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Basic world generation (primers) #20

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Bluexin opened this issue Jan 29, 2019 · 0 comments
Open

Basic world generation (primers) #20

Bluexin opened this issue Jan 29, 2019 · 0 comments

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@Bluexin
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Bluexin commented Jan 29, 2019

Chunks should be generated as needed to send to the clients.

Maybe having a higher area than view distance (aka player's Entity Interest range) would be better, so chunks generate before the client needs them.
Should make sure the generation is spread across workers.
This does not include chunk decoration (trees, plants, structures, ...)

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