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I am currently facing a new problem. The frame rate was stable above 50fps when the app was first opened, but it suddenly dropped to below 20fps within a minute or so after running for a while, which I find very confusing.
Plugin Version or Commit ID
0.11.0
Unity Version
2021.3.18f
Your Host OS
Windows10 home
Target Platform
Android
Description
i try to run "BoxTracking" scene on android platform,after build to android,i got error like this:
2024/08/15 16:51:12.774 5890 5915 Error Unity BoxTrackingSolution: Mediapipe.MediaPipeException: NOT_FOUND: ValidatedGraphConfig Initialization failed.
2024/08/15 16:51:12.774 5890 5915 Error Unity No registered object with name: ObjectDetectionSubgraphCpu; Unable to find Calculator "ObjectDetectionSubgraphCpu"
2024/08/15 16:51:12.774 5890 5915 Error Unity No registered object with name: ObjectTrackingSubgraphCpu; Unable to find Calculator "ObjectTrackingSubgraphCpu"
2024/08/15 16:51:12.774 5890 5915 Error Unity at Mediapipe.Status.AssertOk () [0x00015] in E:\GoogleDownload\MediaPipeUnityPlugin-all (2)\Packages\com.github.homuler.mediapipe\Runtime\Scripts\Framework\Port\Status.cs:147
2024/08/15 16:51:12.774 5890 5915 Error Unity at Mediapipe.Unity.GraphRunner+d__39.MoveNext () [0x0009c] in E:\GoogleDownload\MediaPipeUnityPlugin-all (2)\Assets\MediaPipeUnity\Samples\Common\Scripts\GraphRunner.cs:119
2024/08/15 16:51:12.774 5890 5915 Error Unity at Mediapipe.Unity.WaitForResult+d__20.MoveNext () [0x000a0] in E:\GoogleDownload\MediaPipeUnityPlugin-all (2)\Assets\MediaPipeUnity\Samples\Common\Scripts\WaitForResult.cs:51
2024/08/15 16:51:12.774 5890 5915 Error Unity at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in \
please tell me how to fix these error
Code to Reproduce the issue
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Additional Context
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