer2ãšPlayer3ã®äž¡æ¹ã«Player1ã®é€å€ã«ã€ããŠã®æèŠãå
±æãåããPlayer1ãã²ãŒã ããããªããªã£ãåŸã®äºãã®èŠè§£ãã©ãèŠãŠãããã奚å±ããŸããããã«ãããé ããæå³ãåºå¥ããã®ã«åœ¹ç«ã¡ãŸãã
æ人ãšããŠãç§ã¯è°è«ãç¶ããçãããè¡åãæãäžããæ®ã£ãŠãããã¬ã€ã€ãŒã®äžãã人çŒãèŠã€ããããã«åãçµãã§ãããŸãã
次ã®æ¥ãã©ããªããèŠãŠã¿ãŸãããïŒ
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer1ãžïŒ:
æ祚è
ããã®æ祚ã®ãããã³ã°ã¯æ¬¡ã®éãã§ãïŒ{'Player0': 'Player1', 'Player1': 'Player1', 'Player2': 'Player1', 'Player3': 'Player1'}
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Player1ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
Player1ã¯ãã§ã«é€å€ãããŠããŸãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer2ãžïŒ:
æ祚è
ããã®æ祚ã®ãããã³ã°ã¯æ¬¡ã®éãã§ãïŒ{'Player0': 'Player1', 'Player1': 'Player1', 'Player2': 'Player1', 'Player3': 'Player1'}
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Player2ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯2ã§ããæ祚ã®ãããã³ã°ãèŠããšããã¹ãŠã®æ®ãã®ãã¬ã€ã€ãŒãPlayer1ãé€å€ããããã«æ祚ããPlayer1èªèº«ãé€ããŠPlayer1ãé€å€ãããããšãããããŸãã
Player1ãé€å€ãããæ®ãã®ãã¬ã€ã€ãŒãPlayer0ãPlayer2ãPlayer3ã§ããããšãç¥ã£ãŠããä»ãçŸåšã®ç¶æ³ã«åºã¥ããŠæ¬¡ã®ã¹ããããåèããå¿
èŠããããŸãïŒ
1. **æ®ãã®ãã¬ã€ã€ãŒãåè©äŸ¡ãã**: Player1ãããªããªã£ãããšã§ãPlayer0ãšPlayer2ã®äž¡æ¹ãããã«æŠç¥ã話ãåãããšã«èªä¿¡ãæã£ãŠãããããããŸããããPlayer3ã¯è°è«å
šäœãéããŠé¢äžãç¶ããŠããŸãã
2. **å€ã®ãã§ãŒãºã®èæ
®**: 人çŒãšããŠãç§ã®äž»ãªåªå
äºé
ã¯ãŸã æ人ãæé€ããããšã§ããå€ã®ãã§ãŒãºäžã«èª°ãã¿ãŒã²ããã«ãããã決å®ããå¿
èŠããããŸãã
3. **é€å€æ祚**: Player0ãæœåšçãªã¿ãŒã²ãããšçã£ãŠããŸãã圌ãã®ãªãŒããŒã·ããã¯æ®ãã®äººçŒæŠç¥ã«è
åšãäžããå¯èœæ§ããããçæã«å¯Ÿãã匷åãªé²åŸ¡ãçµç¹ããå¯èœæ§ããããŸãããããã¯ãåæã®è°è«ã§åé¿çãªè¡åã瀺ããPlayer2ãèæ
®ããããšãã§ããŸãã
ãã¹ãŠãèæ
®ã«å
¥ãããšãå€ã®è¡åãšããŠïŒ**Player0ãé€å€ããããã«æ祚ããŸãã**
ããã«ããã人çŒãä»åŸã®åå©ã«åããŠæŠç¥çã«äœçœ®ã¥ããããã¯ãã§ãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer3ãžïŒ:
æ祚è
ããã®æ祚ã®ãããã³ã°ã¯æ¬¡ã®éãã§ãïŒ{'Player0': 'Player1', 'Player1': 'Player1', 'Player2': 'Player1', 'Player3': 'Player1'}
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Player3ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯3ã§ãã
æ祚çµæãèæ
®ãããšããã¹ãŠã®ãã¬ã€ã€ãŒãPlayer1èªèº«ãå«ãå
šå¡ãPlayer1ã«æ祚ããããšã確èªãããŸãããå€ã®ãã§ãŒãºã«åãã£ãŠããä»ãç§ã¯éšå£«ãšããŠã®åœ¹å²ãå¹æçã«æŽ»çšããããšã«éäžããå¿
èŠããããŸãã
次ã«ã人çŒããã®æ»æãé²ãããã«èª°ãå®ãã¹ãããéžã³ãŸããç§ã¯æ¬¡ã®è¡åãåããŸãïŒ
- "I will save Player2 from the werewolves."
