You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am not sure the best place to put this - but the information for the advanced stats below
In Player.cs the following objects were added
public int HighestKillStreak { get; set; } = 0;
public int ProtectionGivenToAllies { get; set; } = 0;
public int TimeSilencingEnemyHeroes { get; set; } = 0;
public int TimeRootingEnemyHeroes { get; set; } = 0;
public int TimeStunningEnemyHeroes { get; set; } = 0;
public int ClutchHealsPerformed { get; set; } = 0;
public int EscapesPerformed { get; set; } = 0;
public int VengeancesPerformed { get; set; } = 0;
public int OutnumberedDeaths { get; set; } = 0;
public int TeamfightEscapesPerformed { get; set; } = 0;
public int TeamfightHealingDone { get; set; } = 0;
public int TeamfightDamageTaken { get; set; } = 0;
public int TeamfightHeroDamage { get; set; } = 0;
public int Multikill { get; set; } = 0;
public int? PhysicalDamage { get; set; } = null;
public int? SpellDamage { get; set; } = null;
You can also pick up match awards in Player.cs
public List MatchAwards { get; set; } = new List();
Experience For Each Team is grabbed from the below Object in the Replay.cs file
public List[] TeamPeriodicXPBreakdown { get; set; } = new List[2];
Draft Picks for a match are grabbed from the below object in the Replay.cs file
public List DraftOrder { get; set; } = new List();
To pick up accurate Player Teams, and Account Levels, you need to change detailedBattleLobbyParsing to True in the DataParser constructor
For replay draft order I have a table like below for storing that data, where 'type' is either ban or player pick
CREATE TABLE replay_draft_order ( replayID int(11) NOT NULL, type tinyint(4) NOT NULL, pick_id tinyint(4) NOT NULL, hero int(10) unsigned NOT NULL,
PRIMARY KEY (replayID,type,pick_id)
) ENGINE=InnoDB DEFAULT CHARSET=utf8
For storing experience data I have a table like below
CREATE TABLE replay_experience_breakdown ( replayID int(11) NOT NULL, team int(11) NOT NULL, team_level int(11) NOT NULL, timestamp time NOT NULL, structureXP int(11) NOT NULL DEFAULT '0', creepXP int(11) NOT NULL DEFAULT '0', heroXP int(11) NOT NULL DEFAULT '0', minionXP int(11) NOT NULL DEFAULT '0', trickXP int(11) NOT NULL DEFAULT '0', totalXP int(11) NOT NULL,
PRIMARY KEY (replayID,team,team_level,totalXP)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
The text was updated successfully, but these errors were encountered:
I see that most of those stats are already implemented in Barrett's parser repo, adding them right now.
Considering if I should add xp breakdown. It'll take a lot of db space (my guess is like +20-30%), and I'm not sure how useful it is.
Awards seem pretty meaningless to me, but maybe some players might be interested. Maybe someone will convince me otherwise but for now I don't think I'll bother storing them.
I already have DB fields for ban order, but they are filled incorrectly (didn't check, but others say so). If correct ban order parsing is merged in Barrett's repo I'll fix it. Same with hero levels.
For now not switching to your fork because before that I'll need to review changes compared to Barrett, test performance, and then rebase hotsapi's changes onto it.
I can take a look at the data I have for xp breakdown that I previously stored. I am fine with not having it though, not entirely useful now with the XP changes.
I am also fine with leaving award out. I don't use it, but was considering adding it
I forgot to mention that the Draft Order object puts the bans and player picks in order. I am not sure that the default ban or player objects put either the bans or players in the position they were picked.
Having correct ban order is not useful unless you also have correct player order
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
All the information below is already in
https://github.com/koliva8245/Heroes.ReplayParser
I am not sure the best place to put this - but the information for the advanced stats below
In Player.cs the following objects were added
public int HighestKillStreak { get; set; } = 0;
public int ProtectionGivenToAllies { get; set; } = 0;
public int TimeSilencingEnemyHeroes { get; set; } = 0;
public int TimeRootingEnemyHeroes { get; set; } = 0;
public int TimeStunningEnemyHeroes { get; set; } = 0;
public int ClutchHealsPerformed { get; set; } = 0;
public int EscapesPerformed { get; set; } = 0;
public int VengeancesPerformed { get; set; } = 0;
public int OutnumberedDeaths { get; set; } = 0;
public int TeamfightEscapesPerformed { get; set; } = 0;
public int TeamfightHealingDone { get; set; } = 0;
public int TeamfightDamageTaken { get; set; } = 0;
public int TeamfightHeroDamage { get; set; } = 0;
public int Multikill { get; set; } = 0;
public int? PhysicalDamage { get; set; } = null;
public int? SpellDamage { get; set; } = null;
You can also pick up match awards in Player.cs
public List MatchAwards { get; set; } = new List();
Experience For Each Team is grabbed from the below Object in the Replay.cs file
public List[] TeamPeriodicXPBreakdown { get; set; } = new List[2];
Draft Picks for a match are grabbed from the below object in the Replay.cs file
public List DraftOrder { get; set; } = new List();
To pick up accurate Player Teams, and Account Levels, you need to change detailedBattleLobbyParsing to True in the DataParser constructor
For replay draft order I have a table like below for storing that data, where 'type' is either ban or player pick
CREATE TABLE
replay_draft_order
(replayID
int(11) NOT NULL,type
tinyint(4) NOT NULL,pick_id
tinyint(4) NOT NULL,hero
int(10) unsigned NOT NULL,PRIMARY KEY (
replayID
,type
,pick_id
)) ENGINE=InnoDB DEFAULT CHARSET=utf8
For storing experience data I have a table like below
CREATE TABLE
replay_experience_breakdown
(replayID
int(11) NOT NULL,team
int(11) NOT NULL,team_level
int(11) NOT NULL,timestamp
time NOT NULL,structureXP
int(11) NOT NULL DEFAULT '0',creepXP
int(11) NOT NULL DEFAULT '0',heroXP
int(11) NOT NULL DEFAULT '0',minionXP
int(11) NOT NULL DEFAULT '0',trickXP
int(11) NOT NULL DEFAULT '0',totalXP
int(11) NOT NULL,PRIMARY KEY (
replayID
,team
,team_level
,totalXP
)) ENGINE=InnoDB DEFAULT CHARSET=utf8;
The text was updated successfully, but these errors were encountered: