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着色器配置我是这么写的,加上ravu-zoom-r2-chroma.hook这行就可以了吗.. |
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Replies: 10 comments 2 replies
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-yuv 和 -rgb 都是作用在通道合并之后再全体upscale用的(手册01里有写) (除了你这几个画的斜线啥意思我没看懂外,你的路径写错了) |
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感谢回复,我复制过来就变成中间带横杠了.. |
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除了这种特例以外,cscale绝大多数情况都无所谓的,默认的bilinear即可 -yuv -rgb 和 不带后缀的区别,看图(前两个在combing planes通道合并阶段后,一个在合并阶段前) |
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确实,我的配置和图二一样,是在合并阶段前 |
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而且你用zoom这个变体的话,就没内置算法的事情了,相应的两个SSim也没他们的事情了 |
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看错了,zoom (不带chroma)不影响 dscale,应该说的是SSimSuperRes没用了 |
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嗯 不管是SSimSuperRes 还是自带的scale算法都不会工作,因为已经被zoom (不带chroma)放大到屏幕的分辨率了,接下来好像走了一次scale=bilinear>(adaptive-sharpen)之后就输出了 |
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这一步是远古bug,但是不影响(画面) |
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cscale 已经用回catmull_rom了,cscale部分的消耗是ravu-zoom-r2-chroma/ewa_lanczossharp的四分之一到五分之一..效果反正我看不出区别.. |
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-yuv 和 -rgb 都是作用在通道合并之后再全体upscale用的(手册01里有写)
-chroma 可以代替cscale用,算是 krig 的下位代替品
(除了你这几个画的斜线啥意思我没看懂外,你的路径写错了)
glsl-shaders-append = "~~/shaders/ravu-zoom-r2-chroma.hook"