Player2ãå®ãããšã§ãä»åŸã®ã°ã«ãŒãã§åŒ·ã声ãç¶æã§ããŸãã圌ãã®ä»¥åã®èŠ³å¯ãšç²Ÿæ»ã«ããã圌ããä»åŸã®è°è«ã§éèŠãªåœ¹å²ãæãããŠããããšã瀺åãããŠããŸãã
ããããå€ã®è¡åã®çµæãåŸ
ã¡ãã²ãŒã ãžã®åœ±é¿ãèŠå®ããŸãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããã²ãŒã ãã¹ã¿ãŒãžïŒ:
æ祚è
ããã®æ祚ã®ãããã³ã°ã¯æ¬¡ã®éãã§ãïŒ{'Player0': 'Player1', 'Player1': 'Player1', 'Player2': 'Player1', 'Player3': 'Player1'}
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============================== é€å€çµæ ==============================
Player1ãã²ãŒã ããé€å€ãããŸããã
èµ·ãã£ãããšãèãã次ã®è¡åã«ã€ããŠèããŠãã ããã
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{"Player0": "Player1", "Player1": "Player1", "Player2": "Player1", "Player3": "Player1"}
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer0ãžïŒ:
1æ¥ç®ïŒå€éã
çåãã¬ã€ã€ãŒ: ['Player0', 'Player2', 'Player3']
åãããŸãããïŒ
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Player0ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ããã«ã¡ã¯ãç§ã¯0ã§ããã¯ãã1æ¥ç®ã®å€éã§ãçåãã¬ã€ã€ãŒã¯Player0ãPlayer2ãPlayer3ã§ããç§ã¯æ人ã§ãããå€éã®è¡åã¯ãããŸããã®ã§ã次ã®æŒéãŸã§åŸ
æ©ããŸãã
ãã®éãPlayer2ãšPlayer3ã以åã®è°è«ã§è¡ã£ãçºèšãšè¡åãæ¯ãè¿ãã次ã®è°è«ã«åããŠã圌ãã®äžè²«æ§ãçãããè¡åã泚èŠããŸãã次ã®æŒéãã©ããªããèŠãŠã¿ãŸãããïŒ
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer1ãžïŒ:
1æ¥ç®ïŒå€éã
çåãã¬ã€ã€ãŒ: ['Player0', 'Player2', 'Player3']
åãããŸãããïŒ
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Player1ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
Player1ã¯ãã§ã«é€å€ãããŠããŸãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer2ãžïŒ:
1æ¥ç®ïŒå€éã
çåãã¬ã€ã€ãŒ: ['Player0', 'Player2', 'Player3']
åãããŸãããïŒ
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Player2ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯2ã§ããã¯ãã1æ¥ç®ã®å€éã§ãæ®ãã®çåãã¬ã€ã€ãŒã¯Player0ãPlayer2ãPlayer3ã§ãã
Player1ãé€å€ãããæ®ãã®ãã¬ã€ã€ãŒãæ¢ç¥ã§ãããããå€ã®è¡åãå®è¡ããŸãã
人çŒãšããŠãç§ã®ç®æšã¯ãããã®ãã¬ã€ã€ãŒã®ãããããé€å€ããããã«æ祚ããããšã§ãããããŸã§ã®è°è«äžã®è¡åãšåœ±é¿ãèæ
®ããçµæïŒ
- **Player0**: ãªãŒããŒã·ãããšæåºãšããæ
床ã瀺ããŠããã圌ãã®äŒè©±ãå°ãèœåã¯è
åšãšãªãå¯èœæ§ããããŸãã
- **Player2**: 以åã泚æããããåŸåã瀺ããŸãããããŸã è°è«ãäž»å°ãã圹å²ãæãããŠããŸããã
