forked from BurntSushi/pytyle1
-
Notifications
You must be signed in to change notification settings - Fork 0
/
pytylerc
executable file
·437 lines (378 loc) · 19 KB
/
pytylerc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
#===============================================================================
# PyTyle - A manual tiling manager
# Copyright (C) 2009 Andrew Gallant <[email protected]>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#===============================================================================
"""
.pytylerc
The configuration file for PyTyle. See below for further instructions.
"""
"""
IMPORTANT!
This *IS* a Python file, and therefore, it must be valid Python syntax.
If you get the syntax wrong here, PyTyle will not start.
"""
#------------------------------------------------------------------------------
# MISCELLANEOUS OPTIONS
#------------------------------------------------------------------------------
Config.MISC = {
# This is a list of all available tilers. If a tiler
# is not listed here, it cannot be used. They are
# loaded when PyTyle starts.
'tilers': ['Vertical', 'Horizontal', 'HorizontalRows', 'Maximal', 'Cascade'],
# Enables tiling for all desktops/viewports/screens upon
# PyTyle startup. Desktops et al can still be disabled from
# tiling by issuing the "untile" command. Default layouts
# specified below will still be used.
'global_tiling': False,
# This timeout is used several times in the main event
# loop. It is the amount of time (seconds) we wait, for
# example, between when a new window is created and when
# we scan for new windows. I imagine that if you have a
# slower system, you might want to increase this.
#
# Note: Using a timeout seems like a hack. Any better
# ideas?
#
# Note 2: I tested this on my P3 1.0 GHz with 128MB
# of memory, and this value worked fine.
'timeout': 0.1,
# Toggles window decorations. I do not recommend
# currently disabling window decorations, as it's
# quite experimental. It could also be removed in the
# future, because without decorations, it is difficult
# to tell which window is active (usually).
#
# Note: I haven't researched this yet, but how easy is
# it to draw borders around windows (XMonad style)?
'decorations': True,
# This setting should reflect whether or not you have
# decorations enabled or disabled from the *WINDOW
# MANAGER* end. This is needed because we can't reliably
# detect if windows have decorations or not.
#
# For example, if you have decorations disabled in Openbox,
# then set this to "False" to prevent PyTyle from adding
# decorations to your windows.
'original_decor': True,
}
#------------------------------------------------------------------------------
# KEY BINDINGS
#------------------------------------------------------------------------------
# Key binding format:
# [Alt-][Shift-][Ctrl-][Super-]KEY
#
# Where you can use any combination of modifiers. And KEY is:
#
# Any letter or number. There are also names for special keys.
#
# For a complete listing, see the PyTyle wiki:
# http://pytyle.com/wiki/Key_listing
#
# Note: I haven't been able to get the F([1-9]|(1[0-2]) keys
# to work yet. (Although, I've only tried in OpenBox.)
#
# Note 2: If you've used XMonad, you'll feel right as rain!
# I started on Arch with XMonad, and moved to OpenBox,
# so naturally, the key bindings clone XMonad's.
#
Config.KEYMAP = {
# This will enable and tile the current *screen*.
# It will also re-tile when pressed. You can
# only access the rest of the key bindings if
# you've enabled tiling on the current screen.
# (Although I'm thinking of changing this for
# screen[0-2]_focus.)
'Alt-A': 'tile.default',
# Examples of how you can bind specific tiling
# layouts to certain keys.
#'Alt-Ctrl-H': 'tile.Horizontal',
#'Alt-Ctrl-M': 'tile.Maximal',
#'Alt-Ctrl-C': 'tile.Cascade',
# This will disable and untile the current
# *screen*. PyTyle tries to remember the original
# positions and sizes of all tiled windows,
# although it isn't quite perfect yet. (Specifically,
# if you have more than one screen.)
'Alt-U': 'untile',
# This will cycle through all available tiling
# algorithms. By default, there are currently only
# two: Vertical and Horizontal. (If you know Python,
# I have made it stupidly easy to add tiling
# algorithms. Check out the core Tile.py, and then
# Tilers/TileDefault.py which provides common methods
# to both Tilers/Horizontal.py and Tilers/Vertical.py.)
'Alt-Z': 'cycle_tiler',
# Reloads the configuration file. Make changes to your
# config file, and have them applied immediately by
# calling this without having to restart PyTyle.
'Alt-Q': 'reload',
