From ba3e5ae3713ba014e36909edc5541ba92cb55b2a Mon Sep 17 00:00:00 2001 From: Hyperagon <23475800+hyperagon@users.noreply.github.com> Date: Thu, 19 Dec 2024 17:40:12 +0000 Subject: [PATCH] Update 2024-12-19.md --- content/posts/2024-12-19.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/posts/2024-12-19.md b/content/posts/2024-12-19.md index c990bb9..5f110d3 100644 --- a/content/posts/2024-12-19.md +++ b/content/posts/2024-12-19.md @@ -11,4 +11,4 @@ Disclaimer: I'm talking abour **Godot** version **3**. The problem is that I want to center a node, no matter if it's a *Sprite* or a *TextureRect*, yet there's a big difference in t sihe editor as the first has animation controls while the second has anchors and margins available. Want to use those features on the other node? Tough luck! You shouldn't be mixing them in the first place. -This is especially annoying since it falls on the "you mut learn all about the nodes first" since this means that you need to learn 2 completely separate ones instead of just 1. +This is especially annoying since it falls on the "you must learn all about the nodes first" since this means that you need to learn 2 completely separate ones instead of just 1.