diff --git a/content/posts/2024-12-19.md b/content/posts/2024-12-19.md index 7c21fc4..9fd5ac5 100644 --- a/content/posts/2024-12-19.md +++ b/content/posts/2024-12-19.md @@ -1,12 +1,13 @@ +++ title = "That one Godot isssue" summary = "A wishlist?" -date = 2024-12-10T08:10:34+01:00 +date = 2024-12-19T08:10:34+01:00 draft = false tags = ['godot'] +++ -I've used the [Godot Engine](https://godotengine.org/) for quite a while but there is just one annoying thing about it, the separation between user-interface and the visual nodes. -Disclaimer: I'm talking abour **Godot** version **3**. +I've used the [Godot Engine](https://godotengine.org/) for quite a while but there is just one annoying thing about it, the separation between user-interface (Control) and visual nodes. + +Disclaimer: I'm talking about **Godot** version **3**. The problem is that I want to center a node, no matter if it's a *Sprite* or a *TextureRect*, yet there's a big difference in the editor as the first has animation controls while the second has anchors and margins available. Want to use those features on the other node? Tough luck! You shouldn't be mixing them in the first place.