# This is a hard reset of the current screen. It will
# force a re-tile and refresh PyTyle's image of the
# current screen. It will keep the same tiling
# algorithm, however.
'Alt-Shift-space': 'reset',
# This will cycle all slave windows through the
# master area. (If there is more than one master
# window, it will use the first master window.)
'Alt-C': 'cycle',
# The following three will simply put *focus* on to
# the last active window of the specified screen.
# Remember, these currently only work properly if
# tiling is enabled on the screen.
'Alt-W': 'screen0_focus',
'Alt-E': 'screen1_focus',
'Alt-R': 'screen2_focus',
# The following three will move the currently focused
# window to the specified screen.
'Alt-Shift-W': 'screen0_put',
'Alt-Shift-E': 'screen1_put',
'Alt-Shift-R': 'screen2_put',
# The following two will increase and decrease the master
# area. Depending on the tiling algorithm, these could
# be irrelevant or do different things. (For instance,
# in the Vertical layout, it will change the master area
# width, and in the Horizontal layout, it will change the
# master area height.)
'Alt-H': 'master_decrease',
'Alt-L': 'master_increase',
# The following two will increase and decrease the number
# of master windows. This will allow you to easily configure
# a grid layout dynamically, among other things.
'Alt-period': 'add_master',
'Alt-comma': 'remove_master',
# This will make the currently active window the master.
'Alt-Return': 'make_active_master',
# This will move focus to the master window (or the first
# master window if there are more than one).
'Alt-M': 'win_master',
# This will close the currently focused window. You do
# *NOT* need to use this to close windows. It is only
# included here for completeness. (In other words, you
# can close a window any way you like, minimize to
# tray, etc.)
'Alt-Shift-C': 'win_close',
# The following two will cycle focus to the previous or
# next windows. (The algorithm for this is determined
# by the current tiling layout.)
'Alt-J': 'win_previous',
'Alt-K': 'win_next',
# The following two will switch the current window with
# the previous or next window.
'Alt-Shift-J': 'switch_previous',
'Alt-Shift-K': 'switch_next',
'Alt-Shift-D': 'toggle_decorations',
# This is a debugging binding that shows some information
# about the current desktop. It's only useful if you're
# running PyTyle from a terminal.
#'Alt-D': 'query',
}
#------------------------------------------------------------------------------
# COMMAND LINE CALLBACKS
#------------------------------------------------------------------------------
# This section will allow you to assign commands to numbers that can
# be run on the command line using the pytyle-client executable.
#
# Thanks to Johannes Pirkl for this patch!
Config.CALLBACKS = {
0: 'make_active_master',
1: 'switch_previous',
2: 'switch_next',
}
#------------------------------------------------------------------------------
# DOCKS, PANELS, ETC...
#------------------------------------------------------------------------------
# This will allow you to forcefully tell PyTyle about any docks/panels that
# you may have. If you have a basic setup (read: one screen), then I would
# advise that you ignore this for now, and only configure this if you notice
# that PyTyle is putting windows over your docks/panels.
#
# However, if you have two or more screens and have docks/panels, you *MUST*
# configure this, otherwise PyTyle will use the entirety of your screens.
# The problem here is that with xinerama, it's only going to tell you the
# x/y/width/height of each screen, and the window manager isn't much more
# help. (Especially since they aren't required to broadcast their struts
# or partial struts, to my knowledge. If I had that information, I might be
# able to eliminate this configuration.)
#
# The configuration is pretty straight-forward. See the commented out example
# for a sample. (Which will create even margins around the tiling windows
# for two screens. It's actually kind of neat looking. Try it.)
#
# Note: If you have this set and you only have one screen, it will override
# the workarea reported by your window manager.
Config.WORKAREA = {}
# Pretty straight forward here. Just use the screen number as your key,
# (starting from zero) and specify *all four* of the configuration
# options: top, bottom, left, and right. Each value should be the number
# of pixels from the edge of the screen that PyTyle should ignore.
#Config.WORKAREA = {
# 0: {
# 'top': 100,
# 'bottom': 100,
# 'left': 100,
# 'right': 100,
# },
# 1: {
# 'top': 200,
# 'bottom': 200,
# 'left': 200,
# 'right': 200,
# },
# }
#------------------------------------------------------------------------------