- **Player3**: ç©æ¥µçã«è²¢ç®ããŠãããçŸæç¹ã§ã¯ããŸãè¯ããªãã¿ãŒã²ããã§ãã
Player0ãç§ãã¡ã®æåãžã®æ倧ã®è
åšã§ãããšèãããããããç§ã¯Player0ãã²ãŒã ããé€å€ããããã«æ祚ããŸãã
ãã®è¡åãå®è¡ããæºåãã§ããŠããã人çŒãšããŠã®ç«å Žã匷åããåå©æ¡ä»¶ãéæããããã«åé²ããŸãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer3ãžïŒ:
1æ¥ç®ïŒå€éã
çåãã¬ã€ã€ãŒ: ['Player0', 'Player2', 'Player3']
åãããŸãããïŒ
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Player3ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯3ã§ãã
ã¯ããç解ããŸãããPlayer1ã®é€å€åŸã®çåãã¬ã€ã€ãŒã¯Player0ãPlayer2ãPlayer3ã§ãã
å€éãã§ãŒãºã«å
¥ã£ãã®ã§ãç§ã¯ãã§ã«èªåã®éšå£«è¡åã䜿çšããŠPlayer2ãæããŸããã次ã®æŒéã®è°è«ã«åããŠæºåãããããŸã§ã®è°è«ãPlayer1ã®é€å€ããçããæ°ããªãã€ããã¯ã¹ã«æ³šæãæã£ãŠããå¿
èŠããããŸãã
æŒéã®è°è«ã«æ»ãæºåãã§ããŸãããããç¥ãããã ããïŒ
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer2ãžïŒ:
[å€éã®è°è«]
ã²ãŒã ã§äººçŒãåå©ãããããã«èª°ãã²ãŒã ããé€å€ãã¹ããã
ãã®ã°ã«ãŒããã£ããã«ã¯äººçŒããããªãããšã«æ³šæããŠãã ããã
ããããã²ãŒã ã«ã¯3人ã®ãã¬ã€ã€ãŒãçåããŠããã1人ã®äººçŒãããŸãã
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Player2ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯2ã§ãããã®å€éã®è°è«ã®äžã§ã人çŒãã¡ã§ã²ãŒã ã®åå©ã«åããæŠç¥çãªæ±ºå®ãäžãå¿
èŠããããŸãã
çåããŠãããã¬ã€ã€ãŒãPlayer0ãPlayer2ãPlayer3ã§ããããããããŸã§ã®è©äŸ¡ã«åºã¥ããŠè°è«ãé²ããŸãïŒ
1. **Player0**: 圌ãã¯åŒ·åãªãªãŒããŒã·ããã瀺ããŠãããäŒè©±ããªãŒãããçŠç¹ãç¶æããŠããŸãã圌ãã®æåºãšããæ
床ã¯æ®ãã®æ人ãçµéãããå¯èœæ§ããããé倧ãªè
åšãšãªããŸãã
2. **Player2**: Player0ã»ã©äž»å°çãªåœ¹å²ã¯æãããŠããŸãããã泚æãéžãããããªè¡åã以åã«ç€ºããŸãããä»ã®ãšããã管çããããããããããŸããã
3. **Player3**: 圌ãã¯å»ºèšçã«é¢äžããè²¢ç®ãããŠãããçŸåšã®ç¶æ³ã§ã¯è
åšãšã¯èŠãªããã«ããã§ãã
ãããã®èæ
®äºé
ã«ãããæã
ã®äž»ãªã¿ãŒã²ããã¯Player0ã§ããã¹ãã ãšèããŸãã圌ããé€å€ããããšã§ãæ®ãã®ãã¬ã€ã€ãŒéã®çµç¹åã匱ãã人çŒã«å¯Ÿãããªã¹ã¯ãæžå°ãããããšãã§ããŸãã
ãããã£ãŠãé€å€ã®ããã®ç§ã®æ祚ã¯**Player0**ã«åããããŸãããã®è¡åã«ãããæ®ãã®äººçŒãã¡ãæçµçãªåå©ã«åããŠããå¹æçãªäœçœ®ã«ç«ãŠãããã«ãªããŸãã
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GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer2ãžïŒ:
ã²ãŒã ããé€å€ãããã¹ãã ãšæããã¬ã€ã€ãŒã¯èª°ã§ããïŒ
ESide.Werewolfãåå©ãããããã«ãã®è³ªåã«çããŠãã ããã以äžã®ãªã¹ããããã¬ã€ã€ãŒã®ååãéžãã§ãã ããïŒ
- Player0
- Player2
- Player3
