-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathday11.js
247 lines (217 loc) · 7.15 KB
/
day11.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
const fs = require('fs');
const NODAMAGE = true;
const DAMAGE = false;
class Monkey {
constructor(idx, noDamage = true) {
this.idx = idx;
this.items = [];
this.divideByStep = 0;
this.throwToIfTrueStep = 0; // monkey index
this.throwToIfFalseStep = 0; // monkey index
this.operationStep = []; // ['+-/*', '19 or old']
this.numOfInspections = 0;
this.noDamage = noDamage;
}
addItem(worryValue) {
this.items.push(worryValue);
}
// return the throw command [{monkeyIdx: 0, worryValue: 0}]
playRound() {
const actions = [];
// the monkey always throws the item way so let's just use a stack.
while (this.items.length > 0) {
const oldValue = this.items.shift(); // start from the top.
this.numOfInspections += 1;
let worryValue = this.doOperation(oldValue); // adjust worry-value
worryValue = this.doInspectStep(worryValue); // damage
const actionObj = this.doTest(worryValue); // mod operation
actions.push(actionObj);
}
return actions;
}
doTest(worryValue) {
if (worryValue % this.divideByStep === 0) {
return { monkeyIdx: this.throwToIfTrueStep, worryValue };
} else {
return { monkeyIdx: this.throwToIfFalseStep, worryValue };
}
}
doInspectStep(worryValue) {
if (this.noDamage) {
return Math.floor(worryValue / 3);
}
return worryValue;
}
doOperation(oldValue) {
let newValue = 0;
let [oper, value] = this.operationStep;
if (value === 'old') {
value = oldValue;
} else {
value = +value;
}
switch (oper) {
case '+':
newValue = oldValue + value;
break;
case '-':
newValue = oldValue - value;
break;
case '/':
newValue = oldValue / value;
break;
case '*':
// we need some magic here to keep the numbers small.
newValue = oldValue * value;
// newValue = (oldValue % this.divideByStep) * value;
// if ((newValue % this.divideByStep) === 0) {
// console.log('reset', newValue);
// newValue = this.divideByStep;
// }
// console.log(`${this.idx} : ${oldValue} x ${value} % ${this.divideByStep} | ${oldValue * value} ==>${newValue}`)
break;
}
if (newValue > Number.MAX_SAFE_INTEGER) {
throw new Exception('out of bound')
}
return newValue;
}
set startingItems(line) {
const arr = line.split(':');
const arr2 = arr[1].split(',').map(v => +v);
this.items = [...arr2];
// console.log(this.items);
}
set operation(line) {
const arr = line.split('Operation: new = old ');
const [oper, value] = arr[1].split(' ');
this.operationStep = [oper, value];
// console.log(this.operationStep);
}
set test(line) {
const arr = line.split('Test: divisible by');
this.divideByStep = +arr[1];
// console.log(this.divideByStep);
}
set ifTrue(line) {
const arr = line.split('If true: throw to monkey');
this.throwToIfTrueStep = +arr[1];
// console.log('if true throw to monkey: ', this.throwToIfTrueStep);
}
set ifFalse(line) {
const arr = line.split('If false: throw to monkey');
this.throwToIfFalseStep = +arr[1];
// console.log('if false throw to monkey: ', this.throwToIfFalseStep);
}
}
const day11a = () => {
const filename = './data/day11test.txt'; // 10605
// const filename = './data/day11.txt'; // 120056
const lines = fs.readFileSync(filename,
{ encoding: 'utf8', flag: 'r' }).split('\n');
// data prep
const monkeys = [];
let monkeyIdx = 0;
for (const line of lines) {
if (line.includes('Monkey')) {
let arr = line.split(' ');
monkeyIdx = +arr[1].split(':')[0];
monkeys.push(new Monkey(monkeyIdx, NODAMAGE));
// console.log('start monkey')
} else if (line.includes('Starting')) {
monkeys[monkeyIdx].startingItems = line;
} else if (line.includes('Operation')) {
monkeys[monkeyIdx].operation = line;
} else if (line.includes('Test')) {
monkeys[monkeyIdx].test = line;
} else if (line.includes('If true')) {
monkeys[monkeyIdx].ifTrue = line;
} else if (line.includes('If false')) {
monkeys[monkeyIdx].ifFalse = line;
}
else if (line === '') {
// console.log('end monkey');
}
}
for (let round = 0; round < 20; round++) {
// play the game
for (let i = 0; i < monkeys.length; i++) {
const monkey = monkeys[i];
const actions = monkey.playRound();
for (let action of actions) {
monkeys[action.monkeyIdx].addItem(action.worryValue);
}
}
}
/*
After round 20, the monkeys are holding items with these worry levels:
Monkey 0: 10, 12, 14, 26, 34 101 times
Monkey 1: 245, 93, 53, 199, 115 95 times
Monkey 2: 7 times
Monkey 3: 105 times
*/
monkeys.sort((a, b) => b.numOfInspections - a.numOfInspections);
// monkeys.forEach(monkey => {
// console.log(monkey.idx, monkey.items, monkey.numOfInspections);
// });
const answer = monkeys[0].numOfInspections * monkeys[1].numOfInspections;
console.log('day11a = ', answer);
}
const day11b = () => {
const filename = './data/day11test.txt'; // 10605
// const filename = './data/day11.txt';
const lines = fs.readFileSync(filename,
{ encoding: 'utf8', flag: 'r' }).split('\n');
// data prep
const monkeys = [];
let monkeyIdx = 0;
for (const line of lines) {
if (line.includes('Monkey')) {
let arr = line.split(' ');
monkeyIdx = +arr[1].split(':')[0];
monkeys.push(new Monkey(monkeyIdx, NODAMAGE));
// console.log('start monkey')
} else if (line.includes('Starting')) {
monkeys[monkeyIdx].startingItems = line;
} else if (line.includes('Operation')) {
monkeys[monkeyIdx].operation = line;
} else if (line.includes('Test')) {
monkeys[monkeyIdx].test = line;
} else if (line.includes('If true')) {
monkeys[monkeyIdx].ifTrue = line;
} else if (line.includes('If false')) {
monkeys[monkeyIdx].ifFalse = line;
}
else if (line === '') {
// console.log('end monkey');
}
}
for (let round = 0; round < 3; round++) {
// play the game
for (let i = 0; i < monkeys.length; i++) {
const monkey = monkeys[i];
const actions = monkey.playRound();
for (let action of actions) {
monkeys[action.monkeyIdx].addItem(action.worryValue);
}
}
// console.log('round -', round);
// monkeys.forEach(monkey => {
// console.log(monkey.idx, monkey.items, monkey.numOfInspections);
// })
}
/*
After round 20, the monkeys are holding items with these worry levels:
Monkey 0: 10, 12, 14, 26, 34 101 times
Monkey 1: 245, 93, 53, 199, 115 95 times
Monkey 2: 7 times
Monkey 3: 105 times
*/
monkeys.sort((a, b) => b.numOfInspections - a.numOfInspections);
monkeys.forEach(monkey => {
console.log(monkey.idx, monkey.items, monkey.numOfInspections);
});
const answer = monkeys[0].numOfInspections * monkeys[1].numOfInspections;
console.log('day11b = ', answer);
}
module.exports = { day11a, day11b };