# IGNORE WINDOW LIST
#------------------------------------------------------------------------------
# This is a simple list of windows that PyTyle should exclude from
# tiling. It's case-insensitive and will search the name and class
# of the window. (This search algorithm could change, as I haven't
# put much thought into it.)
#
# Note: This is useful for things like run dialogs and other quick
# popups that PyTyle can't detect. (It will, however, detect popups
# within other windows.) Also useful for applications like Gimp.
#
# Note 2: You shouldn't need to put dmenu here.
Config.FILTER = [
'gmrun', 'gimp', 'download',
]
#------------------------------------------------------------------------------
# LAYOUT SPECIFIC OPTIONS
#------------------------------------------------------------------------------
# Sometimes layouts can be tweaked slightly to better suit your
# tastes. For example, width/height factors. See the example
# below for instructions on how to configure your layout.
#
# Note: Not every layout will have configuration options.
Config.LAYOUT = {
'Vertical': {
# The default width factor. This is used when
# the screen is initially tiled (or reset).
# Possible values: 0 < x <= 1.0
'width_factor': 0.5,
# Allows you to set a margin around *each*
# window (in pixels, must be greater than 0).
'margin': 0,
},
'Horizontal': {
# The default height factor. This is used
# when the screen is initialled tiled (or
# reset). Possible values:
# 0 < y <= 1.0
'height_factor': 0.5,
# Allows you to set a margin around *each*
# window (in pixels, must be greater than 0).
'margin': 0,
},
'Maximal': {
# Nothing here yet... Are there any options for
# Maximal? (True full screen? i.e., overlap panels
# and docks?)
},
'Cascade': {
# This will be determined automatically,
# but in case the windows aren't
# "cascading", you might need to set this
# differently.
'decoration_height': 25,
# Determines the width of the windows relative
# to the screen width. Possible
# values: 0 < x <= 1.0
'width_factor': 1.0,
# Determines the height of the windows relative
# to the screen height. Possible
# values: 0 < y <= 1.0
'height_factor': 1.0,
# The number of pixels to "push" each subsequent
# window over. (Automatically adjusts itself
# for horizontal alignment.)
'push_over': 0,
# Determines the horizontal alignment of the
# cascading windows. Possible
# values are "left" or "right".
'horz_align': 'left',
},
# Default settings for the "HorizontalRows" layout.
'HorizontalRows': {
# The default height factor. This is used
# when the screen is initialled tiled (or
# reset). Possible values:
# 0 < y <= 1.0
'height_factor': 0.5,
# Simply sets how many windows to have
# in each row.
'row_size': 2,
# Allows you to set a margin around *each*
# window (in pixels, must be greater than 0).
'margin': 0,
},
# An example of a perhaps more "traditional" cascading
# layout that uses smaller windows.
#
# Note: If you need to have multiple cascading layouts
# simultaneously, you'll need to create your own layout.
# Quickly:
# 1. Create your tiling class, say Tilers/MyCascade.py.
# 2. Copy the contents of Tilers/Cascade.py into your
# new file.
# 3. Change *all* instances of "Cascade" to "MyCascade"
# or whatever you named your layout.
# 4. Add your new tiler to the list above.
# 5. Add a new section here of configuration options
# for your new cascading layout.
# 'Cascade': {
# 'decoration_height': 25,
# 'width_factor': 0.5,
# 'height_factor': 0.5,
# 'push_over': 25,
# 'horz_align': 'left',
# }
}
#------------------------------------------------------------------------------
# TILING PER WORKSPACE/SCREEN
#------------------------------------------------------------------------------
# This will let you configure the default tiling algorithms on a
# per screen per workspace basis. A default tiler must be set.
# Also, see the commented out configuration for an example.
#
# Remember: You can always cycle through the different tiling
# algorithms after the initial tile.
Config.TILING = {
'default': 'Vertical',
}
# This configuration sets the default tiler to "Vertical", and the
# default tiler of Screen 1 to "Horizontal" (so all desktops on
# Screen 1 will have a horizontal layout at first). Also, this will
# set the default layout on Screen 0 for desktops 4 and 6 to
# "Horizontal".
#
# Note: Screen and desktop numbers start from 0. So desktop 4 should
# be configured using "3" below.
#
# Take note of the following desktop/viewport numbering scheme:
# One row: 0 1 2 3
# Multiple rows:
# 0 1 2
# 3 4 5
# 6 7 8
#Config.TILING = {
# 'default': 'Vertical',
# 0: {
# 5: 'Horizontal',
# 7: 'Horizontal',
# },
# 1: 'Horizontal',
# }