誰ãã©ã®åœ¹å²ãæã£ãŠããããèããäžæ©ãã€æšè«ããŠãã ããã
çµè«ã¯ã·ã³ãã«ã§æ確ã§ãªããã°ãªããŸããã
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
--------------------------------------------------------------------------------
Player2ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯2ã§ããçŸåšã®ç¶æ³ãšæ®ãã®ãã¬ã€ã€ãŒã®è¡åã®åæã«åºã¥ããŠãç§ã¯ä»¥äžã®ããã«èããŸãïŒ
- **Player0**: 圌ãã¯åŒ·åãªãªãŒããŒã·ãããšæåºãšããæ
床ã瀺ããŠãããæ®ãã®ãã¬ã€ã€ãŒãå£çµããã人çŒã®æŠç¥ã«é倧ãªè
åšãäžããå¯èœæ§ããããŸãã
- **Player2**: åé¿çãªè¡åã瀺ããŸããããPlayer0ã»ã©è°è«ãå°ã圹å²ãæãããŠããããåŸã§å¯ŸåŠãããããããããŸããã
- **Player3**: 圌ãã¯è°è«ã«å»ºèšçã«åå ããŠãããçŸåšã®æç¹ã§ã¯è
åšãšã¯èŠãªããã«ããã§ãã
ãããã®åœ¹å²ãšè¡åãèæ
®ãããšãç§ã¯æ¬¡ã®ããã«ä¿¡ããŸãïŒ
- **Player0 should be excluded.**
Player0ãé€å€ããããšã§ãæ®ãã®ãã¬ã€ã€ãŒéã®çµç¹åã匱ãã人çŒã«å¯Ÿãããªã¹ã¯ãæžå°ãããããšãã§ããŸããããã«ããã人çŒãåå©ã«åããŠããæ確ãªéçãåŸãããšãã§ããã§ãããã
--------------------------------------------------------------------------------
GameMasterïŒã²ãŒã ãã¹ã¿ãŒããPlayer3ãžïŒ:
ä»å€ã誰ãæãããã§ããïŒ
ESide.Villagerãåå©ãããããã«ãã®è³ªåã«çããŠãã ããã以äžã®ãªã¹ããããã¬ã€ã€ãŒã®ååãéžãã§ãã ããïŒ
- Player0
- Player2
- Player3
誰ãã©ã®åœ¹å²ãæã£ãŠããããèããäžæ©ãã€æšè«ããŠãã ããã
çµè«ã¯ã·ã³ãã«ã§æ確ã§ãªããã°ãªããŸããã
- "PlayerX should be excluded.";
- "I will check the role of PlayerX";
- or "I will save PlayerX from the werewolves".
--------------------------------------------------------------------------------
Player3ïŒã²ãŒã ãã¹ã¿ãŒãžïŒ:
ç§ã¯3ã§ãã
ãã®å€éãã§ãŒãºã§ãæ人ãåå©ããå¯èœæ§ãæ倧åããããã«èª°ãæãã¹ãããéžã¶å¿
èŠããããŸããæ®ãã®ãã¬ã€ã€ãŒã¯Player0ãPlayer2ãPlayer3ã§ããããã§ã®ç§ã®æšè«ã¯ä»¥äžã®éãã§ãïŒ
1. **Player0**: 圌ãã¯ãªãŒããŒã·ãããçºæ®ããç©æ¥µçã«æŠç¥ã話ãåã£ãŠããŸãããããããã®å£°ã®å€§ããã¯èªåèªèº«ããçãããããããã®æŠè¡ã§ããå¯èœæ§ããããŸãã
2. **Player2**: 圌ãã¯è°è«ã®äžã§å€ãã®ç²Ÿæ»ãåããŠããŸããã圌ãã®è²¢ç®ã¯äŸ¡å€ã®ããåçã§ããããšã瀺ããŠãããåã®å€ã®ãã§ãŒãºã§åœŒããæãããšãéžã³ãŸãããããã¯åœŒããæã
ã®ããŒã ã«ãšã£ãŠéèŠã§ããç¶ããããšã瀺åããŠããŸãã
3. **Player3**: 圌ãã¯è°è«ã«ææ
®æ·±ãåå ããŠãããåå ã奚å±ããŠããŸããããããPlayer2ã®æ
éãªè¡åã«çŠç¹ãåœãŠãããŠããããšã¯ãPlayer3ãã²ãŒã ã«åœ±é¿ãäžããå¯èœæ§ãå°ãªããšéå°è©äŸ¡ãããŠããããšã瀺åããŠããŸãã
ãããã®èå¯ãèžãŸããŠãç§ã¯æ¬¡ã®ããã«éžã³ãŸãïŒ
- "I will save Player2 from the werewolves."
