From 5dad5d8ddbf407ea19465edd9af4cb4f2a670187 Mon Sep 17 00:00:00 2001 From: hooke007 Date: Wed, 18 Aug 2021 01:00:45 +0800 Subject: [PATCH] =?UTF-8?q?anime4k=E7=9B=B8=E5=85=B3=E6=96=B9=E6=A1=88?= =?UTF-8?q?=E5=8D=87=E7=BA=A7v4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 修改a4kv3示例为a4kv4 --- input.conf | 10 +++++----- mpv.conf | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/input.conf b/input.conf index 030026da..8fee1453 100644 --- a/input.conf +++ b/input.conf @@ -15,9 +15,9 @@ CTRL+2 change-list glsl-shaders toggle "~~/shaders/ravu-zoom-r3.glsl" ##开启/关闭 单项:FSRCNNX(推荐方案:速度稍慢,两倍放大,细微提升线条锐利度) CTRL+3 change-list glsl-shaders toggle "~~/shaders/FSRCNNX_x2_8-0-4-1_LineArt.glsl" -##开启/关闭 单项:anime4k(推荐方案:速度快,不负责拉伸,重建线条) - CTRL+4 change-list glsl-shaders toggle "~~/shaders/Anime4K_Line_Reconstruction_Heavy_L.glsl" -##开启/关闭 单项:acnet +##开启/关闭 单项:Anime4k(推荐方案:速度快,不负责拉伸,重建线条) + CTRL+4 change-list glsl-shaders toggle "~~/shaders/Anime4K_Restore_CNN_Moderate_M.glsl" +##开启/关闭 单项:Anime4KCPP Net CTRL+5 change-list glsl-shaders toggle "~~/shaders/ACNet_HDN_L1.glsl" ##开启/关闭 单项:对比度自适应锐化 CTRL+6 change-list glsl-shaders toggle "~~/shaders/cas_luma_0_5.glsl" @@ -26,8 +26,8 @@ ##开启/关闭 单项:NNEDI3 CTRL+8 change-list glsl-shaders toggle "~~/shaders/nnedi3-nns64-win8x4.glsl" -##覆盖式替换 组合:anime4k的"DTDD"(速度快,不负责拉伸,感知强化) - CTRL+9 change-list glsl-shaders set "~~/shaders/Anime4K_DarkLines_HQ.glsl;~~/shaders/Anime4K_ThinLines_HQ.glsl;~~/shaders/Anime4K_Denoise_Bilateral_Mode.glsl;~~/shaders/Anime4K_Deblur_DoG.glsl" +##覆盖式替换 组合:Anime4k的"DTDD"(速度快,不负责拉伸,感知强化) + CTRL+9 change-list glsl-shaders set "~~/shaders/Anime4K_Darken_HQ.glsl;~~/shaders/Anime4K_Thin_HQ.glsl;~~/shaders/Anime4K_Denoise_Bilateral_Mode.glsl;~~/shaders/Anime4K_Deblur_DoG.glsl" ##覆盖式替换 组合:双SSIM辅助内建算法进行放大缩小 CTRL+0 change-list glsl-shaders set "~~/shaders/SSimSuperRes.glsl;~~/shaders/SSimDownscaler.glsl" diff --git a/mpv.conf b/mpv.conf index 00af2c91..b9b1c36c 100644 --- a/mpv.conf +++ b/mpv.conf @@ -213,7 +213,7 @@ ##--glsl-shaders-append 等效 --glsl-shader= (注意和上行说明中参数的区别),表示追加着色器(单次仅能追加一项),并不会覆盖第一条 --glsl-shaders= 指定的着色器,可无限追加该命令。 ##初始加载多个着色器的示例写法 -#glsl-shaders = "~~/shaders/Anime4K_Denoise_Bilateral_Mode.glsl;~~/shaders/Anime4K_Deblur_DoG.glsl;~~/shaders/Anime4K_DarkLines_HQ.glsl;~~/shaders/Anime4K_ThinLines_HQ.glsl;~~/shaders/Anime4K_Upscale_CNN_M_x2.glsl" +#glsl-shaders = "~~/shaders/Anime4K_Clamp_Highlights.glsl;~~/shaders/Anime4K_Restore_CNN_Moderate_M.glsl;~~/shaders/Anime4K_Upscale_CNN_x2_S.glsl" #glsl-shaders-append = "~~/shaders/SSimDownscaler.glsl" # [与 --dscale=mitchell 和 --linear-downscaling=no 一起使用] 对MPV的内置缩小算法增强