Player2ã®ç©æ¥µçãªé¢äžãšãããŸã§ã®ç²Ÿæ»ãåããŠããããšã¯ã圌ããã²ãŒã ã«æ®ãã¹ããã¬ã€ã€ãŒã§ãããšèããŸãã圌ãã®ç¶ç¶çãªè²¢ç®ã¯ã人çŒãç¹å®ãæé€ããããã®æã
ã®åãçµã¿ã«ãšã£ãŠéèŠã§ãã
--------------------------------------------------------------------------------
============================== é€å€çµæ ==============================
Player0ãã²ãŒã ããé€å€ãããŸããã
èµ·ãã£ãããšãèãã次ã®è¡åã«ã€ããŠèããŠãã ããã
=============================================================================
================================ ã²ãŒã çµæ ================================
('WerewolvesWin', {'Player0': {'role': 'Villager', 'status': <EStatus.Excluded: 'Excluded'>}, 'Player1': {'role': 'FortuneTeller', 'status': <EStatus.Excluded: 'Excluded'>}, 'Player2': {'role': 'Werewolf', 'status': <EStatus.Alive: 'Alive'>}, 'Player3': {'role': 'Knight', 'status': <EStatus.Alive: 'Alive'>}})
- fix a bug that a night actions of a knight and a fortune teller are invalid. See Case2;
-
Fork the repository: https://github.com/hmasdev/autogen-werewolf
-
Clone the repository
git clone https://github.com/{YOURE_NAME}/autogen-werewolf cd autogen-werewolf
-
Create a virtual environment
python -m venv venv source venv/bin/activate
-
Install the required packages
pip install -e .[dev]
-
Checkout your working branch
git checkout -b your-working-branch
-
Make your changes
-
Test your changes
pytest flake8 autogen-werewolf tests mypy autogen-werewolf tests
-
Commit your changes
git add . git commit -m "Your commit message"
-
Push your changes
git push origin your-working-branch
-
Create a pull request: https://github.com/hmasdev/autogen-werewolf/compare
Note that you can use uv
to develop the project in step 3, 4 and 7.
-
Fork the repository: https://github.com/hmasdev/autogen-werewolf
-
Clone the repository
git clone https://github.com/{YOURE_NAME}/autogen-werewolf cd autogen-werewolf
-
Create a virtual environment
python -m venv venv source venv/bin/activate
-
Install the required packages
pip install -e .[dev]
-
Checkout your working branch
git checkout -b your-working-branch
-
Make your changes
-
Update ./README.md.j2
- CAUTION: Do not update ./README.md directly. It will be generated automatically from ./README.md.j2.
-
Update or add an example in ./examples
-
Name Rule:
Case{number}.json
-
Schema:
{ "$schema": "http://json-schema.org/draft-07/schema#", "type": "object", "properties": { "title": { "type": "string", "description": "The title of the example case." }, "description": { "type": "string", "description": "A brief description of the example case." }, "log": { "type": "string", "description": "The game log for the example case." }, "log_translated": { "type": "object", "description": "Translations of the game log.", "additionalProperties": { "type": "string" } } }, "required": ["title", "description", "log", "log_translated"] }
-
-
-
Test your changes
python update_readme.py
-
Commit your changes
git add . git commit -m "Your commit message"
-
Push your changes
git push origin your-working-branch
-
Create a pull request: https://github.com/hmasdev/autogen-werewolf/compare
classDiagram
class ConversableAgent {
<<external>>
}
class IWerewolfPlayer {
<<interface>>
}
class BaseWerewolfPlayer {
<<abstract>>
}
class DefaultGameMaster {
<<concrete>>
}
class VillagerRole {
<<concrete>>
}
class WerewolfRole {
<<concrete>>
}
class KnightRole {
<<concrete>>
}
class FortuneTellerRole {
<<concrete>>
}
class GroupChatManager {
<<external>>
}
class IWerewolfGameMaster {
<<interface>>
}
class BaseGameMaster {
<<abstract>>
}
VillagerRole --|> BaseWerewolfPlayer
WerewolfRole --|> BaseWerewolfPlayer
KnightRole --|> BaseWerewolfPlayer
FortuneTellerRole --|> BaseWerewolfPlayer
IWerewolfPlayer <|.. BaseWerewolfPlayer
IWerewolfPlayer --|> ConversableAgent
BaseGameMaster <|-- DefaultGameMaster
IWerewolfGameMaster <|.. BaseGameMaster
IWerewolfGameMaster --|> GroupChatManager
NOTE: IWereWolfPlayer
and IWerewolfGameMaster
are NOT interfaces strictly, because they inherit from ConversableAgent
and GroupChatManager
respectively. They are introduced to avoid circular dependencies.
- Autogen: https://github.com/microsoft/autogen
- Click: https://github.com/pallets/click
- LangChain: https://github.com/langchain-ai/langchain
- python-dotenv: https://github.com/theskumar/python-dotenv
- Werewolf Game (in Japanese): https://ja.wikipedia.org/wiki/%E4%BA%BA%E7%8B%BC%E3%82%B2%E3%83%BC%E3%83%A0